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view xrogue/mach_dep.h @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
---|---|
date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | 4b1999ac91cf |
children |
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/* mach_dep.h - machine dependents XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ /* * define/undefine that the wizard commands exist */ #ifndef HAVE_CONFIG_H #undef WIZARD #endif #if defined(_WIN32) #define fstat _fstat #define stat _stat #define open _open #define popen _popen #define pclose _pclose #if !defined(__MINGW32__) #define PATH_MAX _MAX_PATH #endif #endif #define NOOP(x) (x += 0) extern char *md_getusername(); extern char *md_gethomedir(); extern char *md_getroguedir(); extern void md_flushinp(); extern char *md_getshell(); extern char *md_gethostname(); extern void md_dobinaryio(); extern char *md_getpass(); extern void md_init(); extern char *xcrypt(); /* * define if you want to limit scores to one per class per userid */ #ifndef HAVE_CONFIG_H /* #define LIMITSCORE 1*/ #undef LIMITSCORE #endif /* * fudge factor allowed in time for saved game */ #define FUDGE_TIME 200 /* File locations. Define here if necessary. */ #if 0 #define SCOREFILE "xrogue.scr" #define LOGFILE "xrogue.log" #endif