view arogue7/network.h @ 298:5a94c9b3181e

UltraRogue: clear the next_obj field when removing items from the floor. The next_obj field is a pointer which the top item in a stack uses to keep a list of the other items. When removing an item from the stack, rem_obj() failed to set next_obj to NULL, which can cause items in monster inventory to point to items earlier in the inventory list. That causes infinite co-recursion when saving or restoring.
author John "Elwin" Edwards
date Thu, 08 Feb 2018 20:54:34 -0500
parents adfa37e67084
children
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/*
 * network.h  -  networking setup
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/*
 * Note that networking is set up for machines that can communicate
 * via some system such as uucp.  The mechanism listed here uses
 * uux and assumes that the target machine allows access to the
 * game via the uux command.  NETCOMMAND must be defined if networking
 * is desired.
 */

/* #define	NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */

/* Networking information -- should not vary among networking machines */
#define	SYSLEN 9
#define	LOGLEN 8
#undef	NUMNET /* 1 */
struct network {
    char *system;
    char *rogue;
};
extern struct network Network[];

/* This system's name -- should not be defined if uname() is available */
#undef SYSTEM 	/* "ihesa" */