Mercurial > hg > early-roguelike
view rogue4/armor.c @ 162:600873555ec0
Don't swap signal handlers in md_shellescape().
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
author | John "Elwin" Edwards |
---|---|
date | Mon, 08 Jun 2015 10:01:25 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
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/* * This file contains misc functions for dealing with armor * @(#)armor.c 4.8 (Berkeley) 4/6/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" /* * wear: * The player wants to wear something, so let him/her put it on. */ wear() { register THING *obj; register char *sp; if (cur_armor != NULL) { addmsg("you are already wearing some"); if (!terse) addmsg(". You'll have to take it off first"); endmsg(); after = FALSE; return; } if ((obj = get_item("wear", ARMOR)) == NULL) return; if (obj->o_type != ARMOR) { msg("you can't wear that"); return; } waste_time(); obj->o_flags |= ISKNOW; sp = inv_name(obj, TRUE); cur_armor = obj; if (!terse) addmsg("you are now "); msg("wearing %s", sp); } /* * take_off: * Get the armor off of the players back */ take_off() { register THING *obj; if ((obj = cur_armor) == NULL) { after = FALSE; if (terse) msg("not wearing armor"); else msg("you aren't wearing any armor"); return; } if (!dropcheck(cur_armor)) return; cur_armor = NULL; if (terse) addmsg("was"); else addmsg("you used to be "); msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); } /* * waste_time: * Do nothing but let other things happen */ waste_time() { do_daemons(BEFORE); do_fuses(BEFORE); do_daemons(AFTER); do_fuses(AFTER); }