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view rogue4/INSTALL.txt @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | c191a735f811 |
children |
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Roguelike Gallery (rlgallery.org) This is the source code for the Roguelike Gallery's version of Rogue V4. History Rogue 4.2 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably early in 1982. Several updates were issued, and the major version number was incremented, so the last of the series was Rogue 5.2, released April 1982. The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to work on modern systems. The Roguelike Gallery's version has been slightly modified for compatibility with dgamelaunch and security for multiple players. Installing On Unix, you can use the "./configure && make && make install" method. If you don't need a system-wide installation, you should be able to ignore all the options for "configure" and leave off the "make install". If you want multi-user play, run configure with the proper options ("configure --help" will explain what they do.) The important ones are savedir (where saved games are stored), scorefile (the high score list), and logfile (the log of all games played). You should probably also use '--enable-setgid=games' and '--disable-lockfile'. On Windows, I haven't tested the Visual Studio project files; the game should build, but the scorefile might not work. Playing For more details, see rogue4.6 (the man page) and rogue4.me (Michael Toy's "Guide to the Dungeons of Doom"). Troff format is a little outdated, but you should be able to discover something with a text editor. I plan to add versions in more common formats soon. Contact rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.org>