Mercurial > hg > early-roguelike
view rogue5/daemon.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
---|---|
date | Sun, 15 May 2016 19:04:46 -0400 |
parents | f502bf60e6e4 |
children |
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/* * Contains functions for dealing with things that happen in the * future. * * @(#)daemon.c 4.7 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" #define DAEMON -1 /* * d_slot: * Find an empty slot in the daemon/fuse list */ struct delayed_action * d_slot(void) { struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type == EMPTY) return dev; #ifdef MASTER debug("Ran out of fuse slots"); #endif return NULL; } /* * find_slot: * Find a particular slot in the table */ struct delayed_action * find_slot(void (*func)()) { struct delayed_action *dev; for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) if (dev->d_type != EMPTY && func == dev->d_func) return dev; return NULL; } /* * start_daemon: * Start a daemon, takes a function. */ void start_daemon(void (*func)(), int arg, int type) { struct delayed_action *dev; dev = d_slot(); dev->d_type = type; dev->d_func = func; dev->d_arg = arg; dev->d_time = DAEMON; } /* * kill_daemon: * Remove a daemon from the list */ void kill_daemon(void (*func)()) { struct delayed_action *dev; if ((dev = find_slot(func)) == NULL) return; /* * Take it out of the list */ dev->d_type = EMPTY; } /* * do_daemons: * Run all the daemons that are active with the current flag, * passing the argument to the function. */ void do_daemons(int flag) { struct delayed_action *dev; /* * Loop through the devil list */ for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) /* * Executing each one, giving it the proper arguments */ if (dev->d_type == flag && dev->d_time == DAEMON) (*dev->d_func)(dev->d_arg); } /* * fuse: * Start a fuse to go off in a certain number of turns */ void fuse(void (*func)(), int arg, int time, int type) { struct delayed_action *wire; wire = d_slot(); wire->d_type = type; wire->d_func = func; wire->d_arg = arg; wire->d_time = time; } /* * lengthen: * Increase the time until a fuse goes off */ void lengthen(void (*func)(), int xtime) { struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_time += xtime; } /* * extinguish: * Put out a fuse */ void extinguish(void (*func)()) { struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_type = EMPTY; } /* * do_fuses: * Decrement counters and start needed fuses */ void do_fuses(int flag) { struct delayed_action *wire; /* * Step though the list */ for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++) /* * Decrementing counters and starting things we want. We also need * to remove the fuse from the list once it has gone off. */ if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) { wire->d_type = EMPTY; (*wire->d_func)(wire->d_arg); } }