view srogue/cx.h @ 227:696277507a2e

Rogue V4, V5: disable a cheat granting permanent monster detection. In these two games, a potion of monster detection turns on the player's SEEMONST flag. A fuse is set to call turn_see() to turn the flag back off. But the save and restore functions do not recognize turn_see() and fail to set the fuse up again. When restoring, Rogue V4 merely sets the fuse's function to NULL and leaves it burning. When it goes off, a segfault results. Rogue V5 clears all the fuse's fields, and the player retains the ability to see all monsters on the level. The save and restore code can now handle the fuse. The function used is a new wrapper, turn_see_off(), which should lead to less problems with daemons being multiple incompatible types. Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon and fuse slots when restoring a saved game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 12:10:20 -0500
parents 2128c7dc8a40
children
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/*
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include	<stdio.h>
#include	<sgtty.h>

#define	bool	char		/* boolean variable	*/
#define	reg	register	/* register abbr.	*/

#define	TRUE	(1)
#define	FALSE	(0)
#define	ERR	(0)	/* default return on error	*/
#define	OK	(1)	/* default return on good run	*/

#define	_SUBWIN	01	/* window is a subwindow	*/
#define	_ENDLINE 02	/* lines go to end of screen	*/
#define	_FULLWIN 04	/* window is entire screen	*/
#define	_SCROLLWIN 010	/* window could cause scroll	*/
#define	_STANDOUT 0200	/* standout mode in effect	*/
#define	_NOCHANGE -1	/* no change on this line	*/

#define	_puts(s)	tputs(s, 0, _putchar);

typedef	struct sgttyb	SGTTY;

#ifndef WINDOW

#define	WINDOW	struct _win_st

/* window description structure		*/
struct _win_st {
    short _cury, _curx;		/* current y,x positions */
    short _maxy, _maxx;		/* maximum y,x positions */
    short _begy, _begx;		/* start y,x positions	 */
    short _flags;		/* various window flags	 */
    bool _clear;		/* need to clear	 */
    bool _leave;		/* leave cur x,y at last update	*/
    bool _scroll;		/* scrolls allowed	*/
    char **_y;			/* actual window	*/
    short *_firstch;		/* first change on line	*/
    short *_lastch;		/* last change on line	*/
};

extern bool My_term,	/* user specied terminal	*/
	    _echoit,	/* set if echoing characters	*/
	    _rawmode;	/* set if terminal in raw mode	*/

extern char *Def_term,	/* default terminal type	*/
	    ttytype[];	/* long name of current term	*/
# ifdef DEBUG
extern FILE *outf;	/* error outfile		*/
# endif

extern int LINES, COLS;	/* # of lines & columns		*/
extern int _tty_ch;	/* channel with tty on it	*/
extern WINDOW *stdscr, *curscr;

static SGTTY _tty, _res_flg;

/*
 * Define VOID to stop lint from generating "null effect"
 * comments.
 */
# ifdef lint
int	__void__;	/* place to assign to		*/

# define	VOID(x)	(__void__ = (int) (x))
# else
# define	VOID(x)	(x)
# endif

# endif

/*
 * psuedo functions for standard screen
 */
#define	addch(ch)	VOID(waddch(stdscr, ch))
#define	getch()		VOID(wgetch(stdscr))
#define	addstr(str)	VOID(waddstr(stdscr, str))
#define	getstr(str)	VOID(wgetstr(stdscr, str))
#define	move(y, x)	VOID(wmove(stdscr, y, x))
#define	clear()		VOID(wclear(stdscr))
#define	erase()		VOID(werase(stdscr))
#define	clrtobot()	VOID(wclrtobot(stdscr))
#define	clrtoeol()	VOID(wclrtoeol(stdscr))
#define	insertln()	VOID(winsertln(stdscr))
#define	deleteln()	VOID(wdeleteln(stdscr))
#define	refresh()	VOID(wrefresh(stdscr))
#define	inch()		VOID(winch(stdscr))

#ifdef STANDOUT
#define	standout()	VOID(wstandout(stdscr))
#define	standend()	VOID(wstandend(stdscr))
#endif

/*
# define	CBREAK 	FALSE
# define	_IOSTRG 01
*/

/*
 * mv functions
 */
#define	mvwaddch(win,y,x,ch)	VOID(wmove(win,y,x)==ERR?ERR:waddch(win,ch))
#define	mvwgetch(win,y,x,ch)	VOID(wmove(win,y,x)==ERR?ERR:wgetch(win,ch))
#define	mvwaddstr(win,y,x,str)	VOID(wmove(win,y,x)==ERR?ERR:waddstr(win,str))
#define	mvwgetstr(win,y,x,str)	VOID(wmove(win,y,x)==ERR?ERR:wgetstr(win,str))
#define	mvwinch(win,y,x)	VOID(wmove(win,y,x) == ERR ? ERR : winch(win))
#define	mvaddch(y,x,ch)		mvwaddch(stdscr,y,x,ch)
#define	mvgetch(y,x,ch)		mvwgetch(stdscr,y,x,ch)
#define	mvaddstr(y,x,str)	mvwaddstr(stdscr,y,x,str)
#define	mvgetstr(y,x,str)	mvwgetstr(stdscr,y,x,str)
#define	mvinch(y,x)		mvwinch(stdscr,y,x)

/*
 * psuedo functions
 */

#define	clearok(win,bf)	 (win->_clear = bf)
#define	leaveok(win,bf)	 (win->_leave = bf)
#define	scrollok(win,bf) (win->_scroll = bf)
#define	getyx(win,y,x)	 y = win->_cury, x = win->_curx
#define	winch(win)	 (win->_y[win->_cury][win->_curx])

WINDOW	*initscr(), *newwin();