Mercurial > hg > early-roguelike
view rogue3/machdep.h @ 162:600873555ec0
Don't swap signal handlers in md_shellescape().
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
author | John "Elwin" Edwards |
---|---|
date | Mon, 08 Jun 2015 10:01:25 -0400 |
parents | 07c4d4883ef2 |
children |
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/* * machine dependicies * * %G% (Berkeley) %W% * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Variables for checking to make sure the system isn't too loaded * for people to play */ /* MAXLOAD and MAXUSERS are now set by configure. */ #define AUTHORUID 0 #if 0 #define MAXUSERS 25 /* max number of users for this game */ #define MAXLOAD 40 /* 10 * max 15 minute load average */ #endif #define CHECKTIME 15 /* number of minutes between load checks */