Mercurial > hg > early-roguelike
view rogue4/main.c @ 110:5f51f7d9805f
arogue5: fix some save/restore-related crashes.
The save/restore code took the pointer intended as an argument for the
doctor() daemon and wrote it to the savefile as an int. I don't know
why it took so long to fail horribly. The problem has been avoided by
replacing the value with &player when restoring. That seems to be the
only argument ever actually used.
The code also writes only four bytes for an unsigned long; if
sizeof(long) == 8, it casts to unsigned int first. It failed to do the
cast when reading back, with the result that four bytes were read and
the other half of the number was effectively uninitialized.
It apparently works now, but the save/restore code ought still to be
regarded as decidedly unfortunate.
author | John "Elwin" Edwards |
---|---|
date | Mon, 06 Jan 2014 15:57:17 -0500 |
parents | f2951c4e28d9 |
children | ee250e3646fd |
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/* * # # * # # # # # ## # # # * # * * @(#)main.c 4.26 (Berkeley) 2/4/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. * */ #include <stdlib.h> #include <curses.h> #include <signal.h> #include <limits.h> #include <string.h> #include "rogue.h" /* * main: * The main program, of course */ main(argc, argv, envp) char **argv; char **envp; { register char *env; int lowtime; md_init(); #ifndef DUMP #ifdef SIGQUIT signal(SIGQUIT, exit); #endif signal(SIGILL, exit); #ifdef SIGTRAP signal(SIGTRAP, exit); #endif #ifdef SIGIOT signal(SIGIOT, exit); #endif #ifdef SIGEMT signal(SIGEMT, exit); #endif signal(SIGFPE, exit); #ifdef SIGBUS signal(SIGBUS, exit); #endif signal(SIGSEGV, exit); #ifdef SIGSYS signal(SIGSYS, exit); #endif #endif #ifdef WIZARD /* * Check to see if he is a wizard */ if (argc >= 2 && argv[1][0] == '\0') if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) { wizard = TRUE; player.t_flags |= SEEMONST; argv++; argc--; } #endif #ifdef SAVEDIR if (argc >= 3 && !strcmp(argv[1], "-n")) { strncpy(whoami, argv[2], MAXSTR - 1); whoami[MAXSTR - 1] = '\0'; /* insurance */ use_savedir = TRUE; /* look for savefile at SAVEDIR/UID-playername.r4sav */ if (snprintf(file_name, MAXSTR, "%s/%d-%.10s.r4sav", SAVEDIR, md_getuid(), whoami) >= MAXSTR) { /* Name is too long- this shouldn't happen */ strcpy(file_name, "rogue4.save"); use_savedir = FALSE; } } #endif /* * get home and options from environment */ strncpy(home, md_gethomedir(), PATH_MAX); if (!use_savedir) { strcpy(file_name, home); strcat(file_name, "/rogue4.save"); } if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (!use_savedir && (env == NULL || whoami[0] == '\0')) strucpy(whoami, md_getusername(md_getuid()), strlen(md_getusername(md_getuid()))); if (env == NULL || fruit[0] == '\0') strcpy(fruit, "slime-mold"); /* * check for print-score option */ open_log(); /* do first, open_score might drop needed permissions */ open_score(); if (argc == 2 && strcmp(argv[1], "-s") == 0) { noscore = TRUE; score(0, -1); exit(0); } init_check(); /* check for legal startup */ if (use_savedir) { /* Try to restore from file_name which we just set up. */ if (!restore(file_name, envp)) exit(1); /* If restore() returns true, the system savefile doesn't exist. So we'll start a new game. */ } else if (argc == 2) { if (!restore(argv[1], envp)) /* Note: restore will never return */ { endwin(); exit(1); } } if (!use_savedir) md_normaluser(); lowtime = (int) time(NULL); #ifdef WIZARD noscore = wizard; #endif if (getenv("SEED") != NULL) { dnum = atoi(getenv("SEED")); noscore = TRUE; } else dnum = lowtime + getpid(); #ifdef WIZARD if (wizard) printf("Hello %s, welcome to dungeon #%d", whoami, dnum); else #endif printf("Hello %s, just a moment while I dig the dungeon...