Mercurial > hg > early-roguelike
view rogue3/armor.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
---|---|
date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | 527e2150eaf0 |
children |
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/* * This file contains misc functions for dealing with armor * @(#)armor.c 3.9 (Berkeley) 6/15/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * wear: * The player wants to wear something, so let him/her put it on. */ void wear() { register struct linked_list *item; register struct object *obj; if (cur_armor != NULL) { addmsg("You are already wearing some"); if (!terse) addmsg(". You'll have to take it off first"); endmsg(); after = FALSE; return; } if ((item = get_item("wear", ARMOR)) == NULL) return; obj = (struct object *) ldata(item); if (obj->o_type != ARMOR) { msg("You can't wear that."); return; } waste_time(); if (!terse) addmsg("You are now w"); else addmsg("W"); msg("earing %s.", a_names[obj->o_which]); cur_armor = obj; obj->o_flags |= ISKNOW; } /* * take_off: * Get the armor off of the players back */ void take_off() { register struct object *obj; if ((obj = cur_armor) == NULL) { if (terse) msg("Not wearing armor"); else msg("You aren't wearing any armor"); return; } if (!dropcheck(cur_armor)) return; cur_armor = NULL; if (terse) addmsg("Was"); else addmsg("You used to be "); msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); } /* * waste_time: * Do nothing but let other things happen */ void waste_time() { do_daemons(BEFORE); do_fuses(BEFORE); do_daemons(AFTER); do_fuses(AFTER); }