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view xrogue/Makefile.in @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | 4d0f53998e8a |
children | 455464db5800 |
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# XRogue: Expeditions into the Dungeons of Doom # Copyright (C) 1991 Robert Pietkivitch # All rights reserved. # # Based on "Advanced Rogue" # Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T # All rights reserved. # # Based on "Rogue: Exploring the Dungeons of Doom" # Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman # All rights reserved. # # See the file LICENSE.TXT for full copyright and licensing information. DISTNAME=@PACKAGE_TARNAME@@PACKAGE_VERSION@ PROGRAM=@PROGRAM@ PACKAGE_TARNAME=@PACKAGE_TARNAME@-@PACKAGE_VERSION@ SAVEDIR=@SAVEDIR@ SCOREFILE=@SCOREFILE@ LOGFILE=@LOGFILE@ GROUPOWNER=@GROUPOWNER@ DESTDIR= prefix=@prefix@ exec_prefix=@exec_prefix@ datarootdir=@datarootdir@ bindir=@bindir@ docdir=@docdir@ O=o HDRS = rogue.h mach_dep.h network.h OBJS1 = vers.$(O) actions.$(O) bolt.$(O) chase.$(O) command.$(O) daemon.$(O) \ daemons.$(O) eat.$(O) effects.$(O) fight.$(O) encumb.$(O) help.$(O) \ init.$(O) io.$(O) list.$(O) main.$(O) maze.$(O) misc.$(O) monsters.$(O) OBJS2 = mons_def.$(O) move.$(O) n_level.$(O) options.$(O) outside.$(O) pack.$(O) \ passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) rooms.$(O) \ save.$(O) scrolls.$(O) sticks.$(O) things.$(O) trader.$(O) util.$(O) \ weapons.$(O) wear.$(O) wizard.$(O) rogue.$(O) state.$(O) xcrypt.$(O) OBJS = $(OBJS1) $(OBJS2) CFILES= vers.c actions.c bolt.c chase.c command.c daemon.c daemons.c eat.c \ effects.c fight.c encumb.c help.c init.c io.c list.c main.c maze.c \ misc.c monsters.c mons_def.c move.c n_level.c options.c outside.c \ pack.c passages.c player.c potions.c rings.c rip.c rooms.c save.c \ scrolls.c sticks.c things.c trader.c util.c weapons.c wear.c wizard.c \ rogue.c state.c xcrypt.c MISC = Makefile README.TXT LICENSE.TXT $(PROGRAM).sln $(PROGRAM).vcproj CC = gcc CPPFLAGS =@DEFS@ CFLAGS= LIBS = @LIBS@ RM = rm -f TAR = tar INSTALL=@INSTALL@ .SUFFIXES: .obj .c.obj: $(CC) $(CFLAGS) /c $*.c $(PROGRAM): $(HDRS) $(OBJS) $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LIBS) -o $@ install: $(PROGRAM) touch test if test ! -f $(DESTDIR)$(SCOREFILE) ; then \ mkdir -p `dirname $(DESTDIR)$(SCOREFILE)` ; \ $(INSTALL) -m 0664 test $(DESTDIR)$(SCOREFILE) ; fi if test ! -f $(DESTDIR)$(LOGFILE) ; then \ mkdir -p `dirname $(DESTDIR)$(LOGFILE)` ; \ $(INSTALL) -m 0664 test $(DESTDIR)$(LOGFILE) ; fi if test "x$(SAVEDIR)" != "x" && test ! -d $(DESTDIR)$(SAVEDIR) ; then \ mkdir -p $(DESTDIR)$(SAVEDIR) ; fi mkdir -p $(DESTDIR)$(bindir) $(INSTALL) -m 0755 $(PROGRAM) $(DESTDIR)$(bindir)/$(PROGRAM) -if test "x$(GROUPOWNER)" != "x" ; then \ chgrp $(GROUPOWNER) $(DESTDIR)$(SCOREFILE) ; \ chgrp $(GROUPOWNER) $(DESTDIR)$(LOGFILE) ; \ chgrp $(GROUPOWNER) $(DESTDIR)$(bindir)/$(PROGRAM) ; \ chgrp $(GROUPOWNER) $(DESTDIR)$(SAVEDIR) ; \ chmod 02755 $(DESTDIR)$(bindir)/$(PROGRAM) ; \ chmod 0464 $(DESTDIR)$(SCOREFILE) ; \ chmod 0464 $(DESTDIR)$(LOGFILE) ; \ chmod 0775 $(DESTDIR)$(SAVEDIR) ; \ fi if test ! -d $(DESTDIR)$(docdir) ; \ then mkdir -p $(DESTDIR)$(docdir) ; fi $(INSTALL) -m 0644 LICENSE.TXT README.TXT $(DESTDIR)$(docdir) $(RM) test uninstall: $(RM) $(DESTDIR)$(bindir)/$(PROGRAM) $(RM) -r $(DESTDIR)$(docdir) reinstall: uninstall install clean: $(RM) $(OBJS1) $(RM) $(OBJS2) $(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip dist.src: make clean tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) gzip -f $(DISTNAME)-src.tar dist.irix: make clean make CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM) tar cf $(DISTNAME)-irix.tar $(PROGRAM) README.TXT LICENSE.TXT gzip -f $(DISTNAME)-irix.tar dist.aix: make clean make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) tar cf $(DISTNAME)-aix.tar $(PROGRAM) README.TXT LICENSE.TXT gzip -f $(DISTNAME)-aix.tar dist.linux: make clean make $(PROGRAM) tar cf $(DISTNAME)-linux.tar $(PROGRAM) README.TXT LICENSE.TXT gzip -f $(DISTNAME)-linux.tar dist.interix: make clean make $(PROGRAM) tar cf $(DISTNAME)-interix.tar $(PROGRAM) README.TXT LICENSE.TXT gzip -f $(DISTNAME)-interix.tar dist.cygwin: make clean make $(PROGRAM) tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe README.TXT LICENSE.TXT gzip -f $(DISTNAME)-cygwin.tar dist.mingw32: $(MAKE) RM="cmd /c del" clean $(MAKE) CRLIB="-lpdcurses -lWs2_32" $(PROGRAM) cmd /c del $(DISTNAME)-mingw32.zip zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe README.TXT LICENSE.TXT dist.msys: $(MAKE) clean $(MAKE) CRLIB="-lcurses -lWs2_32" $(PROGRAM) tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe README.TXT LICENSE.TXT gzip -f $(DISTNAME)-msys.tar dist.djgpp: make clean make LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM) rm -f $(DISTNAME)-djgpp.zip zip $(DISTNAME)-djgpp.zip $(PROGRAM) README.TXT LICENSE.TXT dist.win32: nmake O="obj" RM="-del" clean nmake O="obj" CC="CL" CRLIB="..\pdcurses.lib shell32.lib user32.lib Advapi32.lib Ws2_32.lib" CFLAGS="-DPDC_STATIC_BUILD -nologo -I.. -Ox -wd4033 -wd4716" $(PROGRAM) -del $(DISTNAME)-win32.zip zip $(DISTNAME)-win32.zip $(PROGRAM).exe README.TXT LICENSE.TXT