\n\n",whoami); fflush(stdout); seed = dnum; init_player(); /* Set up initial player stats */ init_things(); /* Set up probabilities of things */ init_names(); /* Set up names of scrolls */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stone settings of rings */ init_materials(); /* Set up materials of wands */ initscr(); /* Start up cursor package */ if (COLS < 70) { printf("\n\nSorry, but your terminal window has too few columns.\n"); printf("Your terminal has %d columns, needs 70.\n",COLS); endwin(); exit(1); } if (LINES < 22) { printf("\n\nSorry, but your terminal window has too few lines.\n"); printf("Your terminal has %d lines, needs 22.\n",LINES); endwin(); exit(1); } if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) { echo(); mvaddstr(23,2,"Rogue's Name? "); wgetnstr(stdscr,whoami,MAXSTR); noecho(); } if ((whoami == NULL) || (*whoami == '\0')) strcpy(whoami,"Rodney"); setup(); /* * Set up windows */ hw = newwin(LINES, COLS, 0, 0); keypad(stdscr,1); new_level(); /* Draw current level */ /* * Start up daemons and fuses */ start_daemon(doctor, 0, AFTER); fuse(swander, 0, WANDERTIME, AFTER); start_daemon(stomach, 0, AFTER); start_daemon(runners, 0, AFTER); playit(); } /* * endit: * Exit the program abnormally. */ void endit(int a) { fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); } /* * fatal: * Exit the program, printing a message. */ fatal(s) char *s; { clear(); move(LINES-2, 0); printw("%s", s); refresh(); endwin(); (void) exit(0); } /* * rnd: * Pick a very random number. */ rnd(range) register int range; { return range == 0 ? 0 : abs((int) RN) % range; } /* * roll: * Roll a number of dice */ roll(number, sides) register int number, sides; { register int dtotal = 0; while (number--) dtotal += rnd(sides)+1; return dtotal; } /* * tstp: * Handle stop and start signals */ void tstp(int a) { register int y, x; register int oy, ox; getyx(curscr, oy, ox); mvcur(0, COLS - 1, LINES - 1, 0); endwin(); clearok(curscr, TRUE); fflush(stdout); #ifdef SIGTSTP signal(SIGTSTP, SIG_DFL); kill(0, SIGTSTP); signal(SIGTSTP, tstp); #endif crmode(); nonl(); noecho(); clearok(curscr, TRUE); wrefresh(curscr); getyx(curscr, y, x); mvcur(y, x, oy, ox); fflush(stdout); curscr->_cury = oy; curscr->_curx = ox; } /* * playit: * The main loop of the program. Loop until the game is over, * refreshing things and looking at the proper times. */ playit() { register char *opts; /* * set up defaults for slow terminals */ if (baudrate() < 1200) { terse = TRUE; jump = TRUE; } /* * parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); oldpos = hero; oldrp = roomin(&hero); while (playing) command(); /* Command execution */ endit(0); } /* * quit: * Have player make certain, then exit. */ void quit(int a) { register int oy, ox; /* * Reset the signal in case we got here via an interrupt */ if (signal(SIGINT, quit) != quit) mpos = 0; getyx(curscr, oy, ox); msg("really quit?"); if (readchar() == 'y') { signal(SIGINT, leave); clear(); mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse); move(LINES - 1, 0); refresh(); writelog(purse, 1, 0); score(purse, 1); printf("[Press return to exit]\n"); fflush(NULL); getchar(); exit(0); } else { move(0, 0); clrtoeol(); status(); move(oy, ox); refresh(); mpos = 0; count = 0; } } /* * leave: * Leave quickly, but curteously */ void leave(int sig) { /* if (!_endwin) {*/ mvcur(0, COLS - 1, LINES - 1, 0); endwin(); /* } */ putchar('\n'); exit(0); } /* * shell: * Let him escape for a while */ shell() { /* * Set the terminal back to original mode */ move(LINES-1, 0); refresh(); endwin(); putchar('\n'); putchar('\n'); in_shell = TRUE; after = FALSE; md_shellescape(); noecho(); nonl(); crmode(); in_shell = FALSE; clearok(stdscr, TRUE); touchwin(stdscr); }