Mercurial > hg > early-roguelike
view srogue/rgdata.c @ 162:600873555ec0
Don't swap signal handlers in md_shellescape().
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
author | John "Elwin" Edwards |
---|---|
date | Mon, 08 Jun 2015 10:01:25 -0400 |
parents | 2128c7dc8a40 |
children |
line wrap: on
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/* * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "global.c" main(argc,argv) char **argv; int argc; { char *ptr; int i, j, k; struct magic_item *mi; struct init_weps *wp; struct init_armor *ar; struct monster *mo; FILE *fo; /* * write to desired output file */ if (argc > 1) { fo = fopen(argv[1], "w"); if (fo == NULL) { printf("%s: %s not writable\n",argv[0],argv[1]); exit(1); } } else fo = stdout; /* * print total chances for armor, weapons, food, scrolls, etc */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t ITEM GENERAL INFO\n\n\n"); fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n"); for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) { fprintf(fo,"%s\t\t",mi->mi_name); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); i = mi->mi_wght / 10; j = mi->mi_wght % 10; if (i == 0 && j == 0) fprintf(fo,"%3s\n","*"); else fprintf(fo,"%3d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n"); fprintf(fo," - All items weigh 20%% more when cursed\n"); /* * print stuff about potions */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t POTION INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n"); /* * print stuff about scrolls */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t SCROLL INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n"); /* * print stuff about rings */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t RING INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n"); /* * print stuff about sticks */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t STAFF/WAND INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n"); fprintf(fo," - All staffs weigh 10.0 lbs\n"); fprintf(fo," - Wands contain from 4 to 8 charges\n"); fprintf(fo," - Staffs contain from 5 to 12 charges\n"); fprintf(fo," - Sticks of light have an additional 7 to 15 charges\n"); /* * print armor info */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n"); for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) { fprintf(fo,"%s\t",ar->a_name); k = strlen(ar->a_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); fprintf(fo,"%2d\t",ar->a_class); fprintf(fo,"%2d %%\t\t",ar->a_prob); fprintf(fo,"%3d\t\t",ar->a_worth); fprintf(fo,"%2d lbs\n",ar->a_wght / 10); } fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n"); /* * print stuff about weapons */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n"); fprintf(fo, "NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n"); for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) { fprintf(fo,"%s\t",wp->w_name); k = strlen(wp->w_name); if (k < 8) ptr = "\t\t"; else if (k >= 16) ptr = ""; else ptr = "\t"; fprintf(fo,"%s", ptr); ptr = wp->w_dam; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); ptr = wp->w_hrl; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); fprintf(fo,"%4d\t\t",wp->w_worth); i = wp->w_wght / 10; j = wp->w_wght % 10; fprintf(fo,"%2d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n"); /* * print stuff about the monsters */ }