Mercurial > hg > early-roguelike
view urogue/status.c @ 298:5a94c9b3181e
UltraRogue: clear the next_obj field when removing items from the floor.
The next_obj field is a pointer which the top item in a stack uses to
keep a list of the other items. When removing an item from the stack,
rem_obj() failed to set next_obj to NULL, which can cause items in
monster inventory to point to items earlier in the inventory list.
That causes infinite co-recursion when saving or restoring.
author | John "Elwin" Edwards |
---|---|
date | Thu, 08 Feb 2018 20:54:34 -0500 |
parents | c495a4f288c6 |
children |
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/* status.c - functions for complex status determination of monsters/objects UltraRogue: The Ultimate Adventure in the Dungeons of Doom Copyright (C) 1992, 1993, 1995 Herb Chong All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include "rogue.h" /* has_defensive_spell() has monster cast a defensive spell. Any flags added here must also be in player_powers[]. */ int has_defensive_spell(struct thing th) { if (on(th, HASOXYGEN)) return(TRUE); if (on(th, CANFLY)) return(TRUE); if (on(th, CANINWALL)) return(TRUE); if (on(th, CANREFLECT)) return(TRUE); if (on(th, CANSEE)) return(TRUE); if (on(th, HASMSHIELD)) return(TRUE); if (on(th, HASSHIELD)) return(TRUE); if (on(th, ISHASTE)) return(TRUE); if (on(th, ISREGEN)) return(TRUE); if (on(th, ISDISGUISE)) return(TRUE); if (on(th, ISINVIS)) return(TRUE); if (on(th, NOCOLD)) return(TRUE); if (on(th, NOFIRE)) return(TRUE); if (on(th, ISELECTRIC)) return(TRUE); return(FALSE); }