view arogue7/rip.c @ 201:6fb21004a981

Fix some preprocessor directives. Include process.h in the right place, and use the correct definition of PATH_MAX, when compiling on Windows.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 16:56:19 -0400
parents 7faf4568c295
children ca876944b196
line wrap: on
line source

/*
 * rip.c - File for the fun ends Death or a total win
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/* Print flags for scoring */
#define REALLIFE 1	/* Print out machine and logname */
#define EDITSCORE 2	/* Edit the current score file */
#define ADDSCORE 3	/* Add a new score */

#define NAMELEN	80

/*
 * File for the fun ends
 * Death or a total win
 *
 */

#include "curses.h"
#ifdef BSD
#include <sys/time.h>
#else
#include <time.h>
#endif
#include <signal.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <fcntl.h>
#include "mach_dep.h"
#include "network.h"
#include "rogue.h"
#ifdef PC7300
#include "sys/window.h"
extern struct uwdata wdata, oldwin;
extern char oldtext[WTXTNUM][WTXTLEN];
#endif

extern int scorefd;
extern FILE *logfile;

#ifdef NUMNET
/* Network machines (for mutual score keeping) */
static struct network Network[NUMNET] = {
    { "ihwpt", "/t1/michael/bin/rg" },
};
#endif

/*
 * If you change this structure, change the compatibility routines
 * scoreout() and scorein() to reflect the change.  Also update SCORELEN.
 */
struct sc_ent {
    unsigned long	sc_score;
    char	sc_name[NAMELEN];
    char	sc_system[SYSLEN];
    char	sc_login[LOGLEN];
    short	sc_flags;
    short	sc_level;
    short	sc_ctype;
    short	sc_monster;
    short	sc_quest;
};
#define SCORELEN \
    (sizeof(unsigned long) + NAMELEN + SYSLEN + LOGLEN + 5*sizeof(short))

static char *rip[] = {
"                       __________",
"                      /          \\",
"                     /    REST    \\",
"                    /      IN      \\",
"                   /     PEACE      \\",
"                  /                  \\",
"                  |                  |",
"                  |                  |",
"                  |    killed by     |",
"                  |                  |",
"                  |       1984       |",
"                 *|     *  *  *      | *",
"         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
    0
};

char	*killname();





void
byebye(sig)
int sig;
{
    if (!isendwin()) {
        clear();
	endwin();
    }
#ifdef PC7300
    endhardwin();
#endif
    printf("\n");
    exit(0);
}


/*
 * death:
 *	Do something really fun when he dies
 */

death(monst)
register short monst;
{
    register char **dp = rip, *killer;
    register struct tm *lt;
    time_t date;
    char buf[LINELEN];
    struct tm *localtime();

    time(&date);
    lt = localtime(&date);
    clear();
    move(8, 0);
    while (*dp)
	printw("%s\n", *dp++);
    mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
    sprintf(buf, "%lu Points", pstats.s_exp );
    mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
    killer = killname(monst);
    mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
    mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
    move(lines-1, 0);
    refresh();
    writelog(pstats.s_exp, KILLED, monst);
    score(pstats.s_exp, KILLED, monst);
    endwin();
#ifdef PC7300
    endhardwin();
#endif
    exit(0);
}

#ifdef PC7300
/*
 * Restore window characteristics on a hard window terminal (PC7300).
 */
endhardwin()
{
    register int i;
    struct utdata labelbuf;

    /* Restore the old window size */
    if (oldwin.uw_width) ioctl(1, WIOCSETD, &oldwin);

    /* Restore the old window text */
    for (i=0; i<WTXTNUM; i++) {
	labelbuf.ut_num = i;
	strcpy(labelbuf.ut_text, oldtext[i]);
	ioctl(1, WIOCSETTEXT, &labelbuf);
    }
}
#endif

char *
killname(monst)
register short monst;
{
    static char mons_name[LINELEN];
    int i;

    if (monst > NUMMONST) return("a strange monster");

    if (monst >= 0) {
	switch (monsters[monst].m_name[0]) {
	    case 'a':
	    case 'e':
	    case 'i':
	    case 'o':
	    case 'u':
		sprintf(mons_name, "an %s", monsters[monst].m_name);
		break;
	    default:
		sprintf(mons_name, "a %s", monsters[monst].m_name);
	}
	return(mons_name);
    }
    for (i = 0; i< DEATHNUM; i++) {
	if (deaths[i].reason == monst)
	    break;
    }
    if (i >= DEATHNUM)
	return ("strange death");
    return (deaths[i].name);
}

