Mercurial > hg > early-roguelike
view urogue/urogue.sln @ 291:5b6855d5d089
Fix a portability issue with md_hasclreol().
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
author | John "Elwin" Edwards |
---|---|
date | Wed, 27 Dec 2017 10:26:06 -0500 |
parents | c495a4f288c6 |
children |
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Microsoft Visual Studio Solution File, Format Version 9.00 # Visual C++ Express 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "urogue", "urogue.vcproj", "{A428D711-A9BE-4A4E-9013-3AC25A18502D}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.ActiveCfg = Debug|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.Build.0 = Debug|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.ActiveCfg = Release|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal