Mercurial > hg > early-roguelike
view arogue7/eat.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
---|---|
date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
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/* * eat.c - Functions for dealing with digestion * * Advanced Rogue * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * eat: * He wants to eat something, so let him try */ eat() { register struct linked_list *item; int which; unsigned long temp; if (player.t_action != C_EAT) { if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) return; player.t_using = item; /* Remember what it is */ player.t_action = C_EAT; /* We are eating */ which = (OBJPTR(item))->o_which; player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); return; } /* We have waited our time, let's eat the food */ item = player.t_using; player.t_using = NULL; player.t_action = A_NIL; which = (OBJPTR(item))->o_which; if ((food_left += foods[which].mi_food) > STOMACHSIZE) food_left = STOMACHSIZE; del_pack(item); if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { pstats.s_hpt = 0; msg ("You choke on all that food and die! -- More --"); wait_for(' '); death(D_FOOD_CHOKE); } if (food_left >= STOMACHSIZE-MORETIME) { hungry_state = F_SATIATED; msg ("You have trouble getting all that food down."); msg ("Your stomach feels like its about to burst!"); } else { hungry_state = F_OKAY; switch (rnd(3)) { case 0: msg("My, that was a yummy %s", foods[which].mi_name); when 1: msg("Mmmm, that was a tasty %s", foods[which].mi_name); when 2: msg("Wow, that was a scrumptious %s", foods[which].mi_name); } } updpack(TRUE, &player); switch(which) { case E_WHORTLEBERRY: add_abil[A_INTELLIGENCE](1); when E_SWEETSOP: add_abil[A_DEXTERITY](1); when E_SOURSOP: add_abil[A_STRENGTH](1); when E_SAPODILLA: add_abil[A_WISDOM](1); when E_RAMBUTAN: add_abil[A_CONSTITUTION](1); when E_PEACH: add_abil[A_CHARISMA](1); when E_STRAWBERRY: temp = pstats.s_exp/100; pstats.s_exp += temp; if (temp > 0) msg("You feel slightly more experienced now"); check_level(); when E_PITANGA: max_stats.s_hpt++; pstats.s_hpt++; if (terse) msg("You feel a bit tougher now"); else msg("You feel a bit tougher now. Go get 'em!"); when E_HAGBERRY: pstats.s_arm--; msg("Your skin feels more resilient now"); when E_DEWBERRY: if (chant_time > 0) { chant_time -= 50; if (chant_time < 0) chant_time = 0; msg("You feel you have more chant ability"); } if (pray_time > 0) { pray_time -= 50; if (pray_time < 0) pray_time = 0; msg("You feel you have more prayer ability"); } if (spell_power > 0) { spell_power -= 50; if (spell_power < 0) spell_power = 0; msg("You feel you have more spell casting ability"); } otherwise: /* all the foods don't have to do something */ break; } }