view urogue/lint-curses.h @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents c495a4f288c6
children
line wrap: on
line source

/*
    lint-curses.h

    UltraRogue: The Ultimate Adventure in the Dungeons of Doom
    Copyright (C) 1993, 1995 Herb Chong
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/


/* Sufficient info to pass lint */
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define getyx(win,y,x)   y = win->_cury, x = win->_curx
struct screen { int opque_data_type; };
typedef struct { int _cury; int _curx; } WINDOW;
extern WINDOW *stdscr;
extern WINDOW *curscr;
extern int LINES;
extern int COLS;
extern char *unctrl(char c);
extern void initscr(void);
extern int wmove(WINDOW *window, int Line, int Column);
extern int move(int Line, int Column);
extern int addch(char c);
extern int mvaddch(int y, int x, char c);
extern int waddch(WINDOW *window, char c);
extern int mvwaddch(WINDOW *window, int y, int x, char c);
extern int mvwinch(WINDOW *window, int y, int x);
extern int winch(WINDOW *window);
extern int mvinch(int y, int x);
extern int getch(void);
extern int wgetch(WINDOW *window);
extern void clear(void);
extern void wclear(WINDOW *window);
extern void refresh(void);
extern void wrefresh(WINDOW *window);
extern void clearok(WINDOW *window, int flag);
extern void endwin(void);
extern void touchwin(WINDOW *window);
extern void overlay(WINDOW *w1, WINDOW *w2);
extern void wclrtoeol(WINDOW *window);
extern void wprintw(WINDOW *window, const char *fmt, ...);
extern void mvprintw(int line, int col, char *fmt, ...);
extern void mvwprintw(WINDOW *window, int line, int col, char *fmt, ...);
extern int  mvwaddstr(WINDOW *window, int y, int x, const char *str);
extern int  mvaddstr(int y, int x, char *str);
extern int  waddstr(WINDOW *window, char *str);
extern int  addstr(char *str);
extern void standout(void);
extern void wstandout(WINDOW *window);
extern void standend(void);
extern void wstandend(WINDOW *window);
extern void noecho(void);
extern void cbreak(void);
extern void crmode(void);
extern void nonl(void);
extern void nl(void);
extern int wgetch(WINDOW *window);
extern WINDOW *newwin(int lines, int cols, int y, int x);
extern void overwrite(WINDOW *w1, WINDOW *w2);
extern void delwin(WINDOW *window);
extern void printw(char *fmt, ...);