view rogue4/armor.c @ 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents 1b73a8641b37
children
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/*
 * This file contains misc functions for dealing with armor
 * @(#)armor.c	4.8 (Berkeley) 4/6/82
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <curses.h>
#include "rogue.h"

/*
 * wear:
 *	The player wants to wear something, so let him/her put it on.
 */
void
wear(void)
{
    register THING *obj;
    register char *sp;

    if (cur_armor != NULL)
    {
	addmsg("you are already wearing some");
	if (!terse)
	    addmsg(".  You'll have to take it off first");
	endmsg();
	after = FALSE;
	return;
    }
    if ((obj = get_item("wear", ARMOR)) == NULL)
	return;
    if (obj->o_type != ARMOR)
    {
	msg("you can't wear that");
	return;
    }
    waste_time();
    obj->o_flags |= ISKNOW;
    sp = inv_name(obj, TRUE);
    cur_armor = obj;
    if (!terse)
	addmsg("you are now ");
    msg("wearing %s", sp);
}

/*
 * take_off:
 *	Get the armor off of the players back
 */
void
take_off(void)
{
    register THING *obj;

    if ((obj = cur_armor) == NULL)
    {
	after = FALSE;
	if (terse)
		msg("not wearing armor");
	else
		msg("you aren't wearing any armor");
	return;
    }
    if (!dropcheck(cur_armor))
	return;
    cur_armor = NULL;
    if (terse)
	addmsg("was");
    else
	addmsg("you used to be ");
    msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
}

/*
 * waste_time:
 *	Do nothing but let other things happen
 */
void
waste_time(void)
{
    do_daemons(BEFORE);
    do_fuses(BEFORE);
    do_daemons(AFTER);
    do_fuses(AFTER);
}