srogue: make checking directories slightly more portable.
MSVC sys/stat.h doesn't define S_ISDIR().
line source
/*
* Super-Rogue
* Copyright (C) 1984 Robert D. Kindelberger
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include "global.c"
main(argc,argv)
char **argv;
int argc;
{
char *ptr;
int i, j, k;
struct magic_item *mi;
struct init_weps *wp;
struct init_armor *ar;
struct monster *mo;
FILE *fo;
/*
* write to desired output file
*/
if (argc > 1) {
fo = fopen(argv[1], "w");
if (fo == NULL) {
printf("%s: %s not writable\n",argv[0],argv[1]);
exit(1);
}
}
else
fo = stdout;
/*
* print total chances for armor, weapons, food, scrolls, etc
*/
fprintf(fo,"\n\n\n\n\n\n");
fprintf(fo,"\t ITEM GENERAL INFO\n\n\n");
fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n");
for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) {
fprintf(fo,"%s\t\t",mi->mi_name);
i = mi->mi_prob / 10;
j = mi->mi_prob % 10;
fprintf(fo,"%2d.%1d %%\t\t",i,j);
i = mi->mi_wght / 10;
j = mi->mi_wght % 10;
if (i == 0 && j == 0)
fprintf(fo,"%3s\n","*");
else
fprintf(fo,"%3d.%1d lbs\n",i,j);
}
fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n");
fprintf(fo," - All items weigh 20%% more when cursed\n");
/*
* print stuff about potions
*/
fprintf(fo,"\n\n\n\n\n\n");
fprintf(fo,"\t\t POTION INFO\n\n\n");
fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) {
fprintf(fo,"%s\t",mi->mi_name);
k = strlen(mi->mi_name);
if (k < 8)
ptr = "\t\t\t";
else if (k >= 16)
ptr = "\t";
else
ptr = "\t\t";
fprintf(fo,"%s", ptr);
i = mi->mi_prob / 10;
j = mi->mi_prob % 10;
fprintf(fo,"%2d.%1d %%\t\t",i,j);
fprintf(fo,"%3d\n",mi->mi_worth);
}
fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n");
/*
* print stuff about scrolls
*/
fprintf(fo,"\n\n\n\n\n\n");
fprintf(fo,"\t\t SCROLL INFO\n\n\n");
fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) {
fprintf(fo,"%s\t",mi->mi_name);
k = strlen(mi->mi_name);
if (k < 8)
ptr = "\t\t\t";
else if (k >= 16)
ptr = "\t";
else
ptr = "\t\t";
fprintf(fo,"%s", ptr);
i = mi->mi_prob / 10;
j = mi->mi_prob % 10;
fprintf(fo,"%2d.%1d %%\t\t",i,j);
fprintf(fo,"%3d\n",mi->mi_worth);
}
fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n");
/*
* print stuff about rings
*/
fprintf(fo,"\n\n\n\n\n\n");
fprintf(fo,"\t\t RING INFO\n\n\n");
fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) {
fprintf(fo,"%s\t",mi->mi_name);
k = strlen(mi->mi_name);
if (k < 8)
ptr = "\t\t\t";
else if (k >= 16)
ptr = "\t";
else
ptr = "\t\t";
fprintf(fo,"%s", ptr);
i = mi->mi_prob / 10;
j = mi->mi_prob % 10;
fprintf(fo,"%2d.%1d %%\t\t",i,j);
fprintf(fo,"%3d\n",mi->mi_worth);
}
fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n");
/*
* print stuff about sticks
*/
fprintf(fo,"\n\n\n\n\n\n");
fprintf(fo,"\t\t STAFF/WAND INFO\n\n\n");
fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) {
fprintf(fo,"%s\t",mi->mi_name);
k = strlen(mi->mi_name);
if (k < 8)
ptr = "\t\t\t";
else if (k >= 16)
ptr = "\t";
else
ptr = "\t\t";
fprintf(fo,"%s", ptr);
i = mi->mi_prob / 10;
j = mi->mi_prob % 10;
fprintf(fo,"%2d.%1d %%\t\t",i,j);
fprintf(fo,"%3d\n",mi->mi_worth);
}
fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n");
fprintf(fo," - All staffs weigh 10.0 lbs\n");
fprintf(fo," - Wands contain from 4 to 8 charges\n");
fprintf(fo," - Staffs contain from 5 to 12 charges\n");
fprintf(fo," - Sticks of light have an additional 7 to 15 charges\n");
/*
* print armor info
*/
fprintf(fo,"\n\n\n\n\n\n");
fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n");
fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n");
for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) {
fprintf(fo,"%s\t",ar->a_name);
k = strlen(ar->a_name);
if (k < 8)
ptr = "\t\t\t";
else if (k >= 16)
ptr = "\t";
else
ptr = "\t\t";
fprintf(fo,"%s", ptr);
fprintf(fo,"%2d\t",ar->a_class);
fprintf(fo,"%2d %%\t\t",ar->a_prob);
fprintf(fo,"%3d\t\t",ar->a_worth);
fprintf(fo,"%2d lbs\n",ar->a_wght / 10);
}
fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n");
/*
* print stuff about weapons
*/
fprintf(fo,"\n\n\n\n\n\n");
fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n");
fprintf(fo,
"NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n");
for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) {
fprintf(fo,"%s\t",wp->w_name);
k = strlen(wp->w_name);
if (k < 8)
ptr = "\t\t";
else if (k >= 16)
ptr = "";
else
ptr = "\t";
fprintf(fo,"%s", ptr);
ptr = wp->w_dam;
i = *ptr - '0';
j = 0;
ptr += 2;
while (*ptr != NULL) {
j = j * 10 + (*ptr - '0');
++ptr;
}
j *= i;
fprintf(fo," %d to %d\t",i,j);
ptr = wp->w_hrl;
i = *ptr - '0';
j = 0;
ptr += 2;
while (*ptr != NULL) {
j = j * 10 + (*ptr - '0');
++ptr;
}
j *= i;
fprintf(fo," %d to %d\t",i,j);
fprintf(fo,"%4d\t\t",wp->w_worth);
i = wp->w_wght / 10;
j = wp->w_wght % 10;
fprintf(fo,"%2d.%1d lbs\n",i,j);
}
fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n");
/*
* print stuff about the monsters
*/
}