view rogue5/scmisc.c @ 227:696277507a2e

Rogue V4, V5: disable a cheat granting permanent monster detection. In these two games, a potion of monster detection turns on the player's SEEMONST flag. A fuse is set to call turn_see() to turn the flag back off. But the save and restore functions do not recognize turn_see() and fail to set the fuse up again. When restoring, Rogue V4 merely sets the fuse's function to NULL and leaves it burning. When it goes off, a segfault results. Rogue V5 clears all the fuse's fields, and the player retains the ability to see all monsters on the level. The save and restore code can now handle the fuse. The function used is a new wrapper, turn_see_off(), which should lead to less problems with daemons being multiple incompatible types. Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon and fuse slots when restoring a saved game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 12:10:20 -0500
parents f502bf60e6e4
children
line wrap: on
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/*
 * copies of several routines needed for score
 *
 * @(#)smisc.c	4.7 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

# include	<stdio.h>
# include	<sys/types.h>
# include	<sys/stat.h>
# include	<ctype.h>

# define	TRUE		1
# define	FALSE		0
# define	MAXSTR		80
# define	when		break;case
# define	otherwise	break;default

typedef struct {
	char	*m_name;
} MONST;

char	*s_vowelstr();

char *lockfile = "/tmp/.fredlock";

char prbuf[MAXSTR];			/* buffer for sprintfs */

MONST	monsters[] = {
	{ "aquator" }, { "bat" }, { "centaur" }, { "dragon" }, { "emu" },
	{ "venus flytrap" }, { "griffin" }, { "hobgoblin" }, { "ice monster" },
	{ "jabberwock" }, { "kobold" }, { "leprechaun" }, { "medusa" },
	{ "nymph" }, { "orc" }, { "phantom" }, { "quasit" }, { "rattlesnake" },
	{ "snake" }, { "troll" }, { "ur-vile" }, { "vampire" }, { "wraith" },
	{ "xeroc" }, { "yeti" }, { "zombie" }
};

/*
 * s_lock_sc:
 *	lock the score file.  If it takes too long, ask the user if
 *	they care to wait.  Return TRUE if the lock is successful.
 */
int
s_lock_sc(void)
{
    int cnt;
    struct stat sbuf;

over:
    close(8);	/* just in case there are no files left */
    if (creat(lockfile, 0000) >= 0)
	return TRUE;
    for (cnt = 0; cnt < 5; cnt++)
    {
	md_sleep(1);
	if (creat(lockfile, 0000) >= 0)
	    return TRUE;
    }
    if (stat(lockfile, &sbuf) < 0)
    {
	creat(lockfile, 0000);
	return TRUE;
    }
    if (time(NULL) - sbuf.st_mtime > 10)
    {
	if (md_unlink(lockfile) < 0)
	    return FALSE;
	goto over;
    }
    else
    {
	printf("The score file is very busy.  Do you want to wait longer\n");
	printf("for it to become free so your score can get posted?\n");
	printf("If so, type \"y\"\n");
	(void) fgets(prbuf, MAXSTR, stdin);
	if (prbuf[0] == 'y')
	    for (;;)
	    {
		if (creat(lockfile, 0000) >= 0)
		    return TRUE;
		if (stat(lockfile, &sbuf) < 0)
		{
		    creat(lockfile, 0000);
		    return TRUE;
		}
		if (time(NULL) - sbuf.st_mtime > 10)
		{
		    if (md_unlink(lockfile) < 0)
			return FALSE;
		}
		md_sleep(1);
	    }
	else
	    return FALSE;
    }
}

/*
 * s_unlock_sc:
 *	Unlock the score file
 */
void
s_unlock_sc(void)
{
    md_unlink(lockfile);
}

/*
 * s_encwrite:
 *	Perform an encrypted write
 */
void
s_encwrite(char *start, size_t size, FILE *outf)
{
    char *e1, *e2, fb;
    int temp;

    e1 = encstr;
    e2 = statlist;
    fb = 0;

    while (size--)
    {
	putc(*start++ ^ *e1 ^ *e2 ^ fb, outf);
	temp = *e1++;
	fb += temp * *e2++;
	if (*e1 == '\0')
	    e1 = encstr;
	if (*e2 == '\0')
	    e2 = statlist;
    }
}

/*
 * s_encread:
 *	Perform an encrypted read
 */

s_encread(char *start, size_t size, int inf)
{
    char *e1, *e2, fb;
    int temp;
    int read_size;

    fb = 0;

    if ((read_size = read(inf, start, size)) == 0 || read_size == -1)
	return;

    e1 = encstr;
    e2 = statlist;

    while (size--)
    {
	*start++ ^= *e1 ^ *e2 ^ fb;
	temp = *e1++;
	fb += temp * *e2++;
	if (*e1 == '\0')
	    e1 = encstr;
	if (*e2 == '\0')
	    e2 = statlist;
    }
}

/*
 * s_killname:
 *	Convert a code to a monster name
 */
char *
s_killname(int monst, int doart)
{
    char *sp;
    int article;

    article = TRUE;
    switch (monst)
    {
	case 'a':
	    sp = "arrow";
	when 'b':
	    sp = "bolt";
	when 'd':
	    sp = "dart";
	when 's':
	    sp = "starvation";
	    article = FALSE;
	when 'h':
	    sp = "hypothermia";
	    article = FALSE;
	otherwise:
	    if (isupper(monst))
		sp = monsters[monst-'A'].m_name;
	    else
	    {
		sp = "God";
		article = FALSE;
	    }
    }
    if (doart && article)
	sprintf(prbuf, "a%s ", s_vowelstr(sp));
    else
	prbuf[0] = '\0';
    strcat(prbuf, sp);
    return prbuf;
}

/*
 * s_vowelstr:
 *      For printfs: if string starts with a vowel, return "n" for an
 *	"an".
 */
char *
s_vowelstr(char *str)
{
    switch (*str)
    {
	case 'a': case 'A':
	case 'e': case 'E':
	case 'i': case 'I':
	case 'o': case 'O':
	case 'u': case 'U':
	    return "n";
	default:
	    return "";
    }
}