view srogue/daemons.c @ 221:71cb5b647f2b

Rogue V5: remove troublesome automatic platform detection. configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system description triplets. The target description was substituted into the Makefile and formatted into the filename for the binary distribution tarball. But 'target' is only intended for cross-compilers. 'host_os' might have been a better choice. The tarball filename can still be changed manually, by running make with an argument of 'DESTSYS=systemname'. Cross-compiling may be more difficult now, but I am not certain that it worked properly previously, and due to pending autoconf changes, it was likely to break anyway. The top-level config.guess and config.sub are no longer needed, but they may reappear if better support for cross-compilation is added.
author John "Elwin" Edwards
date Fri, 12 Feb 2016 14:25:47 -0500
parents f2951c4e28d9
children 94a0d9dd5ce1
line wrap: on
line source

/*
 * All the daemon and fuse functions are in here
 *
 * @(#)daemons.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "rogue.h"
#include "rogue.ext"

int between = 0;

/*
 * doctor:
 *	A healing daemon that restores hit points after rest
 */
doctor(fromfuse)
int fromfuse;
{
	reg int *thp, lv, ohp, ccon;

	lv = him->s_lvl;
	thp = &him->s_hpt;
	ohp = *thp;
	quiet += 1;

	ccon = him->s_ef.a_con;
	if (ccon > 16 && !isfight)
		*thp += rnd(ccon - 15);
	if (lv < 8) {
		if (quiet > 20 - lv * 2)
			*thp += 1;
	}
	else {
		if (quiet >= 3)
			*thp += rnd(lv - 7) + 1;
	}
	if (isring(LEFT, R_REGEN))
		*thp += 1;
	if (isring(RIGHT, R_REGEN))
		*thp += 1;
	if (pl_on(ISREGEN))
		*thp += 1;
	if (ohp != *thp) {
		nochange = FALSE;
		if (*thp > him->s_maxhp)
			*thp = him->s_maxhp;
		quiet = 0;
	}
}


/*
 * Swander:
 *	Called when it is time to start rolling for wandering monsters
 */
swander(fromfuse)
int fromfuse;
{
	start_daemon(rollwand, TRUE, AFTER);
}


/*
 * rollwand:
 *	Called to roll to see if a wandering monster starts up
 */
rollwand(fromfuse)
int fromfuse;
{

	if (++between >= 4) {
		if (roll(1, 6) == 4) {
			if (levtype != POSTLEV)		/* no monsters for posts */
				wanderer();
			extinguish(rollwand);
			fuse(swander, TRUE, WANDERTIME);
		}
		between = 0;
	}
}


/*
 * unconfuse:
 *	Release the poor player from his confusion
 */
unconfuse(fromfuse)
int fromfuse;
{
	if (pl_on(ISHUH))
		msg("You feel less confused now.");
	player.t_flags &= ~ISHUH;
}

/*
 * unsee:
 *	He lost his see invisible power
 */
unsee(fromfuse)
int fromfuse;
{
	player.t_flags &= ~CANSEE;
}

/*
 * sight:
 *	He gets his sight back
 */
sight(fromfuse)
int fromfuse;
{
	if (pl_on(ISBLIND))
		msg("The veil of darkness lifts.");
	player.t_flags &= ~ISBLIND;
	light(&hero);
}

/*
 * nohaste:
 *	End the hasting
 */
nohaste(fromfuse)
int fromfuse;
{
	if (pl_on(ISHASTE))
		msg("You feel yourself slowing down.");
	player.t_flags &= ~ISHASTE;
}


/*
 * stomach:
 *	Digest the hero's food
 */
stomach(fromfuse)
int fromfuse;
{
	reg int oldfood, old_hunger;

	old_hunger = hungry_state;
	if (food_left <= 0) {		 /* the hero is fainting */
		if (--food_left == -150) {
			msg("Your stomach writhes with hunger pains.");
		}
		else if (food_left < -350) {
			msg("You starve to death !!");
			msg(" ");
			death(K_STARVE);
		}
		if (player.t_nocmd > 0 || rnd(100) > 20)
			return;
		player.t_nocmd = rnd(8)+4;
		msg("You faint.");
		running = FALSE;
		count = 0;
		hungry_state = F_FAINT;
	}
	else {
		oldfood = food_left;
		food_left -= ringfood + foodlev - amulet;
		if (player.t_nocmd > 0)		/* wait till he can move */
			return;
		if (food_left < WEAKTIME && oldfood >= WEAKTIME) {
			msg("You are starting to feel weak.");
			hungry_state = F_WEAK;
		}
		else if(food_left < HUNGTIME && oldfood >= HUNGTIME) {
			msg("Getting hungry.");
			hungry_state = F_HUNGRY;
		}
	}
	if (old_hunger != hungry_state)
	    updpack();				/* new pack weight */
	wghtchk(FALSE);
}

/*
 * noteth:
 *	Hero is no longer etherereal
 */
noteth(fromfuse)
int fromfuse;
{
	int ch;

	if (pl_on(ISETHER)) {
		msg("You begin to feel more corporeal.");
		ch = player.t_oldch;
		if (dead_end(ch)) {
			msg("You materialize in %s.",identify(ch));
			msg(" ");
			death(K_STONE);	/* can't materialize in walls */
		}
	}
	player.t_flags &= ~ISETHER;
}

/*
 * sapem:
 *	Sap the hero's life away
 */
sapem(fromfuse)
int fromfuse;
{
	chg_abil(rnd(4) + 1, -1, TRUE);
	fuse(sapem, TRUE, 150);
	nochange = FALSE;
}

/*
 * notslow:
 *	Restore the hero's normal speed
 */
notslow(fromfuse)
int fromfuse;
{
	if (pl_on(ISSLOW))
		msg("You no longer feel hindered.");
	player.t_flags &= ~ISSLOW;
}

/*
 * notregen:
 *	Hero is no longer regenerative
 */
notregen(fromfuse)
int fromfuse;
{
	if (pl_on(ISREGEN))
		msg("You no longer feel bolstered.");
	player.t_flags &= ~ISREGEN;
}

/*
 * notinvinc:
 *	Hero not invincible any more
 */
notinvinc(fromfuse)
int fromfuse;
{
	if (pl_on(ISINVINC))
		msg("You no longer feel invincible.");
	player.t_flags &= ~ISINVINC;
}