Mercurial > hg > early-roguelike
view rogue5/extern.c @ 183:7f5f5f1ba09c
srogue: initialize some pointers.
MSVC complained that they might be used uninitialized.
author | John "Elwin" Edwards |
---|---|
date | Sat, 01 Aug 2015 21:23:55 -0400 |
parents | 655c317b6237 |
children | e7aab31362af |
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/* * global variable initializaton * * @(#)extern.c 4.82 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* All global variables are defined here, or in vers.c or init.c */ #include <curses.h> #include "rogue.h" int after; /* True if we want after daemons */ int again; /* Repeating the last command */ int noscore; /* Was a wizard sometime */ int seenstairs; /* Have seen the stairs (for lsd) */ int amulet = FALSE; /* He found the amulet */ int door_stop = FALSE; /* Stop running when we pass a door */ int fight_flush = FALSE; /* True if toilet input */ int firstmove = FALSE; /* First move after setting door_stop */ int got_ltc = FALSE; /* We have gotten the local tty chars */ int has_hit = FALSE; /* Has a "hit" message pending in msg */ int in_shell = FALSE; /* True if executing a shell */ int inv_describe = TRUE; /* Say which way items are being used */ int jump = FALSE; /* Show running as series of jumps */ int kamikaze = FALSE; /* to_death really to DEATH */ int lower_msg = FALSE; /* Messages should start w/lower case */ int move_on = FALSE; /* Next move shouldn't pick up items */ int msg_esc = FALSE; /* Check for ESC from msg's --More-- */ int passgo = FALSE; /* Follow passages */ int playing = TRUE; /* True until he quits */ int q_comm = FALSE; /* Are we executing a 'Q' command? */ int running = FALSE; /* True if player is running */ int save_msg = TRUE; /* Remember last msg */ int see_floor = TRUE; /* Show the lamp illuminated floor */ int stat_msg = FALSE; /* Should status() print as a msg() */ int terse = FALSE; /* True if we should be short */ int to_death = FALSE; /* Fighting is to the death! */ int tombstone = TRUE; /* Print out tombstone at end */ int use_savedir = FALSE; /* True if using system savefile dir */ #ifdef MASTER int wizard = FALSE; /* True if allows wizard commands */ #endif int pack_used[26] = { /* Is the character used in the pack? */ FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE }; int dir_ch; /* Direction from last get_dir() call */ char file_name[MAXSTR]; /* Save file name */ char huh[MAXSTR]; /* The last message printed */ const char *p_colors[MAXPOTIONS]; /* Colors of the potions */ char prbuf[2*MAXSTR]; /* buffer for sprintfs */ const char *r_stones[MAXRINGS]; /* Stone settings of the rings */ int runch; /* Direction player is running */ char *s_names[MAXSCROLLS]; /* Names of the scrolls */ int take; /* Thing she is taking */ char whoami[MAXSTR]; /* Name of player */ const char *ws_made[MAXSTICKS]; /* What sticks are made of */ char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ int orig_dsusp; /* Original dsusp char */ char fruit[MAXSTR] = /* Favorite fruit */ { 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' }; char home[MAXSTR] = { '\0' }; /* User's home directory */ const char *inv_t_name[] = { "Overwrite", "Slow", "Clear" }; int l_last_comm = '\0'; /* Last last_comm */ int l_last_dir = '\0'; /* Last last_dir */ int last_comm = '\0'; /* Last command typed */ int last_dir = '\0'; /* Last direction given */ const char *tr_name[] = { /* Names of the traps */ "a trapdoor", "an arrow trap", "a sleeping gas trap", "a beartrap", "a teleport trap", "a poison dart trap", "a rust trap", "a mysterious trap" }; int n_objs; /* # items listed in inventory() call */ int ntraps; /* Number of traps on this level */ int hungry_state = 0; /* How hungry is he */ int inpack = 0; /* Number of things in pack */ int inv_type = 0; /* Type of inventory to use */ int level = 1; /* What level she is on */ int max_hit; /* Max damage done to her in to_death */ int max_level; /* Deepest player has gone */ int mpos = 0; /* Where cursor is on top line */ int no_food = 0; /* Number of levels without food */ const int a_class[MAXARMORS] = { /* Armor class for each armor type */ 8, /* LEATHER */ 7, /* RING_MAIL */ 7, /* STUDDED_LEATHER */ 6, /* SCALE_MAIL */ 5, /* CHAIN_MAIL */ 4, /* SPLINT_MAIL */ 4, /* BANDED_MAIL */ 3, /* PLATE_MAIL */ }; int count = 0; /* Number of times to repeat command */ FILE *scoreboard = NULL; /* File descriptor for score file */ FILE *logfi = NULL; /* The log file */ int food_left; /* Amount of food in hero's stomach */ int lastscore = -1; /* Score before this turn */ int no_command = 0; /* Number of turns asleep */ int no_move = 0; /* Number of turns held in place */ int purse = 0; /* How much gold he has */ int quiet = 0; /* Number