Mercurial > hg > early-roguelike
view arogue7/daemon.c @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | f9ef86cf22b2 |
children | b67b99f6c92b |
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/* * daemon.c - functions for dealing with things that happen in the future. * * Advanced Rogue * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Contains functions for dealing with things that happen in the * future. * */ #include "curses.h" #include "rogue.h" #define EMPTY 0 #define DAEMON -1 #define MAXDAEMONS 10 #define MAXFUSES 20 #define _X_ { EMPTY } struct delayed_action d_list[MAXDAEMONS] = { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_ }; struct delayed_action f_list[MAXFUSES] = { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_ }; int demoncnt = 0; /* number of active daemons */ int fusecnt = 0; /* * d_slot: * Find an empty slot in the daemon list */ struct delayed_action * d_slot(void) { reg int i; reg struct delayed_action *dev; for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) if (dev->d_type == EMPTY) return dev; return NULL; } /* * f_slot: * Find an empty slot in the fuses list */ struct delayed_action * f_slot(void) { reg int i; reg struct delayed_action *dev; for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++) if (dev->d_type == EMPTY) return dev; return NULL; } /* * find_slot: * Find a particular slot in the table */ struct delayed_action * find_slot(int (*func)()) { reg int i; reg struct delayed_action *dev; for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++) if (dev->d_type != EMPTY && func == dev->d_func) return dev; return NULL; } /* * start_daemon: * Start a daemon, takes a function. */ void start_daemon(int (*func)(), int arg, int type) { reg struct delayed_action *dev; dev = d_slot(); if (dev != NULL) { dev->d_type = type; dev->d_func = func; dev->d_.arg = arg; dev->d_time = DAEMON; demoncnt += 1; /* update count */ } } /* * kill_daemon: * Remove a daemon from the list */ void kill_daemon(int (*func)()) { reg struct delayed_action *dev; reg int i; for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) { if (dev->d_type != EMPTY && func == dev->d_func) break; } if (i >= MAXDAEMONS) return; /* if not found, forget it */ /* * Take it out of the list */ dev->d_type = EMPTY; dev->d_.arg = 0; dev->d_func = NULL; dev->d_time = 0; demoncnt -= 1; /* update count */ } /* * do_daemons: * Run all the daemons that are active with the current flag, * passing the argument to the function. */ void do_daemons(int flag) { reg struct delayed_action *dev; /* * Loop through the devil list */ for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) /* * Executing each one, giving it the proper arguments */ if (dev->d_type == flag && dev->d_time == DAEMON) (*dev->d_func)(dev->d_.arg); } /* * fuse: * Start a fuse to go off in a certain number of turns */ void fuse(int (*func)(), int arg, int time, int type) { reg struct delayed_action *wire; wire = f_slot(); if (wire != NULL) { wire->d_type = type; wire->d_func = func; wire->d_.arg = arg; wire->d_time = time; fusecnt += 1; /* update count */ } } /* * lengthen: * Increase the time until a fuse goes off */ void lengthen(int (*func)(), int xtime) { reg struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_time += xtime; } /* * extinguish: * Put out a fuse */ void extinguish(int (*func)()) { reg struct delayed_action *wire; if ((wire = find_slot(func)) == NULL) return; wire->d_type = EMPTY; wire->d_func = NULL; wire->d_.arg = 0; wire->d_time = 0; fusecnt -= 1; } /* * do_fuses: * Decrement counters and start needed fuses */ void do_fuses(int flag) { reg struct delayed_action *wire; /* * Step though the list */ for (wire = f_list; wire <= &f_list[MAXFUSES-1]; wire++) { /* * Decrementing counters and starting things we want. We also need * to remove the fuse from the list once it has gone off. */ if(flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) { wire->d_type = EMPTY; if (wire->d_func != NULL) (*wire->d_func)(wire->d_.arg); fusecnt -= 1; } } } /* * activity: * Show wizard number of demaons and memory blocks used */ void activity(void) { msg("Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %d", demoncnt,fusecnt,total,md_memused()); }