/* Writes an entry in the log file */

void 
writelog(unsigned long amount, int flags, short monst)
{
    char had_quest = '0';
    char fate[LINELEN];
    struct linked_list *item;
    struct object *obj;
#ifdef LOGFILE
    if (waswizard)
        return;
    if (logfile == NULL)
        return;
    /* Check for quest item */
    for (item = pack; item != NULL; item = next(item)) {
        obj = OBJPTR(item);
        if (obj->o_type == RELIC && obj->o_which == quest_item)
            had_quest = '1';
    }
    /* Describe what happened */
    if (flags == KILLED) {
        snprintf(fate, LINELEN, "killed by %s", killname(monst));
    }
    else if (flags == CHICKEN) {
        strcpy(fate, "quit");
    }
    else if (flags == WINNER) {
        strcpy(fate, "escaped");
    }
    else
        return;
    /* Write */
    fprintf(logfile, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
            whoami, pstats.s_lvl, char_class[char_type].name, level, max_level,
            quest_item, had_quest, fate);
    fclose(logfile);
#endif
    return;
}

/*
 * score -- figure score and post it.
 */

/* VARARGS2 */
score(amount, flags, monst)
unsigned long amount;
short monst;
{
    static struct sc_ent top_ten[NUMSCORE];
    register struct sc_ent *scp;
    register int i;
    register struct sc_ent *sc2;
    register int outfd;
    register char *killer;
    register int prflags = 0;
    register int fd;
    short upquest, wintype, uplevel, uptype;	/* For network updating */
    char upsystem[SYSLEN], uplogin[LOGLEN];
    char *thissys;	/* Holds the name of this system */
    char *compatstr=NULL; /* Holds scores for writing compatible score files */
    char scoreline[100];
#define REASONLEN 3
    static char *reason[] = {
	"killed",
	"quit",
	"A total winner",
	"somehow left",
    };
    char *packend;

    signal(SIGINT, byebye);
    if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
	if (flags == CHICKEN)
	    packend = "when you quit";
	else
	{
	    packend = "at your untimely demise";
	    mvaddstr(lines - 1, 0, retstr);
	    refresh();
	    getstr(prbuf);
	}
	 showpack(packend);
    }
    purse = 0;	/* Steal all the gold */

    /*
     * Open file and read list
     */

    if ((fd = scorefd) < 0) return;
    outfd = fd;

#ifndef SYSTEM
    thissys = md_gethostname();
#else
    thissys = SYSTEM;
#endif

    for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
    {
	scp->sc_score = 0L;
	for (i = 0; i < NAMELEN; i++)
	    scp->sc_name[i] = rnd(255);
	scp->sc_quest= RN;
	scp->sc_flags = RN;
	scp->sc_level = RN;
	scp->sc_monster = RN;
	scp->sc_ctype = 0;
	strncpy(scp->sc_system, thissys, SYSLEN);
	scp->sc_login[0] = '\0';
    }

    /*
     * If this is a SCOREIT optin (rogue -s), don't call byebye.  The
     * endwin() call in byebye() will result in a core dump.
     */
    if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
    else signal(SIGINT, byebye);

    if (flags != SCOREIT && flags != UPDATE)
    {
	mvaddstr(lines - 1, 0, retstr);
	refresh();
	fflush(stdout);
	getstr(prbuf);
    }

    /* Check for special options */
    if (strcmp(prbuf, "names") == 0)
	prflags = REALLIFE;
#ifdef WIZARD
    else if (wizard) {
	if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
	else if (strcmp(prbuf, "add") == 0) {
	    prflags = ADDSCORE;
	    waswizard = FALSE;	/* We want the new score recorded */
	}
    }
#endif

    /* Read the score and convert it to a compatible format */
    for(i = 0; i < NUMSCORE; i++)
    {
	encread(top_ten[i].sc_name, NAMELEN, fd);
	encread(top_ten[i].sc_system, SYSLEN, fd);
	encread(top_ten[i].sc_login, LOGLEN, fd);
	encread(scoreline, 100, fd);
	sscanf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
	    &top_ten[i].sc_score, &top_ten[i].sc_flags, 
	    &top_ten[i].sc_level, &top_ten[i].sc_ctype,
	    &top_ten[i].sc_monster, &top_ten[i].sc_quest
	    );
    }

