Mercurial > hg > early-roguelike
view rogue3/rip.c @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | c199a15a2c70 |
children | 0250220d8cdd |
line wrap: on
line source
/* * File for the fun ends * Death or a total win * * @(#)rip.c 3.13 (Berkeley) 6/16/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <errno.h> #include <time.h> #include <signal.h> #include <ctype.h> #include <sys/types.h> #include <fcntl.h> #include <string.h> #include "curses.h" #include "machdep.h" #include "rogue.h" static char *rip[] = { " __________", " / \\", " / REST \\", " / IN \\", " / PEACE \\", " / \\", " | |", " | |", " | killed by a |", " | |", " | 1980 |", " *| * * * | *", " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______", 0 }; char *killname(); /* * death: * Do something really fun when he dies */ void death(int monst) { char **dp = rip, *killer; struct tm *lt; time_t date; char buf[80]; /* Don't autosave dead games. It would be a good idea to autosave a game that is between death and scoreboard write, but the restore code can't handle that case yet. */ md_onsignal_default(); time(&date); lt = localtime(&date); clear(); move(8, 0); while (*dp) printw("%s\n", *dp++); mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami); purse -= purse/10; sprintf(buf, "%d Au", purse); mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf); killer = killname(monst); mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer); mvaddstr(16, 33, vowelstr(killer)); sprintf(prbuf, "%4d", 1900+lt->tm_year); mvaddstr(18, 26, prbuf); move(LINES-1, 0); draw(stdscr); writelog(purse, 0, monst); score(purse, 0, monst); /* Make sure all the output gets through ssh and anything else that might be in the way. */ printf("[Press return to exit]\n"); fflush(NULL); getchar(); exit(0); } /* * score -- figure score and post it. */ void open_score(void) { #ifdef SCOREFILE char *scorefile = SCOREFILE; if (scoreboard != NULL) { rewind(scoreboard); return; } scoreboard = fopen(scorefile, "r+"); if ((scoreboard == NULL) && (errno == ENOENT)) { scoreboard = fopen(scorefile, "w+"); md_chmod(scorefile,0664); } if (scoreboard == NULL) { fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno)); fflush(stderr); } #else scoreboard = NULL; #endif } /* Same thing, but for the log file. Maybe combine them eventually. */ void open_log(void) { #ifdef LOGFILE logfi = fopen(LOGFILE, "a"); if (logfi == NULL) { fprintf(stderr, "Could not open %s for appending: %s\n", LOGFILE, strerror(errno)); fflush(stderr); } #else logfi = NULL; #endif return; } /* VARARGS2 */ void score(int amount, int flags, int monst) { static struct sc_ent { int sc_score; char sc_name[80]; int sc_flags; int sc_level; char sc_login[8]; int sc_monster; } top_ten[10]; struct sc_ent *scp; int i; struct sc_ent *sc2; FILE *outf; char *killer; int prflags = 0; static char *reason[] = { "killed", "quit", "A total winner", }; char scoreline[100]; int rogue_ver = 0, scorefile_ver = 0; /* * Open file and read list */ if (scoreboard == NULL) return; outf = scoreboard; for (scp = top_ten; scp <= &top_ten[9]; scp++) { scp->sc_score = 0; for (i = 0; i < 80; i++) scp->sc_name[i] = rnd(255); scp->sc_flags = RN; scp->sc_level = RN; scp->sc_monster = RN; scp->sc_login[0] = '\0'; } signal(SIGINT, SIG_DFL); if ((flags != -1) && (flags != 1)) { mvaddstr(LINES-1, 0, "[Press return to continue]"); draw(stdscr); prbuf[0] = 0; get_str(prbuf, stdscr); endwin(); } if (wizard) if (strcmp(prbuf, "names") == 0) prflags = 1; else if (strcmp(prbuf, "edit") == 0) prflags = 2; md_lockfile(outf); encread(scoreline, 100, outf); (void) sscanf(scoreline, "R%d %d\n", &rogue_ver, &scorefile_ver); if ((rogue_ver == 36) && (scorefile_ver == 2)) for(i = 0; i < 10; i++) { encread(&top_ten[i].sc_name, 80, outf); encread(&top_ten[i].sc_login, 8, outf); encread(scoreline, 100, outf); (void) sscanf(scoreline, " %d %d %d %d \n", &top_ten[i].sc_score, &top_ten[i].sc_flags, &top_ten[i].sc_level, &top_ten[i].sc_monster); } /* * Insert her in list if need be */ if (!waswizard) { for (scp = top_ten; scp <= &top_ten[9]; scp++) if (amount > scp->sc_score) break; if (scp <= &top_ten[9]) { for (sc2 = &top_ten[9]; sc2 > scp; sc2--) *sc2 = *(sc2-1); scp->sc_score = amount; strcpy(scp->sc_name, whoami); scp->sc_flags = flags; if (flags == 2) scp->sc_level = max_level; else scp->sc_level = level; scp->sc_monster = monst; strncpy(scp->sc_login, md_getusername(), 8); } } /* * Print the list */ if (flags != -1) printf("\n\n\n"); printf("Top Ten Adventurers:\nRank\tScore\tName\n"); for (scp = top_ten; scp <= &top_ten[9]; scp++) { if (scp->sc_score) { printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1, scp->sc_score, scp->sc_name, reason[scp->sc_flags], scp->sc_level); if (scp->sc_flags == 0) { printf(" by a"); killer = killname(scp->sc_monster); if (*killer == 'a' || *killer == 'e' || *killer == 'i' || *killer == 'o' || *killer == 'u') putchar('n'); printf(" %s", killer); } if (prflags == 1) { printf(" (%s)", scp->sc_login); putchar('\n'); } else if (prflags == 2) { fflush(stdout); fgets(prbuf,80,stdin); if (prbuf[0] == 'd') { for (sc2 = scp; sc2 < &top_ten[9]; sc2++) *sc2 = *(sc2 + 1); top_ten[9].sc_score = 0; for (i = 0; i < 80; i++) top_ten[9].sc_name[i] = rnd(255); top_ten[9].sc_flags = RN; top_ten[9].sc_level = RN; top_ten[9].sc_monster = RN; scp--; } } else printf(".