Mercurial > hg > early-roguelike
view arogue7/network.h @ 291:5b6855d5d089
Fix a portability issue with md_hasclreol().
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
author | John "Elwin" Edwards |
---|---|
date | Wed, 27 Dec 2017 10:26:06 -0500 |
parents | adfa37e67084 |
children |
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/* * network.h - networking setup * * Advanced Rogue * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses * uux and assumes that the target machine allows access to the * game via the uux command. NETCOMMAND must be defined if networking * is desired. */ /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* Networking information -- should not vary among networking machines */ #define SYSLEN 9 #define LOGLEN 8 #undef NUMNET /* 1 */ struct network { char *system; char *rogue; }; extern struct network Network[]; /* This system's name -- should not be defined if uname() is available */ #undef SYSTEM /* "ihesa" */