Mercurial > hg > early-roguelike
view arogue5/main.c @ 173:78fa1d0e5d25
srogue: open the score and log files when the program starts.
Super-Rogue can now use the same privilege-dropping scheme as the other
games.
author | John "Elwin" Edwards |
---|---|
date | Sat, 01 Aug 2015 15:12:11 -0400 |
parents | aac28331e71d |
children | 56e748983fa8 |
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/* * Rogue * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <stdlib.h> #include <string.h> #include <fcntl.h> #include <sys/stat.h> #include <limits.h> #include <signal.h> #include <time.h> #include "mach_dep.h" #include "network.h" #include "rogue.h" #ifdef CHECKTIME static int num_checks; /* times we've gone over in checkout() */ #endif /* * fruits that you get at startup */ static char *funfruit[] = { "candleberry", "caprifig", "dewberry", "elderberry", "gooseberry", "guanabana", "hagberry", "ilama", "imbu", "jaboticaba", "jujube", "litchi", "mombin", "pitanga", "prickly pear", "rambutan", "sapodilla", "soursop", "sweetsop", "whortleberry", "jellybean", "apple", "strawberry", "blueberry", "peach", "banana" }; #define NFRUIT (sizeof(funfruit) / sizeof (char *)) void open_records(void); main(argc, argv, envp) char **argv; char **envp; { register char *env; int lowtime; time_t now; char *roguedir; roguedir = md_getroguedir(); md_init(); /* * get home and options from environment */ strncpy(home,md_gethomedir(),LINELEN); #ifdef SAVEDIR if (argc >= 3 && !strcmp(argv[1], "-n")) { use_savedir = TRUE; strncpy(whoami, argv[2], LINELEN); whoami[LINELEN - 1] = '\0'; if (snprintf(file_name, 256, "%s/%d-%s.ar5sav", SAVEDIR, md_getuid(), whoami) >= 256) { /* The name is too long */ use_savedir = FALSE; } } #endif /* Get default save file */ if (!use_savedir) { strcpy(file_name, home); strcat(file_name, "arogue58.sav"); } #ifdef SCOREFILE strncpy(score_file, SCOREFILE, LINELEN); score_file[LINELEN - 1] = '\0'; #else /* Get default score file */ strcpy(score_file, roguedir); if (*score_file) strcat(score_file,"/"); strcat(score_file, "arogue58.scr"); #endif if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (!use_savedir && whoami[0] == '\0') strucpy(whoami, md_getusername(), strlen(md_getusername())); if (env == NULL || fruit[0] == '\0') { md_srand((long)(getpid()+time(0))); strcpy(fruit, funfruit[rnd(NFRUIT)]); } open_records(); if (!use_savedir) md_normaluser(); /* * check for print-score option */ if (argc == 2 && strcmp(argv[1], "-s") == 0) { waswizard = TRUE; score(0, SCOREIT, 0); exit(0); } #ifdef NUMNET /* * Check for a network update */ if (argc == 2 && strcmp(argv[1], "-u") == 0) { unsigned long netread(); int errcheck, errors = 0; unsigned long amount; short monster; /* Read in the amount and monster values to pass to score */ amount = netread(&errcheck, sizeof(unsigned long), stdin); if (errcheck) errors++; monster = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; /* Now do the update if there were no errors */ if (errors) exit(1); else { score(amount, UPDATE, monster); exit(0); } } #endif #ifdef WIZARD /* * Check to see if he is a wizard */ if (argc >= 2 && argv[1][0] == '\0') if (strcmp(PASSWD, md_crypt(md_getpass("Wizard's password: "), "Si")) == 0) { printf("Hail Mighty Wizard\n"); wizard = TRUE; argv++; argc--; } #endif #if MAXLOAD|MAXUSERS if (too_much() && !wizard && !author()) { printf("Sorry, %s, but the system is too loaded now.