\n"); } } /* * Update the list file */ rewind(outf); strcpy(scoreline, "R36 2\n"); encwrite(scoreline, 100, outf); for(i = 0; i < 10; i++) { encwrite(&top_ten[i].sc_name, 80, outf); encwrite(&top_ten[i].sc_login, 8, outf); sprintf(scoreline, " %d %d %d %d \n", top_ten[i].sc_score, top_ten[i].sc_flags, top_ten[i].sc_level, top_ten[i].sc_monster); encwrite(scoreline, 100, outf); } md_unlockfile(outf); fclose(outf); } void writelog(int amount, int flags, int monst) { char logmessage[220], ltemp[80]; char *killer; if (waswizard) return; #ifdef LOGFILE sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami, pstats.s_lvl); if (flags == 0) /* died */ { strcat(logmessage, "killed by a"); killer = killname(monst); if (*killer == 'a' || *killer == 'e' || *killer == 'i' || *killer == 'o' || *killer == 'u') strcat(logmessage, "n "); else strcat(logmessage, " "); strcat(logmessage, killer); if (amulet) sprintf(ltemp, " on level %d [max %d] with the Amulet\n", level, max_level); else sprintf(ltemp, " on level %d\n", level); strcat(logmessage, ltemp); } else if (flags == 1) /* quit */ { if (amulet) sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n", level, max_level); else sprintf(ltemp, "quit on level %d\n", level); strcat(logmessage, ltemp); } else if (flags == 2) /* won */ { sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n", max_level); strcat(logmessage, ltemp); } else return; if (logfi == NULL) return; /* and write it */ md_lockfile(logfi); fprintf(logfi, "%s", logmessage); md_unlockfile(logfi); fclose(logfi); #endif return; } void total_winner() { struct linked_list *item; struct object *obj; int worth = 0; int c; int oldpurse; clear(); standout(); addstr(" \n"); addstr(" @ @ @ @ @ @@@ @ @ \n"); addstr(" @ @ @@ @@ @ @ @ @ \n"); addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n"); addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n"); addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n"); addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n"); addstr(" \n"); addstr(" Congratulations, you have made it to the light of day! \n"); standend(); addstr("\nYou have joined the elite ranks of those who have escaped the\n"); addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n"); addstr("a great profit and are admitted to the fighters guild.\n"); mvaddstr(LINES - 1, 0, "--Press space to continue--"); refresh(); wait_for(stdscr, ' '); clear(); mvaddstr(0, 0, " Worth Item"); oldpurse = purse; for (c = 'a', item = pack; item != NULL; c++, item = next(item)) { obj = (struct object *) ldata(item); switch (obj->o_type) { case FOOD: worth = 2 * obj->o_count; when WEAPON: switch (obj->o_which) { case MACE: worth = 8; when SWORD: worth = 15; when BOW: worth = 75; when ARROW: worth = 1; when DAGGER: worth = 2; when ROCK: worth = 1; when TWOSWORD: worth = 30; when SLING: worth = 1; when DART: worth = 1; when CROSSBOW: worth = 15; when BOLT: worth = 1; when SPEAR: worth = 2; otherwise: worth = 0; } worth *= (1 + (10 * obj->o_hplus + 10 * obj->o_dplus)); worth *= obj->o_count; obj->o_flags |= ISKNOW; when ARMOR: switch (obj->o_which) { case LEATHER: worth = 5; when RING_MAIL: worth = 30; when STUDDED_LEATHER: worth = 15; when SCALE_MAIL: worth = 3; when CHAIN_MAIL: worth = 75; when SPLINT_MAIL: worth = 80; when BANDED_MAIL: worth = 90; when PLATE_MAIL: worth = 400; otherwise: worth = 0; } if (obj->o_which >= MAXARMORS) break; worth *= (1 + (10 * (a_class[obj->o_which] - obj->o_ac))); obj->o_flags |= ISKNOW; when SCROLL: s_know[obj->o_which] = TRUE; worth = s_magic[obj->o_which].mi_worth; worth *= obj->o_count; when POTION: p_know[obj->o_which] = TRUE; worth = p_magic[obj->o_which].mi_worth; worth *= obj->o_count; when RING: obj->o_flags |= ISKNOW; r_know[obj->o_which] = TRUE; worth = r_magic[obj->o_which].mi_worth; if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM || obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT) if (obj->o_ac > 0) worth += obj->o_ac * 20; else worth = 50; when STICK: obj->o_flags |= ISKNOW; ws_know[obj->o_which] = TRUE; worth = ws_magic[obj->o_which].mi_worth; worth += 20 * obj->o_charges; when AMULET: worth = 1000; } mvprintw(c - 'a' + 1, 0, "%c) %5d %s", c, worth, inv_name(obj, FALSE)); purse += worth; } mvprintw(c - 'a' + 1, 0," %5d Gold Peices ", oldpurse); refresh(); writelog(purse, 2, 0); score(purse, 2, 0); printf("[Press return to exit]\n"); fflush(NULL); getchar(); exit(0); } char * killname(int monst) { if (isupper(monst)) return monsters[monst-'A'].m_name; else switch (monst) { case 'a': return "arrow"; case 'd': return "dart"; case 'b': return "bolt"; } return(""); }