Mercurial > hg > early-roguelike
view srogue/encumb.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
---|---|
date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | 94a0d9dd5ce1 |
children |
line wrap: on
line source
/* * Stuff to do with encumberence * * @(#)encumb.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <string.h> #include "rogue.h" #include "rogue.ext" int packweight(void); int pack_vol(void); /* * updpack: * Update his pack weight and adjust fooduse accordingly */ void updpack(void) { reg int topcarry, curcarry; him->s_carry = totalenc(); /* get total encumb */ curcarry = packweight(); /* get pack weight */ topcarry = him->s_carry / 5; /* 20% of total carry */ if (curcarry > 4 * topcarry) { if (rnd(100) < 80) foodlev = 3; /* > 80% of pack */ } else if (curcarry > 3 * topcarry) { if (rnd(100) < 60) foodlev = 2; /* > 60% of pack */ } else foodlev = 1; /* <= 60% of pack */ him->s_pack = curcarry; /* update pack weight */ packvol = pack_vol(); /* update pack volume */ nochange = FALSE; /* also change display */ } /* * packweight: * Get the total weight of the hero's pack */ int packweight(void) { reg struct object *obj; reg struct linked_list *pc; reg int weight, i; weight = 0; for (pc = pack ; pc != NULL ; pc = next(pc)) { obj = OBJPTR(pc); weight += itemweight(obj) * obj->o_count; } if (weight < 0) /* in case of amulet */ weight = 0; for (i = LEFT; i <= RIGHT; i += 1) { obj = cur_ring[i]; if (obj != NULL) { if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) weight += weight / 4; } } return weight; } /* * itemweight: * Get the weight of an object */ int itemweight(struct object *wh) { reg int weight; weight = wh->o_weight; /* get base weight */ switch (wh->o_type) { case ARMOR: if ((armors[wh->o_which].a_class - wh->o_ac) > 0) weight /= 2; when WEAPON: if ((wh->o_hplus + wh->o_dplus) > 0) weight /= 2; } if (o_on(wh,ISCURSED)) weight += weight / 5; /* 20% more for cursed */ if (o_on(wh, ISBLESS)) weight -= weight / 5; /* 20% less for blessed */ return weight; } /* * pack_vol: * Get the total volume of the hero's pack */ int pack_vol(void) { reg struct object *obj; reg struct linked_list *pc; reg int volume; volume = 0; for (pc = pack ; pc != NULL ; pc = next(pc)) { obj = OBJPTR(pc); volume += itemvol(obj); } return volume; } /* * itemvol: * Get the volume of an object */ int itemvol(struct object *wh) { reg int volume, what, extra; extra = 0; what = getindex(wh->o_type); switch (wh->o_type) { case ARMOR: extra = armors[wh->o_which].a_vol; when WEAPON: extra = weaps[wh->o_which].w_vol; when STICK: if (strcmp(ws_stuff[wh->o_which].ws_type,"staff") == 0) extra = V_WS_STAFF; else extra = V_WS_WAND; } volume = thnginfo[what].mf_vol + extra; volume *= wh->o_count; return volume; } /* * playenc: * Get hero's carrying ability above norm */ int playenc(void) { reg int estr = him->s_ef.a_str; if (estr >= 24) return 3000; switch(him->s_ef.a_str) { case 23: return 2000; case 22: return 1500; case 21: return 1250; case 20: return 1100; case 19: return 1000; case 18: return 700; case 17: return 500; case 16: return 350; case 15: case 14: return 200; case 13: case 12: return 100; case 11: case 10: case 9: case 8: return 0; case 7: case 6: return -150; case 5: case 4: return -250; } return -350; } /* * totalenc: * Get total weight that the hero can carry */ int totalenc(void) { reg int wtotal; wtotal = NORMENCB + playenc(); switch(hungry_state) { case F_OKAY: case F_HUNGRY: ; /* no change */ when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */ when F_FAINT: wtotal /= 2; /* 50% off faint */ } return wtotal; } /* * whgtchk: * See if the hero can carry his pack */ void wghtchk(int fromfuse) { reg int dropchk, err = TRUE; reg char ch; inwhgt = TRUE; if (him->s_pack > him->s_carry) { ch = player.t_oldch; extinguish(wghtchk); if ((ch != FLOOR && ch != PASSAGE) || isfight) { fuse(wghtchk, TRUE, 1); inwhgt = FALSE; return; } msg("Your pack is too heavy for you."); do { dropchk = drop(NULL); if (dropchk == SOMTHERE) err = FALSE; else if (dropchk == FALSE) { mpos = 0; msg("You must drop something"); } if (dropchk == TRUE) err = FALSE; } while(err); } inwhgt = FALSE; } /* * hitweight: * Gets the fighting ability according to current weight * This returns a +1 hit for light pack weight * 0 hit for medium pack weight * -1 hit for heavy pack weight */ int hitweight(void) { return(2 - foodlev); }