view arogue5/io.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents 56e748983fa8
children
line wrap: on
line source

/*
 * Various input/output functions
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <ctype.h>
#include <string.h>
#include <stdarg.h>
#include "rogue.h"

void doadd(char *fmt, va_list ap);
void ministat(void);

/*
 * msg:
 *	Display a message at the top of the screen.
 */

static char msgbuf[BUFSIZ];
static int newpos = 0;

/*VARARGS1*/
void
msg(char *fmt, ...)
{
    va_list ap;
    /*
     * if the string is "", just clear the line
     */
    if (*fmt == '\0')
    {
	overwrite(cw,msgw);
	wmove(msgw, 0, 0);
	clearok(msgw, FALSE);
	draw(msgw);
	mpos = 0;
	return;
    }
    /*
     * otherwise add to the message and flush it out
     */
    va_start(ap,fmt);
    doadd(fmt, ap);
    va_end(ap);
    endmsg();
}

/*
 * add things to the current message
 */
void
addmsg(char *fmt, ...)
{
    va_list ap;
    va_start(ap,fmt);
    doadd(fmt, ap);
    va_end(ap);
}

/*
 * Display a new msg (giving him a chance to see the previous one if it
 * is up there with the --More--)
 */
void
endmsg(void)
{
    strncpy(huh, msgbuf, sizeof(huh));

    huh[ sizeof(huh) - 1 ] = 0;

    if (mpos)
    {
	wmove(msgw, 0, mpos);
	waddstr(msgw, morestr);
	draw(cw);
	draw(msgw);
	wait_for(msgw,' ');
	overwrite(cw,msgw);
	wmove(msgw,0,0);
	touchwin(cw);
    }
    else {
	overwrite(cw,msgw);
	wmove(msgw,0,0);
    }
    waddstr(msgw, msgbuf);
    mpos = newpos;
    newpos = 0;
    msgbuf[0] = '\0';
    draw(cw);
    clearok(msgw, FALSE);
    draw(msgw);
}

void
doadd(char *fmt, va_list ap)
{
    /*
     * Do the sprintf into newmsg and append to msgbuf
     */

    vsnprintf(&msgbuf[newpos], sizeof(msgbuf)-newpos-1, fmt, ap);

    newpos = strlen(msgbuf);
}

/*
 * step_ok:
 *	returns true if it is ok for type to step on ch
 *	flgptr will be NULL if we don't know what the monster is yet!
 */

bool
step_ok(int y, int x, int can_on_monst, struct thing *flgptr)
{
    /* can_on_monst = MONSTOK if all we care about are physical obstacles */
    register struct linked_list *item;
    char ch;

    /* What is here?  Don't check monster window if MONSTOK is set */
    if (can_on_monst == MONSTOK) ch = CCHAR( mvinch(y, x) );
    else ch = CCHAR( winat(y, x) );

    switch (ch)
    {
	case ' ':
	case '|':
	case '-':
	case SECRETDOOR:
	    if (flgptr && on(*flgptr, CANINWALL)) return(TRUE);
	    return FALSE;
	when SCROLL:
	    if (can_on_monst == MONSTOK) return(TRUE); /* Not a real obstacle */
	    /*
	     * If it is a scroll, it might be a scare monster scroll
	     * so we need to look it up to see what type it is.
	     */
	    if (flgptr && flgptr->t_ctype == C_MONSTER) {
		item = find_obj(y, x);
		if (item != NULL &&
		    (OBJPTR(item))->o_which==S_SCARE &&
		    (flgptr == NULL || flgptr->t_stats.s_intel < 16))
			return(FALSE); /* All but smart ones are scared */
	    }
	    return(TRUE);
	otherwise:
	    return (!isalpha(ch));
    }
}
/*
 * shoot_ok:
 *	returns true if it is ok for type to shoot over ch
 */

bool
shoot_ok(char ch)
{
    switch (ch)
    {
	case ' ':
	case '|':
	case '-':
	case SECRETDOOR:
	case FOREST:
	    return FALSE;
	default:
	    return (!isalpha(ch));
    }
}

