Mercurial > hg > early-roguelike
view arogue5/list.c @ 173:78fa1d0e5d25
srogue: open the score and log files when the program starts.
Super-Rogue can now use the same privilege-dropping scheme as the other
games.
author | John "Elwin" Edwards |
---|---|
date | Sat, 01 Aug 2015 15:12:11 -0400 |
parents | 0ed67132cf10 |
children | 56e748983fa8 |
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/* * Functions for dealing with linked lists of goodies * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include "curses.h" #include "rogue.h" /* * detach: * Takes an item out of whatever linked list it might be in */ _detach(list, item) register struct linked_list **list, *item; { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ _attach(list, item) register struct linked_list **list, *item; { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * o_free_list: * Throw the whole object list away */ _o_free_list(ptr) register struct linked_list **ptr; { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); o_discard(item); } } /* * o_discard: * free up an item and its object(and maybe contents) */ o_discard(item) register struct linked_list *item; { register struct object *obj; obj = OBJPTR(item); if (obj->contents != NULL) o_free_list(obj->contents); total -= 2; FREE(item->l_data); FREE(item); } /* * t_free_list: * Throw the whole thing list away */ _t_free_list(ptr) register struct linked_list **ptr; { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); t_discard(item); } } /* * t_discard: * free up an item and its thing */ t_discard(item) struct linked_list *item; { total -= 2; FREE(item->l_data); FREE(item); } /* * destroy_item: * get rid of an item structure -- don't worry about contents */ destroy_item(item) register struct linked_list *item; { total--; FREE(item); } /* * new_item * get a new item with a specified size */ struct linked_list * new_item(size) int size; { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); if ((item->l_data = new(size)) == NULL) msg("Ran out of memory for data after %d items", total); item->l_next = item->l_prev = NULL; return item; } /* * creat_item: * Create just an item structure -- don't make any contents */ struct linked_list * creat_item() { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); item->l_next = item->l_prev = NULL; return item; } char * new(size) int size; { register char *space = ALLOC(size); static char errbuf[LINELEN]; if (space == NULL) { sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).", md_memused(), size); fatal(errbuf); } total++; return space; }