view rogue4/list.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents 1b73a8641b37
children
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	4.7 (Berkeley) 12/19/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <curses.h>
#include "rogue.h"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */
void
_detach(THING **list, THING *item)
{
    if (*list == item)
	*list = next(item);
    if (prev(item) != NULL) item->l_prev->l_next = next(item);
    if (next(item) != NULL) item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *	add an item to the head of a list
 */
void
_attach(THING **list, THING *item)
{
    if (*list != NULL)
    {
	item->l_next = *list;
	(*list)->l_prev = item;
	item->l_prev = NULL;
    }
    else
    {
	item->l_next = NULL;
	item->l_prev = NULL;
    }
    *list = item;
}

/*
 * _free_list:
 *	Throw the whole blamed thing away
 */
void
_free_list(THING **ptr)
{
    register THING *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	discard(item);
    }
}

/*
 * discard:
 *	Free up an item
 */
void
discard(THING *item)
{
    total--;
    free((char *) item);
}

/*
 * new_item
 *	Get a new item with a specified size
 */
THING *
new_item(void)
{
    register THING *item;

    if ((item = calloc(1, sizeof *item)) == NULL)
	msg("ran out of memory after %d items", total);
    else
	total++;
    item->l_next = item->l_prev = NULL;
    return item;
}