Mercurial > hg > early-roguelike
view srogue/list.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
---|---|
date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | 94a0d9dd5ce1 |
children | 0250220d8cdd |
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/* * Functions for dealing with linked lists of goodies * * @(#)list.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include "rogue.h" #include "rogue.ext" /* * detach: * Takes an item out of whatever linked list it might be in */ void _detach(struct linked_list **list, struct linked_list *item) { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: add an item to the head of a list */ void _attach(struct linked_list **list, struct linked_list *item) { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * _free_list: Throw the whole blamed thing away */ void _free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); discard(item); } } /* * discard: free up an item */ void discard(struct linked_list *item) { total -= 2; FREE(item->l_data); FREE(item); } /* * new_item: get a new item with a specified size */ struct linked_list * new_item(int size) { register struct linked_list *item; item = (struct linked_list *) new(sizeof *item); item->l_data = new(size); item->l_next = item->l_prev = NULL; return item; } char * new(int size) { register char *space = ALLOC(size); if (space == NULL) { sprintf(prbuf,"Rogue ran out of memory (%d).", md_memused()); fatal(prbuf); } total++; return space; }