view arogue5/list.c @ 122:65f3da34578a

rogue4, arogue5: improve portability. Most changes merely prevent including header files that don't exist. All games now build and run on MinGW, though bugs remain.
author John "Elwin" Edwards
date Wed, 07 May 2014 14:08:38 -0700
parents 0ed67132cf10
children 56e748983fa8
line wrap: on
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/*
 * Functions for dealing with linked lists of goodies
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include "curses.h"
#include "rogue.h"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */

_detach(list, item)
register struct linked_list **list, *item;
{
    if (*list == item)
	*list = next(item);
    if (prev(item) != NULL) item->l_prev->l_next = next(item);
    if (next(item) != NULL) item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *	add an item to the head of a list
 */

_attach(list, item)
register struct linked_list **list, *item;
{
    if (*list != NULL)
    {
	item->l_next = *list;
	(*list)->l_prev = item;
	item->l_prev = NULL;
    }
    else
    {
	item->l_next = NULL;
	item->l_prev = NULL;
    }

    *list = item;
}

/*
 * o_free_list:
 *	Throw the whole object list away
 */

_o_free_list(ptr)
register struct linked_list **ptr;
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	o_discard(item);
    }
}

/*
 * o_discard:
 *	free up an item and its object(and maybe contents)
 */

o_discard(item)
register struct linked_list *item;
{
    register struct object *obj;
    obj = OBJPTR(item);
    if (obj->contents != NULL)
	o_free_list(obj->contents);
    total -= 2;
    FREE(item->l_data);
    FREE(item);
}

/*
 * t_free_list:
 *	Throw the whole thing list away
 */

_t_free_list(ptr)
register struct linked_list **ptr;
{
    register struct linked_list *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	t_discard(item);
    }
}

/*
 * t_discard:
 *	free up an item and its thing
 */

t_discard(item)
struct linked_list *item;
{
    total -= 2;
    FREE(item->l_data);
    FREE(item);
}

/*
 * destroy_item:
 *	get rid of an item structure -- don't worry about contents
 */

destroy_item(item)
register struct linked_list *item;
{
    total--;
    FREE(item);
}

/*
 * new_item
 *	get a new item with a specified size
 */

struct linked_list *
new_item(size)
int size;
{
    register struct linked_list *item;

    if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
	msg("Ran out of memory for header after %d items", total);
    if ((item->l_data = new(size)) == NULL)
	msg("Ran out of memory for data after %d items", total);
    item->l_next = item->l_prev = NULL;
    return item;
}

/*
 * creat_item:
 *	Create just an item structure -- don't make any contents
 */

struct linked_list *
creat_item()
{
    register struct linked_list *item;

    if ((item = (struct linked_list *) new(sizeof *item)) == NULL)
	msg("Ran out of memory for header after %d items", total);
    item->l_next = item->l_prev = NULL;
    return item;
}

char *
new(size)
int size;
{
    register char *space = ALLOC(size);
    static char errbuf[LINELEN];

    if (space == NULL) {
	sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
		md_memused(), size);
	fatal(errbuf);
    }
    total++;
    return space;
}