of quiet turns */ int vf_hit = 0; /* Number of time flytrap has hit */ unsigned int dnum; /* Dungeon number */ unsigned int seed; /* Random number seed */ const int e_levels[] = { 10L, 20L, 40L, 80L, 160L, 320L, 640L, 1300L, 2600L, 5200L, 13000L, 26000L, 50000L, 100000L, 200000L, 400000L, 800000L, 2000000L, 4000000L, 8000000L, 0L }; coord delta; /* Change indicated to get_dir() */ coord oldpos; /* Position before last look() call */ coord stairs; /* Location of staircase */ PLACE places[MAXLINES*MAXCOLS]; /* level map */ THING *cur_armor; /* What he is wearing */ THING *cur_ring[2]; /* Which rings are being worn */ THING *cur_weapon; /* Which weapon he is weilding */ THING *l_last_pick = NULL; /* Last last_pick */ THING *last_pick = NULL; /* Last object picked in get_item() */ THING *lvl_obj = NULL; /* List of objects on this level */ THING *mlist = NULL; /* List of monsters on the level */ THING player; /* His stats */ /* restart of game */ WINDOW *hw = NULL; /* used as a scratch window */ #define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 } struct stats max_stats = INIT_STATS; /* The maximum for the player */ struct room *oldrp; /* Roomin(&oldpos) */ struct room rooms[MAXROOMS]; /* One for each room -- A level */ struct room passages[MAXPASS] = /* One for each passage */ { { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} } }; #define ___ 1 #define XX 10 struct monster monsters[26] = { /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */ { "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } }, { "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } }, { "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } }, { "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } }, { "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } }, { "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } }, /* NOTE: the damage is %%% so that xstr won't merge this */ /* string with others, since it is written on in the program */ { "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } }, { "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } }, { "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } }, { "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } }, { "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } }, { "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } }, { "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } }, { "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } }, { "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } }, { "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } }, { "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } }, { "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } }, { "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } }, { "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } }, { "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } }, { "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } }, { "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } }, { "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } }, { "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } }, { "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } } }; #undef ___ #undef XX struct obj_info things[NUMTHINGS] = { { 0, 26 }, /* potion */ { 0, 36 }, /* scroll */ { 0, 16 }, /* food */ { 0, 7 }, /* weapon */ { 0, 7 }, /* armor */ { 0, 4 }, /* ring */ { 0, 4 }, /* stick */ }; struct obj_info arm_info[MAXARMORS] = { { "leather armor", 20, 20, NULL, FALSE }, { "ring mail", 15, 25, NULL, FALSE }, { "studded leather armor", 15, 20, NULL, FALSE }, { "scale mail", 13, 30, NULL, FALSE }, { "chain mail", 12, 75, NULL, FALSE }, { "splint mail", 10, 80, NULL, FALSE }, { "banded mail", 10, 90, NULL, FALSE }, { "plate mail", 5, 150, NULL, FALSE }, }; struct obj_info pot_info[MAXPOTIONS] = { { "confusion", 7, 5, NULL, FALSE }, { "hallucination", 8, 5, NULL, FALSE }, { "poison", 8, 5, NULL, FALSE }, { "gain strength", 13, 150, NULL, FALSE }, { "see invisible", 3, 100, NULL, FALSE }, { "healing", 13, 130, NULL, FALSE }, { "monster detection", 6, 130, NULL, FALSE }, { "magic detection", 6, 105, NULL, FALSE }, { "raise level", 2, 250, NULL, FALSE }, { "extra healing", 5, 200, NULL, FALSE }, { "haste self", 5, 190, NULL, FALSE }, { "restore strength", 13, 130, NULL, FALSE }, { "blindness", 5, 5, NULL, FALSE }, { "levitation", 6, 75, NULL, FALSE }, }; struct obj_info ring_info[MAXRINGS] = { { "protection", 9, 400, NULL, FALSE }, { "add strength", 9, 400, NULL, FALSE }, { "sustain strength", 5, 280, NULL, FALSE }, { "searching", 10, 420, NULL, FALSE }, { "see invisible", 10, 310, NULL, FALSE }, { "adornment", 1, 10, NULL, FALSE }, { "aggravate monster", 10, 