\n", whoami); printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", vowelstr(fruit), fruit); exit(1); } #endif if (use_savedir) { /* Try to restore from file_name first. */ if (!restore(file_name, envp)) exit(1); /* If restore() returns true, there is no such saved game. So start a new one. */ } else if (argc == 2) if (!restore(argv[1], envp)) /* Note: restore will never return */ exit(1); lowtime = (int) time(&now); dnum = (wizard && getenv("SEED") != NULL ? atoi(getenv("SEED")) : lowtime + getpid()); if (wizard) printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); else printf("Hello %s, just a moment while I dig the dungeon...\n", whoami); fflush(stdout); seed = dnum; md_srand(seed); init_things(); /* Set up probabilities of things */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stone settings of rings */ init_materials(); /* Set up materials of wands */ initscr(); /* Start up cursor package */ init_names(); /* Set up names of scrolls */ init_misc(); /* Set up miscellaneous magic */ if (LINES < 24 || COLS < 80) { printf("\nERROR: screen size to small for rogue\n"); byebye(-1); } if (!use_savedir) { if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) { echo(); mvaddstr(23,2,"Rogue's Name? "); wgetnstr(stdscr,whoami,LINELEN); noecho(); } if ((whoami == NULL) || (*whoami == '\0')) strcpy(whoami,"Rodney"); } setup(); /* * Set up windows */ cw = newwin(LINES, COLS, 0, 0); mw = newwin(LINES, COLS, 0, 0); hw = newwin(LINES, COLS, 0, 0); msgw = newwin(4, COLS, 0, 0); keypad(cw,1); keypad(msgw,1); init_player(); /* Roll up the rogue */ waswizard = wizard; new_level(NORMLEV); /* Draw current level */ /* * Start up daemons and fuses */ start_daemon(doctor, &player, AFTER); fuse(swander, 0, WANDERTIME, AFTER); start_daemon(stomach, 0, AFTER); start_daemon(runners, 0, AFTER); if (player.t_ctype == C_THIEF) start_daemon(trap_look, 0, AFTER); /* Choose a quest item */ quest_item = rnd(MAXRELIC); msg("You have been quested to retrieve the %s....", rel_magic[quest_item].mi_name); mpos = 0; playit(); } void open_records(void) { if (scorefd == -1) md_reopen_score(); #ifdef LOGFILE if (logfile == NULL) logfile = fopen(LOGFILE, "a"); #endif return; } /* * endit: * Exit the program abnormally. */ void endit(int sig) { NOOP(sig); fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); } /* * fatal: * Exit the program, printing a message. */ fatal(s) char *s; { clear(); move(LINES-2, 0); printw("%s", s); draw(stdscr); endwin(); printf("\n"); /* So the cursor doesn't stop at the end of the line */ exit(0); } /* * rnd: * Pick a very random number. */ rnd(range) register int range; { return(range == 0 ? 0 : md_rand() % range); } /* * roll: * roll a number of dice */ roll(number, sides) register int number, sides; { register int dtotal = 0; while(number--) dtotal += rnd(sides)+1; return dtotal; } # ifdef SIGTSTP /* * handle stop and start signals */ void tstp(int a) { mvcur(0, COLS - 1, LINES - 1, 0); endwin(); fflush(stdout); kill(0, SIGTSTP); signal(SIGTSTP, tstp); raw(); noecho(); keypad(cw,1); clearok(curscr, TRUE); touchwin(cw); draw(cw); md_flushinp(); } # endif setup() { #ifdef CHECKTIME int checkout(); #endif #ifndef DUMP #ifdef SIGHUP signal(SIGHUP, auto_save); #endif signal(SIGILL, bugkill); #ifdef SIGTRAP signal(SIGTRAP, bugkill); #endif #ifdef SIGIOT signal(SIGIOT, bugkill); #endif #if 0 signal(SIGEMT, bugkill); signal(SIGFPE, bugkill); signal(SIGBUS, bugkill); signal(SIGSEGV, bugkill); signal(SIGSYS, bugkill); signal(SIGPIPE, bugkill); #endif signal(SIGTERM, auto_save); #endif