view urogue/dictutil.h @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents c495a4f288c6
children 13b482bd9e66
line wrap: on
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/*
    dictutil.h

    UltraRogue: The Ultimate Adventure in the Dungeons of Doom
    Copyright (C) 1995 Herb Chong
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

/****************************************************************/
/*     HEADERS FOR DICTIONARY MAINTENENCE ROUTINE UTILITIES     */
/****************************************************************/

#ifndef dictutil_h_included
#define dictutil_h_included

static char dictutil_sccsid[] = "%W% %G%";

#include <stdio.h>
#include "dict.h"

/*-------------------------------
  Binary read of a block of bytes
  -------------------------------*/
extern int block_read(
        FILE  *fi,
        char  *buffer,
        size_t  count,
        long  offset );

/*--------------------------------
  Binary write of a block of bytes
  --------------------------------*/
extern int block_write(
        FILE  *fo,
        char  *buffer,
        size_t  count );

/*--------------------------------------
  Compute a checksum of a block of bytes
  --------------------------------------*/
extern unsigned long compute_checksum(
        size_t size,
        char  *block );

/*-----------------------------------------------------------------
  Load a block of bytes from a compiled dictionary file into memory
  -----------------------------------------------------------------*/
extern void *dict_load_block(
        DICTIONARY  *dict,
        char        *toc_id,
        FILE        *fi,
        void        *block );

/*-----------------------------------
  Create a dictionary parameter entry
  -----------------------------------*/
extern DICT_PARM_ENTRY *dict_make_parm_entry(
        char *id,
        unsigned long value );

/*------------------------------------
  Look up an id in the parameter array
  ------------------------------------*/
extern int dict_parm_index(
        DICTIONARY  *dict,
        char        *parm_id );

/*-------------------------------
  Reset table of contents offsets
  -------------------------------*/
extern BOOLEANC dict_reset_toc_offsets(
        DICTIONARY  *dict );

/*-----------------------------------------------------------------
  Save a block of bytes from memory into a compiled dictionary file
  -----------------------------------------------------------------*/
extern BOOLEANC dict_save_block(
        DICTIONARY  *dict,
        char        *toc_id,
        FILE        *fo );

/*--------------------------------------------------------------------
  Set the dictionary parm values from the values in the dict structure
  --------------------------------------------------------------------*/
extern BOOLEANC dict_set_parm_values(
        DICTIONARY  *dict );

/*--------------------------------------------------------------------
  Set the values in the dict structure from the dictionary parm values
  --------------------------------------------------------------------*/
extern BOOLEANC dict_set_parm_variables(
        DICTIONARY  *dict );

/*---------------------------
  Set the dictionary parm ids
  ---------------------------*/
extern BOOLEANC dict_set_parm_ids(
        DICTIONARY *dict );

/*--------------------------------------
  Look up an id in the table of contents
  --------------------------------------*/
extern int dict_toc_index(
        DICTIONARY  *dict,
        char        *toc_id );

/*------------------------------------
  Record and error and abort if needed
  ------------------------------------*/
extern void signal_error(
	char *header,
	char *message,
	int severity );
#endif