Mercurial > hg > early-roguelike
view srogue/main.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
---|---|
date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 3de8058dd549 |
children | 94a0d9dd5ce1 |
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/* * Rogue * Exploring the dungeons of doom * * @(#)main.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <time.h> #include <fcntl.h> #include <stdio.h> #include <limits.h> #include <sys/stat.h> #include "rogue.h" #ifdef ATT #include <time.h> #endif #ifdef BSD #include <sys/time.h> #endif #include "rogue.ext" void open_records(void); extern int scorefd; extern FILE *logfile; main(argc, argv, envp) char **argv; char **envp; { register char *env; register struct linked_list *item; register struct object *obj; char alldone, wpt; char *getpass(), *xcrypt(), *strrchr(); int lowtime; time_t now; char *roguehome(); char *homedir = roguehome(); #ifdef __DJGPP__ _fmode = O_BINARY; #endif if (homedir == NULL) homedir = ""; playuid = md_getuid(); playgid = md_getgid(); /* check for print-score option */ #ifdef SCOREFILE strncpy(scorefile, SCOREFILE, LINLEN); scorefile[LINLEN - 1] = '\0'; #else strncpy(scorefile, homedir, LINLEN-11); if (scorefile[LINLEN-12] != '\0') scorefile[0] = '\0'; if (*scorefile) strcat(scorefile,"/"); strcat(scorefile, "srogue.scr"); #endif open_records(); if(argc >= 2 && strcmp(argv[1], "-s") == 0) { showtop(0); exit(0); } #ifdef WIZARD if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) { wizard = TRUE; argv++; argc--; } /* Check to see if he is a wizard */ if (argc >= 2 && strcmp(argv[1],"-w") == 0) { if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0) { wizard = TRUE; argv++; argc--; } } #endif time(&now); lowtime = (int) now; #ifdef SAVEDIR if (argc >= 3 && !strcmp(argv[1], "-n")) { strncpy(whoami, argv[2], LINLEN); whoami[LINLEN - 1] = '\0'; use_savedir = TRUE; if (snprintf(file_name, 256, "%s/%d-%s.srsav", SAVEDIR, playuid, whoami) >= 256) { /* Just in case it doesn't fit */ strcpy(file_name, "srogue.save"); use_savedir = FALSE; } } #endif if (!use_savedir) md_normaluser(); /* get home and options from environment */ if ((env = getenv("HOME")) != NULL) strcpy(home, env); else { strncpy(home, md_gethomedir(), LINLEN); if (home[LINLEN-1] != '\0') home[0] = '\0'; } if (strcmp(home,"/") == 0) home[0] = '\0'; if ((strlen(home) > 0) && (home[strlen(home)-1] != '/')) strcat(home, "/"); if (!use_savedir) { strcpy(file_name, home); strcat(file_name, "srogue.sav"); } if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (!use_savedir && (env == NULL || whoami[0] == '\0')) { strucpy(whoami, md_getusername(), strlen(md_getusername())); } if (env == NULL || fruit[0] == '\0') strcpy(fruit, "juicy-fruit"); if (use_savedir) { /* restore() won't return if the restore succeeded. If * file_name doesn't exist, it will return TRUE. In that * case, start a new game. */ if (!restore(file_name, envp)) exit(1); } else if (argc == 2) if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */ exit(1); /* START NEW GAME */ dnum = (wizard && getenv("SEED") != NULL ? atoi(getenv("SEED")) : lowtime + md_getpid()); if(wizard) printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); else printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami); fflush(stdout); seed = dnum; md_srandom(seed); /* init rnd number gen */ md_onsignal_exit(); /* just in case */ init_everything(); #ifdef __INTERIX setenv("TERM","interix"); #endif initscr(); /* Start up cursor package */ if (strcmp(termname(),"dumb") == 0) { endwin(); printf("ERROR in terminal parameters.\n"); printf("Check TERM in environment.