Mercurial > hg > early-roguelike
view rogue5/wizard.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
---|---|
date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | f502bf60e6e4 |
children | e7aab31362af |
line wrap: on
line source
/* * Special wizard commands (some of which are also non-wizard commands * under strange circumstances) * * @(#)wizard.c 4.30 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <curses.h> #include <string.h> #include <ctype.h> #include "rogue.h" /* * whatis: * What a certin object is */ void whatis(int insist, int type) { THING *obj; if (pack == NULL) { msg("you don't have anything in your pack to identify"); return; } for (;;) { obj = get_item("identify", type); if (insist) { if (n_objs == 0) return; else if (obj == NULL) msg("you must identify something"); else if (type && obj->o_type != type && !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) ) msg("you must identify a %s", type_name(type)); else break; } else break; } if (obj == NULL) return; switch (obj->o_type) { case SCROLL: set_know(obj, scr_info); when POTION: set_know(obj, pot_info); when STICK: set_know(obj, ws_info); when WEAPON: case ARMOR: obj->o_flags |= ISKNOW; when RING: set_know(obj, ring_info); } msg(inv_name(obj, FALSE)); } /* * set_know: * Set things up when we really know what a thing is */ void set_know(THING *obj, struct obj_info *info) { char **guess; info[obj->o_which].oi_know = TRUE; obj->o_flags |= ISKNOW; guess = &info[obj->o_which].oi_guess; if (*guess) { free(*guess); *guess = NULL; } } /* * type_name: * Return a pointer to the name of the type */ const char * type_name(int type) { struct h_list *hp; struct h_list tlist[] = { {POTION, "potion", FALSE}, {SCROLL, "scroll", FALSE}, {FOOD, "food", FALSE}, {R_OR_S, "ring, wand or staff", FALSE}, {RING, "ring", FALSE}, {STICK, "wand or staff", FALSE}, {WEAPON, "weapon", FALSE}, {ARMOR, "suit of armor", FALSE}, }; for (hp = tlist; hp->h_ch; hp++) if (type == hp->h_ch) return hp->h_desc; /* NOTREACHED */ return(0); } #ifdef MASTER /* * create_obj: * wizard command for getting anything he wants */ void create_obj(void) { THING *obj; int ch, bless; obj = new_item(); msg("type of item: "); obj->o_type = readchar(); mpos = 0; msg("which %c do you want? (0-f)", obj->o_type); obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10); obj->o_group = 0; obj->o_count = 1; mpos = 0; if (obj->o_type == WEAPON || obj->o_type == ARMOR) { msg("blessing? (+,-,n)"); bless = readchar(); mpos = 0; if (bless == '-') obj->o_flags |= ISCURSED; if (obj->o_type == WEAPON) { init_weapon(obj, obj->o_which); if (bless == '-') obj->o_hplus -= rnd(3)+1; if (bless == '+') obj->o_hplus += rnd(3)+1; } else { obj->o_arm = a_class[obj->o_which]; if (bless == '-') obj->o_arm += rnd(3)+1; if (bless == '+') obj->o_arm -= rnd(3)+1; } } else if (obj->o_type == RING) switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDHIT: case R_ADDDAM: msg("blessing? (+,-,n)"); bless = readchar(); mpos = 0; if (bless == '-') obj->o_flags |= ISCURSED; obj->o_arm = (bless == '-' ? -1 : rnd(2) + 1); when R_AGGR: case R_TELEPORT: obj->o_flags |= ISCURSED; } else if (obj->o_type == STICK) fix_stick(obj); else if (obj->o_type == GOLD) { msg("how much?"); get_num(&obj->o_goldval, stdscr); } add_pack(obj, FALSE); } #endif /* * telport: * Bamf the hero someplace else */ void teleport(void) { coord c; mvaddch(hero.y, hero.x, floor_at()); find_floor(NULL, &c, FALSE, TRUE); if (roomin(&c) != proom) { leave_room(&hero); hero = c; enter_room(&hero); } else { hero = c; look(TRUE); } mvaddch(hero.y, hero.x, PLAYER); /* * turn off ISHELD in case teleportation was done while fighting * a Flytrap */ if (on(player, ISHELD)) { player.t_flags &= ~ISHELD; vf_hit = 0; strcpy(monsters['F'-'A'].m_stats.s_dmg, "000x0"); } no_move = 0; count = 0; running = FALSE; flush_type(); } #ifdef MASTER /* * passwd: * See if user knows password */ int passwd(void) { char *sp; int c; static char buf[MAXSTR]; msg("wizard's Password:"); mpos = 0; sp = buf; while ((c = readchar()) != '\n' && c != '\r' && c != ESCAPE) if (c == md_killchar()) sp = buf; else if (c == md_erasechar() && sp > buf) sp--; else *sp++ = (char) c; if (sp == buf) return FALSE; *sp = '\0'; return (strcmp(PASSWD, md_crypt(buf, "mT")) == 0); } /* * show_map: * Print out the map for the wizard */ void show_map(void) { int y, x, real; wclear(hw); for (y = 1; y < NUMLINES - 1; y++) for (x = 0; x < NUMCOLS; x++) { real = flat(y, x) & F_REAL; if (!real) wstandout(hw); wmove(hw, y, x); waddch(hw, chat(y, x)); if (!(real & F_REAL)) wstandend(hw); } show_win("---More (level map)---"); } #endif