view arogue5/arogue58.vcproj @ 122:65f3da34578a

rogue4, arogue5: improve portability. Most changes merely prevent including header files that don't exist. All games now build and run on MinGW, though bugs remain.
author John "Elwin" Edwards
date Wed, 07 May 2014 14:08:38 -0700
parents 0ed67132cf10
children
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="arogue58"
	ProjectGUID="{2EEE53AB-A85A-4D4D-8DB2-B5F23513F415}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/I.. /wd4033 /wd4716"
				Optimization="0"
				OptimizeForWindowsApplication="TRUE"
				AdditionalIncludeDirectories="../pdcurses"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="FALSE"
				ExceptionHandling="FALSE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				BufferSecurityCheck="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"
				CompileAs="1"
				DisableSpecificWarnings="4013;4033;4716"/>
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				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="pdcurses.lib Ws2_32.lib"
				AdditionalDependencies="shfolder.lib pdcurses.lib"
				OutputFile="$(OutDir)/arogue58.exe"
				LinkIncremental="0"
				AdditionalLibraryDirectories="..\pdcurses"
				IgnoreDefaultLibraryNames="LIBC.LIB"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/arogue58.pdb"
				SubSystem="1"
				TargetMachine="1"/>
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			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
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		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
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				InlineFunctionExpansion="1"
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				StringPooling="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/arogue58.exe"
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				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
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			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="test|Win32"
			OutputDirectory="test"
			IntermediateDirectory="test"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
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				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/arogue58.exe"
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				Name="VCWebServiceProxyGeneratorTool"/>
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		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
			<File
				RelativePath="chase.c">
			</File>
			<File
				RelativePath="command.c">
			</File>
			<File
				RelativePath="daemon.c">
			</File>
			<File
				RelativePath="daemons.c">
			</File>
			<File
				RelativePath="encumb.c">
			</File>
			<File
				RelativePath="fight.c">
			</File>
			<File
				RelativePath="init.c">
			</File>
			<File
				RelativePath="io.c">
			</File>
			<File
				RelativePath="list.c">
			</File>
			<File
				RelativePath="main.c">
			</File>
			<File
				RelativePath="maze.c">
			</File>
			<File
				RelativePath="mdport.c">
			</File>
			<File
				RelativePath="misc.c">
			</File>
			<File
				RelativePath="monsters.c">
			</File>
			<File
				RelativePath="move.c">
			</File>
			<File
				RelativePath="new_level.c">
			</File>
			<File
				RelativePath="options.c">
			</File>
			<File
				RelativePath="outside.c">
			</File>
			<File
				RelativePath="pack.c">
			</File>
			<File
				RelativePath="passages.c">
			</File>
			<File
				RelativePath="player.c">
			</File>
			<File
				RelativePath="potions.c">
			</File>
			<File
				RelativePath="rings.c">
			</File>
			<File
				RelativePath="rip.c">
			</File>
			<File
				RelativePath="rogue.c">
			</File>
			<File
				RelativePath="rooms.c">
			</File>
			<File
				RelativePath="save.c">
			</File>
			<File
				RelativePath="scrolls.c">
			</File>
			<File
				RelativePath="state.c">
			</File>
			<File
				RelativePath="sticks.c">
			</File>
			<File
				RelativePath="things.c">
			</File>
			<File
				RelativePath="trader.c">
			</File>
			<File
				RelativePath="util.c">
			</File>
			<File
				RelativePath="vers.c">
			</File>
			<File
				RelativePath="weapons.c">
			</File>
			<File
				RelativePath="wear.c">
			</File>
			<File
				RelativePath="wizard.c">
			</File>
			<File
				RelativePath="xcrypt.c">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc">
			<File
				RelativePath="mach_dep.h">
			</File>
			<File
				RelativePath="network.h">
			</File>
			<File
				RelativePath="rogue.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
		</Filter>
		<File
			RelativePath="LICENSE.TXT">
		</File>
		<File
			RelativePath="Makefile">
		</File>
		<File
			RelativePath="arogue58.doc">
		</File>
		<File
			RelativePath="arogue58.html">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>