/*
 * readchar:
 *	flushes stdout so that screen is up to date and then returns
 *	getchar.
 */

int
readchar(void)
{
    int ch;

    ch = md_readchar(cw);

    if ((ch == 3) || (ch == 0))
    {
        quit(0);
        return(27);
    }

    return(ch);
}

/*
 * status:
 *	Display the important stats line.  Keep the cursor where it was.
 *	If display is TRUE, display unconditionally
 */

void
status(bool display)
{
    register struct stats *stat_ptr, *max_ptr;
    register int oy = 0, ox = 0, temp;
    register char *pb;
    static char buf[LINELEN];
    static int hpwidth = 0, s_hungry = -1;
    static int s_lvl = -1, s_pur, s_hp = -1, s_str, maxs_str, 
		s_ac = 0;
    static short s_intel, s_dext, s_wisdom, s_const, s_charisma;
    static short maxs_intel, maxs_dext, maxs_wisdom, maxs_const, maxs_charisma;
    static unsigned long s_exp = 0;
    static int s_carry, s_pack;
    bool first_line=FALSE;

    /* Use a mini status version if we have a small window */
    if (COLS < 80) {
	ministat();
	return;
    }

    stat_ptr = &pstats;
    max_ptr  = &max_stats;

    /*
     * If nothing has changed in the first line, then skip it
     */
    if (!display				&&
	s_lvl == level				&& 
	s_intel == stat_ptr->s_intel		&&
	s_wisdom == stat_ptr->s_wisdom		&&
	s_dext == dex_compute()			&& 
	s_const == stat_ptr->s_const		&&
	s_charisma == stat_ptr->s_charisma	&&
	s_str == str_compute()			&& 
	s_pack == stat_ptr->s_pack		&&
	s_carry == stat_ptr->s_carry		&&
	maxs_intel == max_ptr->s_intel		&& 
	maxs_wisdom == max_ptr->s_wisdom	&&
	maxs_dext == max_ptr->s_dext		&& 
	maxs_const == max_ptr->s_const		&&
	maxs_charisma == max_ptr->s_charisma	&&
	maxs_str == max_ptr->s_str		) goto line_two;

    /* Display the first line */
    first_line = TRUE;
    getyx(cw, oy, ox);
    sprintf(buf, "Int:%d(%d)  Str:%d", stat_ptr->s_intel,
    	max_ptr->s_intel, str_compute());

    /* Maximum strength */
    pb = &buf[strlen(buf)];
    sprintf(pb, "(%d)", max_ptr->s_str);

    pb = &buf[strlen(buf)];
    sprintf(pb, "  Wis:%d(%d)  Dxt:%d(%d)  Const:%d(%d)  Carry:%d(%d)",
	stat_ptr->s_wisdom,max_ptr->s_wisdom,dex_compute(),max_ptr->s_dext,
	stat_ptr->s_const,max_ptr->s_const,stat_ptr->s_pack/10,
	stat_ptr->s_carry/10);

    /* Update first line status */
    s_intel = stat_ptr->s_intel;
    s_wisdom = stat_ptr->s_wisdom;
    s_dext = dex_compute();
    s_const = stat_ptr->s_const;
    s_charisma = stat_ptr->s_charisma;
    s_str = str_compute();
    s_pack = stat_ptr->s_pack;
    s_carry = stat_ptr->s_carry;
    maxs_intel = max_ptr->s_intel;
    maxs_wisdom = max_ptr->s_wisdom;
    maxs_dext = max_ptr->s_dext;
    maxs_const = max_ptr->s_const;
    maxs_charisma = max_ptr->s_charisma;
    maxs_str = max_ptr->s_str;

    /* Print the line */
    mvwaddstr(cw, LINES - 2, 0, buf);
    wclrtoeol(cw);

    /*
     * If nothing has changed since the last status, don't
     * bother.
     */
line_two: 
    if (!display					&&
	s_hp == stat_ptr->s_hpt				&& 
	s_exp == stat_ptr->s_exp			&& 
        s_pur == purse					&& 
	s_ac == ac_compute() - dext_prot(s_dext)	&&
	s_lvl == level 					&& 
	s_hungry == hungry_state			) return;
	
    if (!first_line) getyx(cw, oy, ox);
    if (s_hp != max_ptr->s_hpt)
    {
	temp = s_hp = max_ptr->s_hpt;
	for (hpwidth = 0; temp; hpwidth++)
	    temp /= 10;
    }
    sprintf(buf, "Lvl:%d  Au:%d  Hp:%*d(%*d)  Ac:%d  Exp:%d/%lu  %s",
	level, purse, hpwidth, stat_ptr->s_hpt, hpwidth, max_ptr->s_hpt,
	ac_compute() - dext_prot(s_dext),stat_ptr->s_lvl, stat_ptr->s_exp, 
	cnames[player.t_ctype][min(stat_ptr->s_lvl-1, 10)]);

