Mercurial > hg > early-roguelike
view xrogue/network.h @ 291:5b6855d5d089
Fix a portability issue with md_hasclreol().
Some games' implementation of md_hasclreol() poked around in ncurses
internals, which does not work for some ncurses build configuration.
Most games did not actually call md_hasclreol(), so it was removed.
There is a standard terminfo function which can retrieve the value of
the clr_eol capability, so this was used for rogue5.
author | John "Elwin" Edwards |
---|---|
date | Wed, 27 Dec 2017 10:26:06 -0500 |
parents | f54901b9c39b |
children | 13b482bd9e66 |
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/* network.h - networking setup XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses uux * and assumes that the target machine allows access to the game via * the uux command. NETCOMMAND must be defined if networking is desired. */ /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */ #define NETCOMMAND "" /* Networking information -- should not vary among networking machines */ struct network { char *system; char *rogue; }; extern struct network Network[]; extern unsigned long netread(int *error, int size, FILE *stream); extern int netwrite(unsigned long value, int size, FILE *stream);