signal(SIGINT, quit); #ifndef DUMP #ifdef SIGQUIT signal(SIGQUIT, endit); #endif #endif #ifdef SIGTSTP signal(SIGTSTP, tstp); #endif #ifdef CHECKTIME if (!author()) { signal(SIGALRM, checkout); alarm(CHECKTIME * 60); num_checks = 0; } #endif nonl(); crmode(); /* Cbreak mode */ noecho(); /* Echo off */ } /* * playit: * The main loop of the program. Loop until the game is over, * refreshing things and looking at the proper times. */ playit() { register char *opts; /* * parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); player.t_oldpos = hero; oldrp = roomin(&hero); after = TRUE; while (playing) command(); /* Command execution */ endit(0); } #if MAXLOAD|MAXUSERS /* * see if the system is being used too much for this game */ too_much() { #ifdef MAXLOAD double avec[3]; #endif #ifdef MAXLOAD loadav(avec); return (avec[2] > (MAXLOAD / 10.0)); #else return (ucount() > MAXUSERS); #endif } #endif /* * author: * See if a user is an author of the program */ author() { switch (md_getuid()) { #if AUTHOR case AUTHOR: #endif case 0: return TRUE; default: return FALSE; } } #ifdef CHECKTIME checkout() { static char *msgs[] = { "The system is too loaded for games. Please leave in %d minutes", "Please save your game. You have %d minutes", "This is your last chance. You had better leave in %d minutes", }; int checktime; signal(SIGALRM, checkout); if (!holiday() && !author()) { wclear(cw); mvwaddstr(cw, LINES / 2, 0, "Game time is over. Your game is being saved.\n\n"); draw(cw); auto_save(); /* NO RETURN */ } if (too_much()) { if (num_checks >= 3) fatal("You didn't listen, so now you are DEAD !!\n"); checktime = CHECKTIME / (num_checks + 1); chmsg(msgs[num_checks++], checktime); alarm(checktime * 60); } else { if (num_checks) { chmsg("The load has dropped. You have a reprieve."); num_checks = 0; } alarm(CHECKTIME * 60); } } /* * checkout()'s version of msg. If we are in the middle of a shell, do a * printf instead of a msg to avoid the refresh. */ chmsg(fmt, arg) char *fmt; int arg; { if (in_shell) { printf(fmt, arg); putchar('\n'); fflush(stdout); } else msg(fmt, arg); } #endif #ifdef LOADAV #include <nlist.h> struct nlist avenrun = { "_avenrun" }; loadav(avg) reg double *avg; { reg int kmem; if ((kmem = open("/dev/kmem", 0)) < 0) goto bad; nlist(NAMELIST, &avenrun); if (avenrun.n_type == 0) { bad: avg[0] = avg[1] = avg[2] = 0.0; return; } lseek(kmem, (long) avenrun.n_value, 0); read(kmem, avg, 3 * sizeof (double)); } #endif #ifdef UCOUNT /* * ucount: * Count the number of people on the system */ #include <sys/types.h> #include <utmp.h> struct utmp buf; ucount() { reg struct utmp *up; reg FILE *utmp; reg int count; if ((utmp = fopen(UTMP, "r")) == NULL) return 0; up = &buf; count = 0; while (fread(up, 1, sizeof (*up), utmp) > 0) if (buf.ut_type == USER_PROCESS) count++; fclose(utmp); return count; } #endif /* * holiday: * Returns TRUE when it is a good time to play rogue */ holiday() { time_t now; struct tm *localtime(); reg struct tm *ntime; time(&now); /* get the current time */ ntime = localtime(&now); if(ntime->tm_wday == 0 || ntime->tm_wday == 6) return TRUE; /* OK on Sat & Sun */ if(ntime->tm_hour < 8 || ntime->tm_hour >= 17) return TRUE; /* OK before 8AM & after 5PM */ if(ntime->tm_yday <= 7 || ntime->tm_yday >= 350) return TRUE; /* OK during Christmas */ #if 0 /* not for now */ if (access("/usr/tmp/.ryes",0) == 0) return TRUE; /* if author permission */ #endif return FALSE; /* All other times are bad */ }