    /*
     * Save old status
     */
    s_lvl = level;
    s_pur = purse;
    s_hp = stat_ptr->s_hpt;
    s_exp = stat_ptr->s_exp; 
    s_ac = ac_compute() - dext_prot(s_dext);
    mvwaddstr(cw, LINES - 1, 0, buf);
    switch (hungry_state)
    {
	case F_OKAY: ;
	when F_HUNGRY:
	    waddstr(cw, "  Hungry");
	when F_WEAK:
	    waddstr(cw, "  Weak");
	when F_FAINT:
	    waddstr(cw, "  Fainting");
    }
    wclrtoeol(cw);
    s_hungry = hungry_state;
    wmove(cw, oy, ox);
}

void
ministat(void)
{
    register int oy, ox, temp;
    static char buf[LINELEN];
    static int hpwidth = 0;
    static int s_lvl = -1, s_pur, s_hp = -1;

    /*
     * If nothing has changed since the last status, don't
     * bother.
     */
    if (s_hp == pstats.s_hpt && s_pur == purse && s_lvl == level)
	    return;
	
    getyx(cw, oy, ox);
    if (s_hp != max_stats.s_hpt)
    {
	temp = s_hp = max_stats.s_hpt;
	for (hpwidth = 0; temp; hpwidth++)
	    temp /= 10;
    }
    sprintf(buf, "Lv: %d  Au: %-5d  Hp: %*d(%*d)",
	level, purse, hpwidth, pstats.s_hpt, hpwidth, max_stats.s_hpt);

    /*
     * Save old status
     */
    s_lvl = level;
    s_pur = purse;
    s_hp = pstats.s_hpt;
    mvwaddstr(cw, LINES - 1, 0, buf);
    wclrtoeol(cw);
    wmove(cw, oy, ox);
}

/*
 * wait_for
 *	Sit around until the guy types the right key
 */

void
wait_for(WINDOW *win, char ch)
{
    register char c;

    if (ch == '\n')
        while ((c = wgetch(win)) != '\n' && c != '\r')
	    continue;
    else
        while (wgetch(win) != ch)
	    continue;
}

/*
 * show_win:
 *	function used to display a window and wait before returning
 */

void
show_win(WINDOW *scr, char *message)
{
    mvwaddstr(scr, 0, 0, message);
    touchwin(scr);
    wmove(scr, hero.y, hero.x);
    draw(scr);
    wait_for(scr,' ');
    clearok(cw, TRUE);
    touchwin(cw);
}

/*
 * dbotline:
 *	Displays message on bottom line and waits for a space to return
 */
void
dbotline(WINDOW *scr, char *message)
{
	mvwaddstr(scr,LINES-1,0,message);
	draw(scr);
	wait_for(scr,' ');	
}


/*
 * restscr:
 *	Restores the screen to the terminal
 */
void
restscr(WINDOW *scr)
{
	clearok(scr,TRUE);
	touchwin(scr);
}

/*
 * netread:
 *	Read a byte, short, or long machine independently
 *	Always returns the value as an unsigned long.
 */

unsigned long
netread(int *error, int size, FILE *stream)
{
    unsigned long result = 0L,	/* What we read in */
		  partial;	/* Partial value */
    int nextc,	/* The next byte */
	i;	/* To index through the result a byte at a time */

    /* Be sure we have a right sized chunk */
    if (size < 1 || size > 4) {
	*error = 1;
	return(0L);
    }

    for (i=0; i<size; i++) {
	nextc = getc(stream);
	if (nextc == EOF) {
	    *error = 1;
	    return(0L);
	}
	else {
	    partial = (unsigned long) (nextc & 0xff);
	    partial <<= 8*i;
	    result |= partial;
	}
    }

    *error = 0;
    return(result);
}



/*
 * netwrite:
 *	Write out a byte, short, or long machine independently.
 * value:	What to write
 * size:	How much to write out
 * stream:	Where to write it
 */

int
netwrite(unsigned long value, int size, FILE *stream)
{
    int i;	/* Goes through value one byte at a time */
    char outc;	/* The next character to be written */

    /* Be sure we have a right sized chunk */
    if (size < 1 || size > 4) return(0);

    for (i=0; i<size; i++) {
	outc = (char) ((value >> (8 * i)) & 0xff);
	putc(outc, stream);
    }
    return(size);
}