    /* Get some values if this is an update */
    if (flags == UPDATE) {
	unsigned long netread();
	int errcheck, errors = 0;

	upquest = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	if (fread(whoami, 1, NAMELEN, stdin) != NAMELEN) errors++;

	wintype = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	uplevel = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	uptype = (short) netread(&errcheck, sizeof(short), stdin);
	if (errcheck) errors++;

	if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
		errors++;
	if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
		errors++;
	
	if (errors) {
	    close(outfd);
	    free(compatstr);
	    return;
	}
    }

    /*
     * Insert player in list if need be
     */
    if (!waswizard) {
	char *login;

	if (flags != UPDATE) {
            login = md_getusername();
	}

	if (flags == UPDATE)
	    (void) update(top_ten, amount, upquest, whoami, wintype,
		   uplevel, monst, uptype, upsystem, uplogin);
	else {
#ifdef WIZARD
	    if (prflags == ADDSCORE) {	/* Overlay characteristic by new ones */
	 	char buffer[LINELEN];

		clear();
		mvaddstr(1, 0, "Score: ");
		mvaddstr(2, 0, "Quest (number): ");
		mvaddstr(3, 0, "Name: ");
		mvaddstr(4, 0, "System: ");
		mvaddstr(5, 0, "Login: ");
		mvaddstr(6, 0, "Level: ");
		mvaddstr(7, 0, "Char type: ");
		mvaddstr(8, 0, "Result: ");

		/* Get the score */
		move(1, 7);
		get_str(buffer, stdscr);
		amount = atol(buffer);

		/* Get the character's quest -- must be a number */
		move(2, 16);
		get_str(buffer, stdscr);
		quest_item = atoi(buffer);

		/* Get the character's name */
		move(3, 6);
		get_str(buffer, stdscr);
		strncpy(whoami, buffer, NAMELEN);

		/* Get the system */
		move(4, 8);
		get_str(buffer, stdscr);
		strncpy(thissys, buffer, SYSLEN);

		/* Get the login */
		move(5, 7);
		get_str(buffer, stdscr);
		strncpy(login, buffer, LOGLEN);

		/* Get the level */
		move(6, 7);
		get_str(buffer, stdscr);
		level = max_level = (short) atoi(buffer);

		/* Get the character type */
		move(7, 11);
		get_str(buffer, stdscr);
		for (i=0; i<NUM_CHARTYPES; i++) {
		    if (EQSTR(buffer, char_class[i].name, strlen(buffer)))
			break;
		}
		player.t_ctype = i;

		/* Get the win type */
		move(8, 8);
		get_str(buffer, stdscr);
		switch (buffer[0]) {
		    case 'W':
		    case 'w':
		    case 'T':
		    case 't':
			flags = WINNER;
			break;

		    case 'Q':
		    case 'q':
			flags = CHICKEN;
			break;

		    case 'k':
		    case 'K':
		    default:
			flags = KILLED;
			break;
		}

		/* Get the monster if player was killed */
		if (flags == KILLED) {
		    mvaddstr(9, 0, "Death type: ");
		    get_str(buffer, stdscr);
		    if (buffer[0] == 'M' || buffer[0] == 'm')
			do {
			    monst = makemonster(TRUE, "Editing", "choose");
			} while (monst < 0); /* Force a choice */
		    else monst = getdeath();
		}
	    }
#endif

	    if (update(top_ten, amount, (short) quest_item, whoami, flags,
		    (flags == WINNER) ? (short) max_level : (short) level,
		    monst, player.t_ctype, thissys, login)
#ifdef NUMNET
		&& fork() == 0		/* Spin off network process */
#endif
		) {
#ifdef NUMNET
		/* Send this update to the other systems in the network */
		int i, j;
		char cmd[256];	/* Command for remote execution */
		FILE *rmf, *popen();	/* For input to remote command */

		for (i=0; i<NUMNET; i++)
		    if (Network[i].system[0] != '!' &&
			strcmp(Network[i].system, thissys)) {
			sprintf(cmd, NETCOMMAND,
				Network[i].system, Network[i].rogue);