10, NULL, FALSE }, { "dexterity", 8, 440, NULL, FALSE }, { "increase damage", 8, 400, NULL, FALSE }, { "regeneration", 4, 460, NULL, FALSE }, { "slow digestion", 9, 240, NULL, FALSE }, { "teleportation", 5, 30, NULL, FALSE }, { "stealth", 7, 470, NULL, FALSE }, { "maintain armor", 5, 380, NULL, FALSE }, }; struct obj_info scr_info[MAXSCROLLS] = { { "monster confusion", 7, 140, NULL, FALSE }, { "magic mapping", 4, 150, NULL, FALSE }, { "hold monster", 2, 180, NULL, FALSE }, { "sleep", 3, 5, NULL, FALSE }, { "enchant armor", 7, 160, NULL, FALSE }, { "identify potion", 10, 80, NULL, FALSE }, { "identify scroll", 10, 80, NULL, FALSE }, { "identify weapon", 6, 80, NULL, FALSE }, { "identify armor", 7, 100, NULL, FALSE }, { "identify ring, wand or staff", 10, 115, NULL, FALSE }, { "scare monster", 3, 200, NULL, FALSE }, { "food detection", 2, 60, NULL, FALSE }, { "teleportation", 5, 165, NULL, FALSE }, { "enchant weapon", 8, 150, NULL, FALSE }, { "create monster", 4, 75, NULL, FALSE }, { "remove curse", 7, 105, NULL, FALSE }, { "aggravate monsters", 3, 20, NULL, FALSE }, { "protect armor", 2, 250, NULL, FALSE }, }; struct obj_info weap_info[MAXWEAPONS + 1] = { { "mace", 11, 8, NULL, FALSE }, { "long sword", 11, 15, NULL, FALSE }, { "short bow", 12, 15, NULL, FALSE }, { "arrow", 12, 1, NULL, FALSE }, { "dagger", 8, 3, NULL, FALSE }, { "two handed sword", 10, 75, NULL, FALSE }, { "dart", 12, 2, NULL, FALSE }, { "shuriken", 12, 5, NULL, FALSE }, { "spear", 12, 5, NULL, FALSE }, { NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */ }; struct obj_info ws_info[MAXSTICKS] = { { "light", 12, 250, NULL, FALSE }, { "invisibility", 6, 5, NULL, FALSE }, { "lightning", 3, 330, NULL, FALSE }, { "fire", 3, 330, NULL, FALSE }, { "cold", 3, 330, NULL, FALSE }, { "polymorph", 15, 310, NULL, FALSE }, { "magic missile", 10, 170, NULL, FALSE }, { "haste monster", 10, 5, NULL, FALSE }, { "slow monster", 11, 350, NULL, FALSE }, { "drain life", 9, 300, NULL, FALSE }, { "nothing", 1, 5, NULL, FALSE }, { "teleport away", 6, 340, NULL, FALSE }, { "teleport to", 6, 50, NULL, FALSE }, { "cancellation", 5, 280, NULL, FALSE }, }; const struct h_list helpstr[] = { {'?', " prints help", TRUE}, {'/', " identify object", TRUE}, {'h', " left", TRUE}, {'j', " down", TRUE}, {'k', " up", TRUE}, {'l', " right", TRUE}, {'y', " up & left", TRUE}, {'u', " up & right", TRUE}, {'b', " down & left", TRUE}, {'n', " down & right", TRUE}, {'H', " run left", FALSE}, {'J', " run down", FALSE}, {'K', " run up", FALSE}, {'L', " run right", FALSE}, {'Y', " run up & left", FALSE}, {'U', " run up & right", FALSE}, {'B', " run down & left", FALSE}, {'N', " run down & right", FALSE}, {CTRL('H'), " run left until adjacent", FALSE}, {CTRL('J'), " run down until adjacent", FALSE}, {CTRL('K'), " run up until adjacent", FALSE}, {CTRL('L'), " run right until adjacent", FALSE}, {CTRL('Y'), " run up & left until adjacent", FALSE}, {CTRL('U'), " run up & right until adjacent", FALSE}, {CTRL('B'), " run down & left until adjacent", FALSE}, {CTRL('N'), " run down & right until adjacent", FALSE}, {'\0', " <SHIFT><dir>: run that way", TRUE}, {'\0', " <CTRL><dir>: run till adjacent", TRUE}, {'f', "<dir> fight till death or near death", TRUE}, {'t', "<dir> throw something", TRUE}, {'m', "<dir> move onto without picking up", TRUE}, {'z', "<dir> zap a wand in a direction", TRUE}, {'^', "<dir> identify trap type", TRUE}, {'s', " search for trap/secret door", TRUE}, {'>', " go down a staircase", TRUE}, {'<', " go up a staircase", TRUE}, {'.', " rest for a turn", TRUE}, {',', " pick something up", TRUE}, {'i', " inventory", TRUE}, {'I', " inventory single item", TRUE}, {'q', " quaff potion", TRUE}, {'r', " read scroll", TRUE}, {'e', " eat food", TRUE}, {'w', " wield a weapon", TRUE}, {'W', " wear armor", TRUE}, {'T', " take armor off", TRUE}, {'P', " put on ring", TRUE}, {'R', " remove ring", TRUE}, {'d', " drop object", TRUE}, {'c', " call object", TRUE}, {'a', " repeat last command", TRUE}, {')', " print current weapon", TRUE}, {']', " print current armor", TRUE}, {'=', " print current rings", TRUE}, {'@', " print current stats", TRUE}, {'D', " recall what's been discovered", TRUE}, {'o', " examine/set options", TRUE}, {CTRL('R'), " redraw screen", TRUE}, {CTRL('P'), " repeat last message", TRUE}, {ESCAPE, " cancel command", TRUE}, {'S', " save game", TRUE}, {'Q', " quit", TRUE}, {'!', " shell escape", TRUE}, {'F', "<dir> fight till either of you dies", TRUE}, {'v', " print version number", TRUE}, {0, NULL } }; int numscores; char *Numname; int allscore; int between; #define _X_ { EMPTY } struct delayed_action d_list[MAXDAEMONS] = { _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, }; int group = 2;