view srogue/list.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents 94a0d9dd5ce1
children 0250220d8cdd
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include "rogue.h"
#include "rogue.ext"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */

void
_detach(struct linked_list **list, struct linked_list *item)
{
	if (*list == item)
		*list = next(item);
	if (prev(item) != NULL)
		item->l_prev->l_next = next(item);
	if (next(item) != NULL)
		item->l_next->l_prev = prev(item);
	item->l_next = NULL;
	item->l_prev = NULL;
}

/*
 * _attach:	add an item to the head of a list
 */
void
_attach(struct linked_list **list, struct linked_list *item)
{
	if (*list != NULL) 	{
		item->l_next = *list;
		(*list)->l_prev = item;
		item->l_prev = NULL;
	}
	else 	{
		item->l_next = NULL;
		item->l_prev = NULL;
	}
	*list = item;
}

/*
 * _free_list:	Throw the whole blamed thing away
 */
void
_free_list(struct linked_list **ptr)
{
	register struct linked_list *item;

	while (*ptr != NULL) {
		item = *ptr;
		*ptr = next(item);
		discard(item);
	}
}

/*
 * discard:  free up an item
 */
void
discard(struct linked_list *item)
{
	total -= 2;
	FREE(item->l_data);
	FREE(item);
}

/*
 * new_item:	get a new item with a specified size
 */
struct linked_list *
new_item(int size)
{
	register struct linked_list *item;

	item = (struct linked_list *) new(sizeof *item);
	item->l_data = new(size);
	item->l_next = item->l_prev = NULL;
	return item;
}

char *
new(int size)
{
	register char *space = ALLOC(size);

	if (space == NULL) {
		sprintf(prbuf,"Rogue ran out of memory (%d).", md_memused());
		fatal(prbuf);
	}
	total++;
	return space;
}