\n"); byebye(1); } if (LINES < 24 || COLS < 80) { endwin(); printf("ERROR: screen size too small\n"); byebye(1); } if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) { echo(); mvaddstr(23,2,"Rogue's Name? "); wgetnstr(stdscr,whoami,MAXSTR); noecho(); } if ((whoami == NULL) || (*whoami == '\0')) strcpy(whoami,"Rodney"); setup(); /* Set up windows */ cw = newwin(0, 0, 0, 0); mw = newwin(0, 0, 0, 0); hw = newwin(0, 0, 0, 0); keypad(cw, 1); waswizard = wizard; /* Draw current level */ new_level(NORMLEV); /* Start up daemons and fuses */ start_daemon(status, TRUE, BEFORE); start_daemon(runners, TRUE, AFTER); /* * These daemons have been moved to AFTER because BEFORE daemons * get called every command, even invalid ones. Hopefully this * won't break anything. */ start_daemon(doctor, TRUE, AFTER); start_daemon(stomach, TRUE, AFTER); fuse(swander, TRUE, WANDERTIME); /* Give the rogue his weaponry */ do { wpt = pick_one(w_magic); switch (wpt) { case MACE: case SWORD: case TWOSWORD: case SPEAR: case TRIDENT: case SPETUM: case BARDICHE: case PIKE: case BASWORD: case HALBERD: alldone = TRUE; otherwise: alldone = FALSE; } } while(!alldone); item = new_thing(FALSE, WEAPON, wpt); obj = OBJPTR(item); obj->o_hplus = rnd(3); obj->o_dplus = rnd(3); obj->o_flags = ISKNOW; add_pack(item, TRUE); cur_weapon = obj; /* Now a bow */ item = new_thing(FALSE, WEAPON, BOW); obj = OBJPTR(item); obj->o_hplus = rnd(3); obj->o_dplus = rnd(3); obj->o_flags = ISKNOW; add_pack(item, TRUE); /* Now some arrows */ item = new_thing(FALSE, WEAPON, ARROW); obj = OBJPTR(item); obj->o_count = 25 + rnd(15); obj->o_hplus = rnd(2); obj->o_dplus = rnd(2); obj->o_flags = ISKNOW; add_pack(item, TRUE); /* And his suit of armor */ wpt = pick_one(a_magic); item = new_thing(FALSE, ARMOR, wpt); obj = OBJPTR(item); obj->o_flags = ISKNOW; obj->o_ac = armors[wpt].a_class - rnd(4); cur_armor = obj; add_pack(item, TRUE); /* Give him some food */ item = new_thing(FALSE, FOOD, 0); add_pack(item, TRUE); playit(); } /* * endit: * Exit the program abnormally. */ void endit(int a) { fatal("Ok, if you want to exit that badly, I'll have to allow it"); } /* * fatal: * Exit the program, printing a message. */ fatal(s) char *s; { clear(); refresh(); endwin(); fprintf(stderr,"%s\n\r",s); fflush(stderr); byebye(2); } /* * byebye: * Exit here and reset the users terminal parameters * to the way they were when he started */ void byebye(how) int how; { if (!isendwin()) endwin(); exit(how); /* exit like flag says */ } /* * rnd: * Pick a very random number. */ rnd(range) int range; { reg int wh; if (range == 0) wh = 0; else { wh = md_random() % range; wh &= 0x7FFFFFFF; } return wh; } /* * roll: * roll a number of dice */ roll(number, sides) int number, sides; { reg int dtotal = 0; while(number-- > 0) dtotal += rnd(sides)+1; return dtotal; } /* ** setup: Setup signal catching functions */ setup() { md_onsignal_autosave(); nonl(); cbreak(); noecho(); } /* ** playit: The main loop of the program. Loop until the game is over, ** refreshing things and looking at the proper times. */ playit() { reg char *opts; /* parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); player.t_oldpos = hero; oldrp = roomin(&hero); nochange = FALSE; while (playing) command(); /* Command execution */ endit(0); } /* ** author: See if a user is an author of the program */ author() { switch (playuid) { case 100: case 0: return TRUE; default: return FALSE; } } int directory_exists(char *dirname) { struct stat sb; if (stat(dirname, &sb) == 0) /* path exists */ return ((sb.st_mode & S_IFMT) == S_IFDIR); return(0); } char * roguehome() { static char path[LINLEN+16]; char *end,*home; if ( (home = getenv("ROGUEHOME")) != NULL) { if (*home) { /* LINLEN - 11 is all that will fit into scorefile */ strncpy(path, home, LINLEN - 11); if (path[LINLEN - 12] == '\0') { end = &path[strlen(path)-1]; while( (end >= path) && ((*end == '/') || (*end == '\\'))) *end-- = '\0'; if (directory_exists(path)) return(path); } /* Otherwise home was truncated and should be ignored */ } } if (directory_exists("/var/games/roguelike")) return("/var/games/roguelike"); if (directory_exists("/var/lib/roguelike")) return("/var/lib/roguelike"); if (directory_exists("/var/roguelike")) return("/var/roguelike"); if (directory_exists("/usr/games/lib")) return("/usr/games/lib"); if (directory_exists("/games/roguelik")) return("/games/roguelik"); return(NULL); } void open_records(void) { if (scorefd < 0) scorefd = open(scorefile, O_RDWR | O_CREAT, 0666); #ifdef LOGFILE if (logfile == NULL) logfile = fopen(LOGFILE, "a"); #endif }