			/* Execute the command */
			if ((rmf=popen(cmd, "w")) != NULL) {
			    unsigned long temp;	/* Temporary value */

			    /* Write out the parameters */
			    (void) netwrite((unsigned long) amount,
					  sizeof(unsigned long), rmf);

			    (void) netwrite((unsigned long) monst,
					  sizeof(short), rmf);

			    (void) netwrite((unsigned long) quest_item,
					sizeof(short), rmf);

			    (void) fwrite(whoami, 1, strlen(whoami), rmf);
			    for (j=strlen(whoami); j<NAMELEN; j++)
				putc('\0', rmf);

			    (void) netwrite((unsigned long) flags,
					  sizeof(short), rmf);

			    temp = (unsigned long)
				(flags==WINNER ? max_level : level);
			    (void) netwrite(temp, sizeof(short), rmf);

			    (void) netwrite((unsigned long) player.t_ctype,
					  sizeof(short), rmf);

			    (void) fwrite(thissys, 1,
						strlen(thissys), rmf);
			    for (j=strlen(thissys); j<SYSLEN; j++)
				putc('\0', rmf);

			    (void) fwrite(login, 1, strlen(login), rmf);
			    for (j=strlen(login); j<LOGLEN; j++)
				putc('\0', rmf);

			    /* Close off the command */
			    (void) pclose(rmf);
			}
		    }
		    _exit(0);	/* Exit network process */
#endif
	    }
	}
    }

    /*
     * SCOREIT -- rogue -s option.  Never started curses if this option.
     * UPDATE -- network scoring update.  Never started curses if this option.
     * EDITSCORE -- want to delete or change a score.
     */
/*   if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
	endwin();	*/

    if (flags != UPDATE) {
	if (flags != SCOREIT) {
	    clear();
	    refresh();
	    endwin();
	}
	/*
	* Print the list
	*/
	printf("\nTop %d Adventurers:\nRank     Score\tName\n",
		NUMSCORE);
	for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
	    const char *class;

	    if (scp->sc_score != 0) {
		class = char_class[scp->sc_ctype].name;

		/* Make sure we have an in-bound reason */
		if (scp->sc_flags > REASONLEN) scp->sc_flags = REASONLEN;

		printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
		    scp->sc_score, scp->sc_name, class);
		    
		if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
				SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
		printf(":\n\t\t%s on level %d", reason[scp->sc_flags],
			    scp->sc_level);

		switch (scp->sc_flags) {
		    case KILLED:
			printf(" by");
			killer = killname(scp->sc_monster);
			printf(" %s", killer);
			break;

		    case WINNER:
			printf(" with the %s",
				rel_magic[scp->sc_quest].mi_name);
			break;
		}

		if (prflags == EDITSCORE)
		{
		    fflush(stdout);
		    getstr(prbuf);
		    printf("\n");
		    if (prbuf[0] == 'd') {
			for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
			    *sc2 = *(sc2 + 1);
			top_ten[NUMSCORE-1].sc_score = 0;
			for (i = 0; i < NAMELEN; i++)
			    top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
			top_ten[NUMSCORE-1].sc_flags = RN;
			    top_ten[NUMSCORE-1].sc_level = RN;
			    top_ten[NUMSCORE-1].sc_monster = RN;
			    scp--;
		    }
		    else if (prbuf[0] == 'e') {
			printf("Death type: ");
			getstr(prbuf);
			if (prbuf[0] == 'M' || prbuf[0] == 'm')
			    do {
			        scp->sc_monster =
				    makemonster(TRUE, "Editing", "choose");
			    } while (scp->sc_monster < 0); /* Force a choice */
			else scp->sc_monster = getdeath();
			clear();
			refresh();
		    }
		}
		else printf("\n");
	    }
	}
	if ((flags != SCOREIT) && (flags != UPDATE)) {
            printf("\n[Press return to exit]");
            fflush(stdout);
            fgets(prbuf,80,stdin);
	}
/*	if (prflags == EDITSCORE) endwin();*/	/* End editing windowing */
    }
    lseek(outfd, 0L, 0);
    /*
     * Update the list file
     */

