Mercurial > hg > early-roguelike
view urogue/save.c @ 298:5a94c9b3181e
UltraRogue: clear the next_obj field when removing items from the floor.
The next_obj field is a pointer which the top item in a stack uses to
keep a list of the other items. When removing an item from the stack,
rem_obj() failed to set next_obj to NULL, which can cause items in
monster inventory to point to items earlier in the inventory list.
That causes infinite co-recursion when saving or restoring.
author | John "Elwin" Edwards |
---|---|
date | Thu, 08 Feb 2018 20:54:34 -0500 |
parents | 1db299e868b8 |
children |
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/* save.c - save and restore routines UltraRogue: The Ultimate Adventure in the Dungeons of Doom Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #define _ALL_SOURCE /* need to remove need for this AIXism */ #include <time.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <errno.h> #include "rogue.h" int save_savedir_game(void); int save_game(void) { FILE *savefd; char buf[2 * LINELEN]; char oldfile[2*LINELEN]; if (use_savedir) return save_savedir_game(); /* get file name */ strcpy(oldfile,file_name); do { mpos = 0; if (oldfile[0] != '\0') msg("Save file [%s]: ", file_name); else msg("Save file as: "); mpos = 0; buf[0] = '\0'; if (get_string(buf, cw) == QUIT) { msg(""); return(FALSE); } if ( (buf[0] == 0) && (oldfile[0] != 0) ) strcpy(file_name, oldfile); else if (buf[0] != 0) strcpy(file_name, buf); else { msg(""); return(FALSE); } wclear(hw); wmove(hw, LINES - 1, 0); wrefresh(hw); if ((savefd = fopen(file_name, "w")) == NULL) msg(strerror(errno)); /* fake perror() */ } while (savefd == NULL); /* write out [compressed?] file */ save_file(savefd); return(TRUE); } /* * save_savedir_game() * Simplified save function for when system savefiles are used. */ int save_savedir_game(void) { FILE *savef; char c; mpos = 0; msg("Save game? "); c = readcharw(cw); if (c == 'y' || c == 'Y') { if ((savef = fopen(file_name, "w")) == NULL) { msg(strerror(errno)); return(FALSE); } msg(""); save_file(savef); return(TRUE); } else { msg(""); return(FALSE); } } void auto_save(int sig) { FILE *savef; md_ignore_signals(); if (file_name[0] && (savef = fopen(file_name, "w"))) { save_file(savef); } exit(0); } int restore(char *file) { FILE *infd; char *sp; if (strcmp(file, "-r") == 0) file = file_name; if ((infd = fopen(file, "r")) == NULL) { if (use_savedir && errno == ENOENT) return TRUE; perror(file); return(FALSE); } if ( restore_file(infd) == FALSE ) return(FALSE); /* * we do not close the file so that we will have a hold of the inode * for as long as possible */ if (remove(file) < 0) { printf("Cannot unlink file\n"); return(FALSE); } if ((sp = getenv("OPTIONS")) != NULL) parse_opts(sp); strcpy(file_name, file); clearok(cw, TRUE); touchwin(cw); noecho(); nonl(); while(playing) { do_daemons(BEFORE); do_fuses(BEFORE); command(); /* Command execution */ if (after) do_after_effects(); } fatal(""); return(FALSE); }