Mercurial > hg > early-roguelike
view xrogue/network.h @ 162:600873555ec0
Don't swap signal handlers in md_shellescape().
md_shellescape() sets SIGINT and SIGQUIT to be ignored, storing the
previous handlers, and restores them after the shell exits. But it
mixed up the two handlers.
Since the signals were usually handled by the same function, this fix
doesn't have much effect, but anything that makes signal code less
confusing is a good thing.
author | John "Elwin" Edwards |
---|---|
date | Mon, 08 Jun 2015 10:01:25 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
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/* network.h - networking setup XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses uux * and assumes that the target machine allows access to the game via * the uux command. NETCOMMAND must be defined if networking is desired. */ /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */ #define NETCOMMAND "" /* Networking information -- should not vary among networking machines */ struct network { char *system; char *rogue; }; extern struct network Network[]; extern unsigned long netread(); extern unsigned long netwrite();