    for(i = 0; i < NUMSCORE; i++)
    {
          memset(scoreline,0,100);
          encwrite(top_ten[i].sc_name, NAMELEN, outfd);
          encwrite(top_ten[i].sc_system, SYSLEN, outfd);
          encwrite(top_ten[i].sc_login, LOGLEN, outfd);
          sprintf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
              top_ten[i].sc_score, top_ten[i].sc_flags, 
	      top_ten[i].sc_level, top_ten[i].sc_ctype,
	      top_ten[i].sc_monster, top_ten[i].sc_quest);
          encwrite(scoreline,100,outfd);
    }

    close(outfd);
}

/*
 * scorein:
 *	Convert a character string that has been translated from a
 * score file by scoreout() back to a score file structure.
 */
scorein(input, scores, num_bytes)
unsigned char *input;
struct sc_ent scores[];
int num_bytes;	/* Number of bytes of input that we want to convert */
{
    register int i, j;
    unsigned long *lptr;
    unsigned short *sptr;
    unsigned char *cptr;

    /* Convert a maximum of NUMSCORE entries */
    for (i=0; num_bytes > 0 && i < NUMSCORE; num_bytes -= SCORELEN, i++) {
	/* The long fields are first -- ordered low to high byte in input */
	lptr = &scores[i].sc_score;
	*lptr  = ((unsigned long) *input++) & 0x000000ffL;
	*lptr |= (((unsigned long) *input++) << 8) & 0x0000ff00L;
	*lptr |= (((unsigned long) *input++) << 16) & 0x00ff0000L;
	*lptr |= (((unsigned long) *input++) << 24) & 0xff000000L;

	/* The short fields are next -- ordered low to high byte in input */
	sptr = (unsigned short *) &scores[i].sc_flags;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_level;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_ctype;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_monster;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	sptr = (unsigned short *) &scores[i].sc_quest;
	*sptr = ((unsigned short) *input++) & 0xff;
	*sptr |= (((unsigned short) *input++) << 8) & 0xff00;

	/* Finally comes the char fields -- they're easy */
	cptr = (unsigned char *) scores[i].sc_name;
	for (j = 0; j < NAMELEN; j++) *cptr++ = *input++;

	cptr = (unsigned char *) scores[i].sc_system;
	for (j = 0; j < SYSLEN; j++) *cptr++ = *input++;

	cptr = (unsigned char *) scores[i].sc_login;
	for (j = 0; j < LOGLEN; j++) *cptr++ = *input++;
    }
}

/*
 * scoreout:
 *	Convert a score file structure to a character string.  We do
 * this for compatibility sake since some machines write out fields in
 * different orders.
 */
scoreout(scores, output)
struct sc_ent scores[];
unsigned char *output;
{
    register int i, j;
    unsigned long *lptr;
    unsigned short *sptr;
    unsigned char *cptr;

    for (i=0; i<NUMSCORE; i++) {
	/* The long fields are first -- ordered low to high byte in input */
	lptr = &scores[i].sc_score;
	for (j = 0; j < sizeof(unsigned long); j++)
	    *output++ = (unsigned char) ((*lptr >> 8*j) & 0xff);

	/* The short fields are next -- ordered low to high byte in input */
	sptr = (unsigned short *) &scores[i].sc_flags;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_level;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_ctype;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_monster;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	sptr = (unsigned short *) &scores[i].sc_quest;
	*output++ = (unsigned char) (*sptr & 0xff);
	*output++ = (unsigned char) ((*sptr >> 8) & 0xff);

	/* Finally comes the char fields -- they're easy */
	cptr = (unsigned char *) scores[i].sc_name;
	for (j = 0; j < NAMELEN; j++) *output++ = *cptr++;

	cptr = (unsigned char *) scores[i].sc_system;
	for (j = 0; j < SYSLEN; j++) *output++ = *cptr++;

	cptr = (unsigned char *) scores[i].sc_login;
	for (j = 0; j < LOGLEN; j++) *output++ = *cptr++;
    }
}

