view rogue4/io.c @ 280:70aa5808c782

Fix potential segfaults at restore related to ctime(). In some games, restore() passes the result of ctime() to mvprintw() or some other variadic message-formatting function. If ctime() has not been declared properly, its return type is inferred to be int instead of char *. This does not cause a warning because the compiler does not know the correct type of variadic arguments. On platforms where ints and pointers are not the same size, this can, probably depending on alignment, result in a segfault that is not easy to trace. Including time.h fixes the problem. Some games manually declared ctime() and avoided the bug. These declarations have also been replaced with the include.
author John "Elwin" Edwards
date Fri, 15 Sep 2017 20:51:10 -0400
parents 1b73a8641b37
children
line wrap: on
line source

/*
 * Various input/output functions
 *
 * @(#)io.c	4.13 (Berkeley) 2/25/82
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <curses.h>
#include <ctype.h>
#include <string.h>
#include "rogue.h"
#include <stdarg.h>

void doadd(char *fmt, va_list ap);

/*
 * msg:
 *	Display a message at the top of the screen.
 */
static char msgbuf[BUFSIZ];
static int newpos = 0;

void
msg(char *fmt, ...)
{
    va_list ap;
    /*
     * if the string is "", just clear the line
     */
    if (*fmt == '\0')
    {
	move(0, 0);
	clrtoeol();
	mpos = 0;
	return;
    }
    /*
     * otherwise add to the message and flush it out
     */
    va_start(ap,fmt);
    doadd(fmt, ap);
    va_end(ap);
    endmsg();
}

/*
 * addmsg:
 *	Add things to the current message
 */

void
addmsg(char *fmt, ...)
{
    va_list ap;

    va_start(ap, fmt);
    doadd(fmt, ap);
    va_end(ap);
}

/*
 * endmsg:
 *	Display a new msg (giving him a chance to see the previous one
 *	if it is up there with the --More--)
 */

void
endmsg(void)
{
    if (save_msg)
    {
	strncpy(huh, msgbuf, 80);
	huh[79] = 0;
    }

    if (mpos)
    {
	look(FALSE);
	move(0, mpos);
	addstr("--More--");
	refresh();
	wait_for(' ');
    }
    /*
     * All messages should start with uppercase, except ones that
     * start with a pack addressing character
     */
    if (islower(msgbuf[0]) && msgbuf[1] != ')')
	msgbuf[0] = toupper(msgbuf[0]);
    mvaddstr(0, 0, msgbuf);
    clrtoeol();
    mpos = newpos;
    newpos = 0;
    refresh();
}

/*
 * doadd:
 *	Perform an add onto the message buffer
 */

void
doadd(char *fmt, va_list ap)
{
    vsprintf(&msgbuf[newpos], fmt, ap);
    newpos = strlen(msgbuf);
}

/*
 * step_ok:
 *	Returns true if it is ok to step on ch
 */
bool
step_ok(char ch)
{
    switch (ch)
    {
	case ' ':
	case '|':
	case '-':
	    return FALSE;
	default:
	    return (!isalpha(ch));
    }
}

/*
 * readchar:
 *	Flushes stdout so that screen is up to date and then returns
 *	getchar().
 */
int
readcharw(WINDOW *win)
{
    int ch;

    ch = md_readchar(win);

    if ((ch == 3) || (ch == 0))
    {
	quit(0);
	return(27);
    }

    return(ch);
}

int
readchar(void)
{
    return( readcharw(stdscr) );
}

char *
unctrol(char ch)
{
    return( (char *) unctrl(ch) );
}

/*
 * status:
 *	Display the important stats line.  Keep the cursor where it was.
 */
void
status(void)
{
    register int oy, ox, temp;
    static int hpwidth = 0, s_hungry;
    static int s_lvl, s_pur = -1, s_hp, s_ac = 0;
    static str_t s_str;
    static long s_exp = 0;
    static char *state_name[] =
    {
	"", "Hungry", "Weak", "Faint"
    };

    /*
     * If nothing has changed since the last status, don't
     * bother.
     */
    if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse
	&& s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm)
	&& s_str == pstats.s_str && s_lvl == level && s_hungry == hungry_state)
	    return;
	
    getyx(stdscr, oy, ox);
    if (s_hp != max_hp)
    {
	temp = s_hp = max_hp;
	for (hpwidth = 0; temp; hpwidth++)
	    temp /= 10;
    }
    move(LINES - 1, 0);
    printw("Level: %d  Gold: %-5d  Hp: %*d(%*d)  Str: %2d(%d)  Ac: %-2d  Exp: %d/%ld  %s",
	    level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str,
	    max_stats.s_str,
	    cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl,
	    pstats.s_exp, state_name[hungry_state]);

    clrtoeol();
    /*
     * Save old status
     */
    s_lvl = level;
    s_pur = purse;
    s_hp = pstats.s_hpt;
    s_str = pstats.s_str;
    s_exp = pstats.s_exp; 
    s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm);
    s_hungry = hungry_state;
    move(oy, ox);
}

/*
 * wait_for
 *	Sit around until the guy types the right key
 */



void
wait_for(char ch)
{
    w_wait_for(stdscr, ch);
}

void
w_wait_for(WINDOW *win, char ch)
{
    register char c;

    if (ch == '\n')
        while ((c = readcharw(win)) != '\n' && c != '\r')
	    continue;
    else
        while (readcharw(win) != ch)
	    continue;
}

/*
 * show_win:
 *	Function used to display a window and wait before returning
 */
void
show_win(WINDOW *scr, char *message)
{
    mvwaddstr(scr, 0, 0, message);
    touchwin(scr);
    wmove(scr, hero.y, hero.x);
    wrefresh(scr);
    w_wait_for(scr,' ');
    clearok(curscr, TRUE);
    touchwin(stdscr);
}