Mercurial > hg > early-roguelike
view rogue4/io.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
---|---|
date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
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/* * Various input/output functions * * @(#)io.c 4.13 (Berkeley) 2/25/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include <ctype.h> #include <string.h> #include "rogue.h" #include <stdarg.h> /* * msg: * Display a message at the top of the screen. */ static char msgbuf[BUFSIZ]; static int newpos = 0; msg(char *fmt, ...) { va_list ap; /* * if the string is "", just clear the line */ if (*fmt == '\0') { move(0, 0); clrtoeol(); mpos = 0; return; } /* * otherwise add to the message and flush it out */ va_start(ap,fmt); doadd(fmt, ap); va_end(ap); endmsg(); } /* * addmsg: * Add things to the current message */ addmsg(char *fmt, ...) { va_list ap; va_start(ap, fmt); doadd(fmt, ap); va_end(ap); } /* * endmsg: * Display a new msg (giving him a chance to see the previous one * if it is up there with the --More--) */ endmsg() { if (save_msg) { strncpy(huh, msgbuf, 80); huh[79] = 0; } if (mpos) { look(FALSE); move(0, mpos); addstr("--More--"); refresh(); wait_for(' '); } /* * All messages should start with uppercase, except ones that * start with a pack addressing character */ if (islower(msgbuf[0]) && msgbuf[1] != ')') msgbuf[0] = toupper(msgbuf[0]); mvaddstr(0, 0, msgbuf); clrtoeol(); mpos = newpos; newpos = 0; refresh(); } /* * doadd: * Perform an add onto the message buffer */ doadd(char *fmt, va_list ap) { vsprintf(&msgbuf[newpos], fmt, ap); newpos = strlen(msgbuf); } /* * step_ok: * Returns true if it is ok to step on ch */ step_ok(ch) { switch (ch) { case ' ': case '|': case '-': return FALSE; default: return (!isalpha(ch)); } } /* * readchar: * Flushes stdout so that screen is up to date and then returns * getchar(). */ readcharw(win) WINDOW *win; { int ch; ch = md_readchar(win); if ((ch == 3) || (ch == 0)) { quit(0); return(27); } return(ch); } readchar() { return( readcharw(stdscr) ); } char * unctrol(ch) char ch; { return( (char *) unctrl(ch) ); } /* * status: * Display the important stats line. Keep the cursor where it was. */ status() { register int oy, ox, temp; static int hpwidth = 0, s_hungry; static int s_lvl, s_pur = -1, s_hp, s_ac = 0; static str_t s_str; static long s_exp = 0; static char *state_name[] = { "", "Hungry", "Weak", "Faint" }; /* * If nothing has changed since the last status, don't * bother. */ if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse && s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm) && s_str == pstats.s_str && s_lvl == level && s_hungry == hungry_state) return; getyx(stdscr, oy, ox); if (s_hp != max_hp) { temp = s_hp = max_hp; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } move(LINES - 1, 0); printw("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Ac: %-2d Exp: %d/%ld %s", level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str, max_stats.s_str, cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl, pstats.s_exp, state_name[hungry_state]); clrtoeol(); /* * Save old status */ s_lvl = level; s_pur = purse; s_hp = pstats.s_hpt; s_str = pstats.s_str; s_exp = pstats.s_exp; s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm); s_hungry = hungry_state; move(oy, ox); } /* * wait_for * Sit around until the guy types the right key */ wait_for(ch) register char ch; { w_wait_for(stdscr, ch); } w_wait_for(win,ch) WINDOW *win; register char ch; { register char c; if (ch == '\n') while ((c = readcharw(win)) != '\n' && c != '\r') continue; else while (readcharw(win) != ch) continue; } /* * show_win: * Function used to display a window and wait before returning */ show_win(scr, message) register WINDOW *scr; char *message; { mvwaddstr(scr, 0, 0, message); touchwin(scr); wmove(scr, hero.y, hero.x); wrefresh(scr); w_wait_for(scr,' '); clearok(curscr, TRUE); touchwin(stdscr); }