view arogue5/mach_dep.h @ 227:696277507a2e

Rogue V4, V5: disable a cheat granting permanent monster detection. In these two games, a potion of monster detection turns on the player's SEEMONST flag. A fuse is set to call turn_see() to turn the flag back off. But the save and restore functions do not recognize turn_see() and fail to set the fuse up again. When restoring, Rogue V4 merely sets the fuse's function to NULL and leaves it burning. When it goes off, a segfault results. Rogue V5 clears all the fuse's fields, and the player retains the ability to see all monsters on the level. The save and restore code can now handle the fuse. The function used is a new wrapper, turn_see_off(), which should lead to less problems with daemons being multiple incompatible types. Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon and fuse slots when restoring a saved game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 12:10:20 -0500
parents dfeed24bb616
children
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/*
 * machine dependicies
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/*
 * Things that get set in config.h have been #if 0'd out.  You should only
 * need to set them here if you don't use configure and want to enable those
 * features.
 */

/*
 * define that the wizard commands exist
 */
#if 0
#undef WIZARD	/*1*/
#endif

/*
 * define if you want to limit scores to one per class per userid
 */
#if 0
#undef LIMITSCORE 
#endif

/*
 * where scorefile should live
 */
#if 0
#define SCOREFILE	"/var/local/games/roguelike/arogue5.scr"
#define LOGFILE		"/var/local/games/roguelike/arogue5.log"
#define SAVEDIR		"/var/local/games/roguelike/arogue5save/"
#endif

/*
 * Variables for checking to make sure the system isn't too loaded
 * for people to play
 */

#if 0
#undef	MAXUSERS	/*40*/	/* max number of users for this game */
#undef	MAXLOAD		/*40*/	/* 10 * max 15 minute load average */
#endif

#undef	CHECKTIME	/*15*/	/* number of minutes between load checks */
				/* if not defined checks are only on startup */

#ifdef MAXLOAD
#define	LOADAV			/* defined if rogue should provide loadav() */

#ifdef LOADAV
#define	NAMELIST	"/unix"	/* where the system namelist lives */
#endif
#endif

#ifdef MAXUSERS
#define	UCOUNT			/* defined if rogue should provide ucount() */

#ifdef UCOUNT
#define UTMP	"/etc/utmp"	/* where utmp file lives */
#endif
#endif

#undef AUTHOR /*212*/

/*
 * define the current author of the program for "special handling"
 */
#ifndef AUTHOR
#define AUTHOR 0	/* Default to root if not specified above */
#endif