Mercurial > hg > early-roguelike
view arogue5/main.c @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | 56e748983fa8 |
children | 3d4252fa2ed3 |
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/* * Rogue * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <stdlib.h> #include <string.h> #include <fcntl.h> #include <sys/stat.h> #include <limits.h> #include <signal.h> #include <time.h> #include "mach_dep.h" #include "network.h" #include "rogue.h" #ifdef CHECKTIME static int num_checks; /* times we've gone over in checkout() */ #endif /* * fruits that you get at startup */ static char *funfruit[] = { "candleberry", "caprifig", "dewberry", "elderberry", "gooseberry", "guanabana", "hagberry", "ilama", "imbu", "jaboticaba", "jujube", "litchi", "mombin", "pitanga", "prickly pear", "rambutan", "sapodilla", "soursop", "sweetsop", "whortleberry", "jellybean", "apple", "strawberry", "blueberry", "peach", "banana" }; #define NFRUIT (sizeof(funfruit) / sizeof (char *)) void open_records(void); bool holiday(void); int main(int argc, char *argv[], char *envp[]) { register char *env; int lowtime; time_t now; char *roguedir; roguedir = md_getroguedir(); md_init(); /* * get home and options from environment */ strncpy(home,md_gethomedir(),LINELEN); #ifdef SAVEDIR if (argc >= 3 && !strcmp(argv[1], "-n")) { use_savedir = TRUE; strncpy(whoami, argv[2], LINELEN); whoami[LINELEN - 1] = '\0'; if (snprintf(file_name, 256, "%s/%d-%s.ar5sav", SAVEDIR, md_getuid(), whoami) >= 256) { /* The name is too long */ use_savedir = FALSE; } } #endif /* Get default save file */ if (!use_savedir) { strcpy(file_name, home); strcat(file_name, "arogue58.sav"); } #ifdef SCOREFILE strncpy(score_file, SCOREFILE, LINELEN); score_file[LINELEN - 1] = '\0'; #else /* Get default score file */ strcpy(score_file, roguedir); if (*score_file) strcat(score_file,"/"); strcat(score_file, "arogue58.scr"); #endif if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (!use_savedir && whoami[0] == '\0') strucpy(whoami, md_getusername(), strlen(md_getusername())); if (env == NULL || fruit[0] == '\0') { md_srand((long)(getpid()+time(0))); strcpy(fruit, funfruit[rnd(NFRUIT)]); } open_records(); if (!use_savedir) md_normaluser(); /* * check for print-score option */ if (argc == 2 && strcmp(argv[1], "-s") == 0) { waswizard = TRUE; score(0, SCOREIT, 0); exit(0); } #ifdef NUMNET /* * Check for a network update */ if (argc == 2 && strcmp(argv[1], "-u") == 0) { int errcheck, errors = 0; unsigned long amount; short monster; /* Read in the amount and monster values to pass to score */ amount = netread(&errcheck, sizeof(unsigned long), stdin); if (errcheck) errors++; monster = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; /* Now do the update if there were no errors */ if (errors) exit(1); else { score(amount, UPDATE, monster); exit(0); } } #endif #ifdef WIZARD /* * Check to see if he is a wizard */ if (argc >= 2 && argv[1][0] == '\0') if (strcmp(PASSWD, md_crypt(md_getpass("Wizard's password: "), "Si")) == 0) { printf("Hail Mighty Wizard\n"); wizard = TRUE; argv++; argc--; } #endif #if MAXLOAD|MAXUSERS if (too_much() && !wizard && !author()) { printf("Sorry, %s, but the system is too loaded now.