view arogue7/Makefile @ 132:66b0263af424

arogue7: prevent segfaults when backstabbing while empty-handed. The calculation of the backstabbing multiplier checked the current weapon's properties without making sure the current weapon pointer was not NULL.
author John "Elwin" Edwards
date Tue, 12 May 2015 18:57:30 -0400
parents adfa37e67084
children
line wrap: on
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#
# Makefile for rogue
#
# Advanced Rogue
# Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
# All rights reserved.
#
# Based on "Rogue: Exploring the Dungeons of Doom"
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
# See the file LICENSE.TXT for full copyright and licensing information.
#

#
# Makefile for rogue
#


DISTNAME=arogue7.7.1
PROGRAM=arogue77

O=o

HDRS=	rogue.h mach_dep.h network.h

OBJS1 =	vers.$(O) actions.$(O) chase.$(O) command.$(O) daemon.$(O) \
	daemons.$(O) eat.$(O) effects.$(O) encumb.$(O) fight.$(O) init.$(O) \
        io.$(O) list.$(O) main.$(O) maze.$(O) mdport.$(O) misc.$(O) \
        monsters.$(O)
OBJS2 = move.$(O) new_level.$(O) options.$(O) outside.$(O) pack.$(O) \
        passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) rogue.$(O) \
        rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) things.$(O) \
        trader.$(O) util.$(O) weapons.$(O) wear.$(O) wizard.$(O) xcrypt.$(O)
OBJS  =	$(OBJS1) $(OBJS2)

CFILES=	vers.c actions.c chase.c command.c daemon.c \
	daemons.c eat.c effects.c encumb.c fight.c init.c \
        io.c list.c main.c maze.c mdport.c misc.c monsters.c \
        move.c new_level.c options.c outside.c pack.c \
	passages.c player.c potions.c rings.c rip.c rogue.c \
	rooms.c save.c scrolls.c state.c sticks.c things.c \
	trader.c util.c weapons.c wear.c wizard.c xcrypt.c
MISC_C=	
DOCSRC= aguide.mm
DOCS  = $(PROGRAM).doc $(PROGRAM).html
MISC  =	Makefile $(MISC_C) LICENSE.TXT $(PROGRAM).sln $(PROGRAM).vcproj $(DOCS)\
        $(DOCSRC)

CC    = gcc
ROPTS =
COPTS = -O3
CFLAGS= $(COPTS) $(ROPTS) 
LIBS =	-lcurses
RM    = rm -f

.SUFFIXES: .obj

.c.obj:
	$(CC) $(CFLAGS) /c $*.c
    
$(PROGRAM): $(HDRS) $(OBJS)
	$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
    
clean:
	$(RM) $(OBJS1)
	$(RM) $(OBJS2)
	$(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).lck
	$(RM) $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip 
    
dist.src:
	make clean
	tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC)
	gzip -f $(DISTNAME)-src.tar

doc.nroff:
	tbl aguide.mm | nroff -mm | colcrt - > arogue77.doc

doc.groff:
	groff -P-c -t -mm -Tascii aguide.mm | sed -e 's/.\x08//g' > arogue77.doc
	groff -t -mm -Thtml aguide.mm > arogue77.ht

dist.irix:
	make clean
	make CC=cc COPTS="-woff 1116 -O3" $(PROGRAM)
	tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-irix.tar

dist.aix:
	make clean
	make CC=xlc COPTS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM)
	tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-aix.tar

dist.linux:
	make clean
	make $(PROGRAM)
	tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-linux.tar
	
dist.interix:
	@$(MAKE) clean
	@$(MAKE) COPTS="-ansi" $(PROGRAM)
	tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-interix.tar
	
dist.cygwin:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory $(PROGRAM)
	tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-cygwin.tar

#
# Use MINGW32-MAKE to build this target
#
dist.mingw32:
	@$(MAKE) --no-print-directory RM="cmd /c del" clean
	@$(MAKE) --no-print-directory LIBS="-lpdcurses" $(PROGRAM)
	cmd /c del $(DISTNAME)-mingw32.zip
	zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)
	
dist.msys:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory LIBS="-lcurses" $(PROGRAM)
	tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-msys.tar
	
dist.djgpp:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory LDFLAGS="-L$(DJDIR)/LIB" \
	LIBS="-lpdcurses" $(PROGRAM)
	rm -f $(DISTNAME)-djgpp.zip
	zip $(DISTNAME)-djgpp.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)

#
# Use NMAKE to build this targer
#
dist.win32:
	@$(MAKE) /NOLOGO O="obj" RM="-del" clean
	@$(MAKE) /NOLOGO O="obj" CC="CL" \
	    LIBS="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" \
	    COPTS="-nologo -I..\pdcurses \
	    -Ox -wd4033 -wd4716" $(PROGRAM)
	-del $(DISTNAME)-win32.zip
	zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)


actions.o:	rogue.h
chase.o:	rogue.h
command.o:	rogue.h
command.o:	mach_dep.h
daemon.o:	rogue.h
daemons.o:	rogue.h
eat.o:		rogue.h
edit.o:		mach_dep.h
edit.o:		rogue.h
effects.o:	rogue.h
encumb.o:	rogue.h
fight.o:	rogue.h
init.o:		rogue.h
init.o:		mach_dep.h
io.o:		rogue.h
list.o:		rogue.h
main.o:		mach_dep.h
main.o:		network.h
main.o:		rogue.h
maze.o:		rogue.h
misc.o:		rogue.h
monsters.o:	rogue.h
move.o:		rogue.h
new_level.o:	rogue.h
options.o:	rogue.h
outside.o:	rogue.h
pack.o:		rogue.h
passages.o:	rogue.h
player.o:	rogue.h
potions.o:	rogue.h
rings.o:	rogue.h
rip.o:		mach_dep.h
rip.o:		network.h
rip.o:		rogue.h
rogue.o:	rogue.h
rooms.o:	rogue.h
save.o:		rogue.h
save.o:		mach_dep.h
scrolls.o:	rogue.h
sticks.o:	rogue.h
things.o:	rogue.h
trader.o:	rogue.h
util.o:		rogue.h
weapons.o:	rogue.h
wear.o:		rogue.h
wizard.o:	rogue.h