Mercurial > hg > early-roguelike
view xrogue/daemon.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
---|---|
date | Sun, 15 May 2016 19:04:46 -0400 |
parents | e1cd27c5464f |
children |
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/* daemon.c - functions for dealing with things that happen in the future XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" #define EMPTY 0 #define DAEMON -1 #define _X_ { EMPTY } struct delayed_action d_list[MAXDAEMONS] = { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_ }; struct delayed_action f_list[MAXFUSES] = { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_ }; int demoncnt = 0; /* number of active daemons */ int fusecnt = 0; /* * d_slot: * Find an empty slot in the daemon list */ struct delayed_action * d_slot(void) { reg int i; reg struct delayed_action *dev; for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) if (dev->d_type == EMPTY) return dev; return NULL; } /* * f_slot: * Find an empty slot in the fuses list */ struct delayed_action * f_slot(void) { reg int i; reg struct delayed_action *dev; for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++) if (dev->d_type == EMPTY) return dev; return NULL; } /* * find_slot: * Find a particular slot in the table */ struct delayed_action * find_slot(void (*func)()) { reg int i; reg struct delayed_action *dev; for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++) if (dev->d_type != EMPTY && func == dev->d_func) return dev; return NULL; } /* * start_daemon: * Start a daemon, takes a function. */ void start_daemon(void (*dfunc)(), void *arg, int type) { reg struct delayed_action *dev; dev = d_slot(); if (dev != NULL) { dev->d_type = type; dev->d_func = dfunc; dev->d_arg.vp = arg; dev->d_time = DAEMON; demoncnt += 1; /* update count */ } } /* * kill_daemon: * Remove a daemon from the list */ void kill_daemon(void (*dfunc)()) { reg struct delayed_action *dev; reg int i; for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) { if (dev->d_type != EMPTY && dfunc == dev->d_func) break; } if (i >= MAXDAEMONS) return; /* if not found, forget it */ /* * Take it out of the list */ dev->d_type = EMPTY; dev->d_arg.vp = NULL; dev->d_func = NULL; dev->d_time = 0; demoncnt -= 1; /* update count */ } /* * do_daemons: * Run all the daemons that are active with the current flag, * passing the argument to the function. */ void do_daemons(int flag) { struct delayed_action *dev; int i; /* * Loop through the devil list */ for (i = 0; i < MAXDAEMONS; i++) { dev = &d_list[i]; /* * Executing each one, giving it the proper arguments */ if ((dev->d_type == flag) && (dev->d_time == DAEMON) && (dev->d_func != NULL)) (*dev->d_func)(dev->d_arg.vp); } } /* * fuse: * Start a fuse to go off in a certain number of turns */ void fuse(void (*dfunc)(), void *arg, int time, int type) { reg struct delayed_action *wire; wire = f_slot(); if (wire != NULL) { wire->d_type = type; wire->d_func = dfunc; if (dfunc == changeclass || dfunc == res_strength) wire->d_arg.i = *(int *) arg; else wire->d_arg.vp = arg; wire->d_time = time; fusecnt += 1; /* update count */ } } /* * lengthen: * Increase the time until a fuse goes off */ void lengthen(void (*dfunc)(), int xtime) { reg struct delayed_action *wire; if ((wire = find_slot(dfunc)) == NULL) return; wire->d_time += xtime; } /* * extinguish: * Put out a fuse */ void extinguish(void (*dfunc)()) { reg struct delayed_action *wire; if ((wire = find_slot(dfunc)) == NULL) return; wire->d_type = EMPTY; wire->d_func = NULL; wire->d_arg.vp = NULL; wire->d_time = 0; fusecnt -= 1; } /* * do_fuses: * Decrement counters and start needed fuses */ void do_fuses(int flag) { struct delayed_action *wire; int i; /* * Step though the list */ for (i = 0; i < MAXFUSES; i++) { wire = &f_list[i]; /* * Decrementing counters and starting things we want. We also need * to remove the fuse from the list once it has gone off. */ if(flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) { wire->d_type = EMPTY; if (*wire->d_func == changeclass || *wire->d_func == res_strength) (*wire->d_func)(wire->d_arg.i); else if (wire->d_func != NULL) (*wire->d_func)(wire->d_arg.vp); fusecnt -= 1; } } } /* * activity: * Show wizard number of demaons and memory blocks used */ void activity(void) { msg("Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %d", demoncnt,fusecnt,total,md_memused()); }