/*
 * showpack:
 *	Display the contents of the hero's pack
 */
showpack(howso)
char *howso;
{
	reg char *iname;
	reg int cnt, packnum;
	reg struct linked_list *item;
	reg struct object *obj;

	idenpack();
	cnt = 1;
	clear();
	mvprintw(0, 0, "Contents of your pack %s:\n",howso);
	packnum = 'a';
	for (item = pack; item != NULL; item = next(item)) {
		obj = OBJPTR(item);
		iname = inv_name(obj, FALSE);
		mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
		if (++cnt >= lines - 2 && 
		    next(item) != NULL) {
			cnt = 1;
			mvaddstr(lines - 1, 0, morestr);
			refresh();
			wait_for(' ');
			clear();
		}
	}
	mvprintw(cnt + 1,0,"--- %d  Gold Pieces ---",purse);
	refresh();
}

total_winner()
{
    register struct linked_list *item;
    register struct object *obj;
    register int worth;
    register char c;
    register int oldpurse;

    clear();
    standout();
    addstr("                                                               \n");
    addstr("  @   @               @   @           @          @@@  @     @  \n");
    addstr("  @   @               @@ @@           @           @   @     @  \n");
    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
    addstr("                                                               \n");
    addstr("     Congratulations, you have made it to the light of day!    \n");
    standend();
    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
    addstr("a great profit and are appointed leader of a ");
    switch (player.t_ctype) {
	case C_MAGICIAN:addstr("magic user's guild.\n");
	when C_FIGHTER:	addstr("fighter's guild.\n");
	when C_RANGER:	addstr("ranger's guild.\n");
	when C_CLERIC:	addstr("monastery.\n");
	when C_PALADIN:	addstr("monastery.\n");
	when C_MONK:	addstr("monastery.\n");
	when C_DRUID:	addstr("monastery.\n");
	when C_THIEF:	addstr("thief's guild.\n");
	when C_ASSASIN:	addstr("assassin's guild.\n");
	otherwise:	addstr("tavern.\n");
    }
    mvaddstr(lines - 1, 0, spacemsg);
    refresh();
    wait_for(' ');
    clear();
    mvaddstr(0, 0, "   Worth  Item");
    oldpurse = purse;
    for (c = 'a', item = pack; item != NULL; c++, item = next(item))
    {
	obj = OBJPTR(item);
	worth = get_worth(obj);
	if (obj->o_group == 0)
	    worth *= obj->o_count;
	whatis(item);
	mvprintw(c - 'a' + 1, 0, "%c) %6d  %s", c, worth, inv_name(obj, FALSE));
	purse += worth;
    }
    mvprintw(c - 'a' + 1, 0,"   %5d  Gold Pieces          ", oldpurse);
    refresh();
    writelog(pstats.s_exp + (long) purse, WINNER, '\0');
    score(pstats.s_exp + (long) purse, WINNER, '\0');
    endwin();
#ifdef PC7300
    endhardwin();
#endif
    exit(0);
}

update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login)
struct sc_ent top_ten[];
unsigned long amount;
short quest, flags, level, monst, ctype;
char *whoami, *system, *login;
{
    register struct sc_ent *scp, *sc2;
    int retval=0;	/* 1 if a change, 0 otherwise */

    for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
	if (amount >= scp->sc_score)
	    break;

#ifdef LIMITSCORE	/* Limits player to one entry per class per uid */
	/* If this good score is the same class and uid, then forget it */
	if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
	    scp->sc_ctype == ctype &&
	    strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
#endif
    }

    if (scp < &top_ten[NUMSCORE])
    {
	retval = 1;

#ifdef LIMITSCORE	/* Limits player to one entry per class per uid */
    /* If a lower scores exists for the same login and class, delete it */
    for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
	if (sc2->sc_score == 0L) break;	/* End of useful scores */

	if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
	    sc2->sc_ctype == ctype &&
	    strncmp(sc2->sc_system, system, SYSLEN) == 0) {
	    /* We want to delete this entry */
	    while (sc2 < &top_ten[NUMSCORE-1]) {
		*sc2 = *(sc2+1);
		sc2++;
	    }
	    sc2->sc_score = 0L;
	}
    }
#endif

	for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
	    *sc2 = *(sc2-1);
	scp->sc_score = amount;
	scp->sc_quest = quest;
	strncpy(scp->sc_name, whoami, NAMELEN);
	scp->sc_flags = flags;
	scp->sc_level = level;
	scp->sc_monster = monst;
	scp->sc_ctype = ctype;
	strncpy(scp->sc_system, system, SYSLEN);
	strncpy(scp->sc_login, login, LOGLEN);
    }

    return(retval);
}