\n", whoami); printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", vowelstr(fruit), fruit); exit(1); } #endif if (use_savedir) { /* Try to restore from file_name first. */ if (!restore(file_name, envp)) exit(1); /* If restore() returns true, there is no such saved game. So start a new one. */ } else if (argc == 2) if (!restore(argv[1], envp)) /* Note: restore will never return */ exit(1); lowtime = (int) time(&now); dnum = (wizard && getenv("SEED") != NULL ? atoi(getenv("SEED")) : lowtime + getpid()); if (wizard) printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); else printf("Hello %s, just a moment while I dig the dungeon...\n", whoami); fflush(stdout); seed = dnum; md_srand(seed); init_things(); /* Set up probabilities of things */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stone settings of rings */ init_materials(); /* Set up materials of wands */ initscr(); /* Start up cursor package */ init_names(); /* Set up names of scrolls */ init_misc(); /* Set up miscellaneous magic */ if (LINES < 24 || COLS < 80) { printf("\nERROR: screen size to small for rogue\n"); byebye(-1); } if (!use_savedir) { if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) { echo(); mvaddstr(23,2,"Rogue's Name? "); wgetnstr(stdscr,whoami,LINELEN); noecho(); } if ((whoami == NULL) || (*whoami == '\0')) strcpy(whoami,"Rodney"); } setup(); /* * Set up windows */ cw = newwin(LINES, COLS, 0, 0); mw = newwin(LINES, COLS, 0, 0); hw = newwin(LINES, COLS, 0, 0); msgw = newwin(4, COLS, 0, 0); keypad(cw,1); keypad(msgw,1); init_player(); /* Roll up the rogue */ waswizard = wizard; new_level(NORMLEV); /* Draw current level */ /* * Start up daemons and fuses */ start_daemon(doctor, &player, AFTER); fuse(swander, 0, WANDERTIME, AFTER); start_daemon(stomach, 0, AFTER); start_daemon(runners, 0, AFTER); if (player.t_ctype == C_THIEF) start_daemon(trap_look, 0, AFTER); /* Choose a quest item */ quest_item = rnd(MAXRELIC); msg("You have been quested to retrieve the %s....", rel_magic[quest_item].mi_name); mpos = 0; playit(); } void open_records(void) { if (scorefd == -1) md_reopen_score(); #ifdef LOGFILE if (logfile == NULL) logfile = fopen(LOGFILE, "a"); #endif return; } /* * endit: * Exit the program abnormally. */ void endit(int sig) { NOOP(sig); fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); } /* * fatal: * Exit the program, printing a message. */ void fatal(char *s) { clear(); move(LINES-2, 0); printw("%s", s); draw(stdscr); endwin(); printf("\n"); /* So the cursor doesn't stop at the end of the line */ exit(0); } /* * rnd: * Pick a very random number. */ int rnd(int range) { return(range == 0 ? 0 : md_rand() % range); } /* * roll: * roll a number of dice */ int roll(int number, int sides) { register int dtotal = 0; while(number--) dtotal += rnd(sides)+1; return dtotal; } # ifdef SIGTSTP /* * handle stop and start signals */ void tstp(int a) { mvcur(0, COLS - 1, LINES - 1, 0); endwin(); fflush(stdout); kill(0, SIGTSTP); signal(SIGTSTP, tstp); raw(); noecho(); keypad(cw,1); clearok(curscr, TRUE); touchwin(cw); draw(cw); md_flushinp(); } # endif void setup(void) { #ifdef CHECKTIME void checkout(); #endif #ifndef DUMP #ifdef SIGHUP signal(SIGHUP, auto_save); #endif signal(SIGILL, bugkill); #ifdef SIGTRAP signal(SIGTRAP, bugkill); #endif #ifdef SIGIOT signal(SIGIOT, bugkill); #endif #if 0 signal(SIGEMT, bugkill); signal(SIGFPE, bugkill); signal(SIGBUS, bugkill); signal(SIGSEGV, bugkill); signal(SIGSYS, bugkill); signal(SIGPIPE, bugkill); #endif signal(SIGTERM, auto_save); #endif signal(SIGINT, quit); #ifndef DUMP #ifdef SIGQUIT signal(SIGQUIT, endit); #endif #endif #ifdef SIGTSTP signal(SIGTSTP, tstp); #endif #ifdef CHECKTIME if (!author()) { signal(SIGALRM, checkout); alarm(CHECKTIME * 60); num_checks = 0; } #endif nonl(); crmode(); /* Cbreak mode */ noecho(); /* Echo off */ } /* * playit: * The main loop of the program. Loop until the game is over, * refreshing things and looking at the proper times. */ void playit(void) { register char *opts; /* * parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); player.t_oldpos = hero; oldrp = roomin(&hero); after = TRUE; while (playing) command(); /* Command execution */ endit(0); } #if MAXLOAD|MAXUSERS /* * see if the system is being used too much for this game */ bool too_much(void) { #ifdef MAXLOAD double avec[3]; #endif #ifdef MAXLOAD loadav(avec); return (avec[2] > (MAXLOAD / 10.0)); #else return (ucount() > MAXUSERS); #endif } #endif /* * author: * See if a user is an author of the program */ bool author(void) { switch (md_getuid()) { #if AUTHOR case AUTHOR: #endif case 0: return TRUE; default: return FALSE; } } #ifdef CHECKTIME /* * checkout()'s version of msg. If we are in the middle of a shell, do a * printf instead of a msg to avoid the refresh. */ void chmsg(char *fmt, int arg) { if (in_shell) { printf(fmt, arg); putchar('\n'); fflush(stdout); } else msg(fmt, arg); } void checkout(void) { static char *msgs[] = { "The system is too loaded for games. Please leave in %d minutes", "Please save your game. You have %d minutes", "This is your last chance. You had better leave in %d minutes", }; int checktime; signal(SIGALRM, checkout); if (!holiday() && !author()) { wclear(cw); mvwaddstr(cw, LINES / 2, 0, "Game time is over. Your game is being saved.\n\n"); draw(cw); auto_save(); /* NO RETURN */ } if (too_much()) { if (num_checks >= 3) fatal("You didn't listen, so now you are DEAD !!\n"); checktime = CHECKTIME / (num_checks + 1); chmsg(msgs[num_checks++], checktime); alarm(checktime * 60); } else { if (num_checks) { chmsg("The load has dropped. You have a reprieve."); num_checks = 0; } alarm(CHECKTIME * 60); } } #endif #ifdef LOADAV #include <nlist.h> struct nlist avenrun = { "_avenrun" }; void loadav(double *avg) { reg int kmem; if ((kmem = open("/dev/kmem", 0)) < 0) goto bad; nlist(NAMELIST, &avenrun); if (avenrun.n_type == 0) { bad: avg[0] = avg[1] = avg[2] = 0.0; return; } lseek(kmem, (long) avenrun.n_value, 0); read(kmem, avg, 3 * sizeof (double)); } #endif #ifdef UCOUNT /* * ucount: * Count the number of people on the system */ #include <sys/types.h> #include <utmp.h> struct utmp buf; int ucount(void) { reg struct utmp *up; reg FILE *utmp; reg int count; if ((utmp = fopen(UTMP, "r")) == NULL) return 0; up = &buf; count = 0; while (fread(up, 1, sizeof (*up), utmp) > 0) if (buf.ut_type == USER_PROCESS) count++; fclose(utmp); return count; } #endif /* * holiday: * Returns TRUE when it is a good time to play rogue */ bool holiday(void) { time_t now; struct tm *localtime(); reg struct tm *ntime; time(&now); /* get the current time */ ntime = localtime(&now); if(ntime->tm_wday == 0 || ntime->tm_wday == 6) return TRUE; /* OK on Sat & Sun */ if(ntime->tm_hour < 8 || ntime->tm_hour >= 17) return TRUE; /* OK before 8AM & after 5PM */ if(ntime->tm_yday <= 7 || ntime->tm_yday >= 350) return TRUE; /* OK during Christmas */ #if 0 /* not for now */ if (access("/usr/tmp/.ryes",0) == 0) return TRUE; /* if author permission */ #endif return FALSE; /* All other times are bad */ }