view arogue7/network.h @ 132:66b0263af424

arogue7: prevent segfaults when backstabbing while empty-handed. The calculation of the backstabbing multiplier checked the current weapon's properties without making sure the current weapon pointer was not NULL.
author John "Elwin" Edwards
date Tue, 12 May 2015 18:57:30 -0400
parents adfa37e67084
children
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/*
 * network.h  -  networking setup
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/*
 * Note that networking is set up for machines that can communicate
 * via some system such as uucp.  The mechanism listed here uses
 * uux and assumes that the target machine allows access to the
 * game via the uux command.  NETCOMMAND must be defined if networking
 * is desired.
 */

/* #define	NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */

/* Networking information -- should not vary among networking machines */
#define	SYSLEN 9
#define	LOGLEN 8
#undef	NUMNET /* 1 */
struct network {
    char *system;
    char *rogue;
};
extern struct network Network[];

/* This system's name -- should not be defined if uname() is available */
#undef SYSTEM 	/* "ihesa" */