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view rogue4/extern.h @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | b24545357d2e |
children | 3d4252fa2ed3 |
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/* * Defines for things used in mach_dep.c * * @(#)extern.h 4.3 (Berkeley) 4/2/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Don't change the constants, since they are used for sizes in many * places in the program. */ #define MAXSTR 80 /* maximum length of strings */ #define MAXLINES 32 /* maximum number of screen lines used */ #define MAXCOLS 80 /* maximum number of screen columns used */ #define RN (((seed = seed*11109+13849) >> 16) & 0xffff) /* * Now all the global variables */ extern bool after, amulet, askme, door_stop, fight_flush, firstmove, in_shell, jump, noscore, p_know[], passgo, playing, r_know[], running, s_know[], save_msg, slow_invent, terse, use_savedir, wizard, ws_know[]; extern const char *p_colors[], *r_stones[], *w_names[], *a_names[], *ws_made[]; extern char _flags[], _level[], file_name[], fruit[], home[], huh[], outbuf[], *p_guess[], prbuf[], *r_guess[], *release, runch, *s_guess[], *s_names[], take, whoami[], *ws_guess[], *ws_type[]; extern int a_chances[], a_class[], count, dnum, food_left, fung_hit, fd, group, hungry_state, inpack, lastscore, level, lfd, max_level, mpos, no_command, no_food, no_move, ntraps, purse, quiet, total; extern long seed; extern WINDOW *hw; /* * Function types */ char *ctime(), *getenv(); void tstp(), endit(int); long lseek(); extern coord ch_ret; extern shint countch; extern shint direction; extern shint newcount; extern int between; extern int num_checks; extern char lvl_mons[27]; extern char wand_mons[27]; extern coord nh; extern bool got_genocide; #if defined(__GLIBC__) || defined(__INTERIX) /* O_BINARY flag not provided in Interix/SFU or some versions of Linux. It is the same as default behavior so we just zero define it here to make source code compatible. */ #define O_BINARY 0 #endif extern int md_erasechar(void); extern FILE *md_fdopen(int fd, char *mode); extern int md_fileno(FILE *fp); extern char *md_getusername(int uid); extern char *md_gethomedir(); extern int md_getuid(void); extern void md_ignore_signals(void); extern void md_init(void); extern int md_killchar(void); extern void md_normaluser(void); extern int md_readchar(WINDOW *win); extern int md_shellescape(void); extern void md_sleep(int s); extern int md_unlink(char *file); extern int md_unlink_open_file(char *file, int inf);