view rogue3/rings.c @ 111:7f8f43943b1f

Fix some terribly depressing corruption during restore. In rogue5/state.c, rs_read_daemons() zeroes out the argument and delay if the daemon slot is empty. Unfortunately that code ended up on the wrong side of the brace that closes the for loop, so instead of running after each daemon, it got run once after the loop exited, when the index was of course out of bounds. This tended to manifest, when compiled with -O2, by overwriting hw and setting it to NULL. When inventory() next ran, hw would be passed to wgetch(), which returns ERR when it gets a NULL argument. This made md_readchar() think something was wrong and autosave the game. Upon investigation, rogue3 was found to commit the same mistake. rogue4 and srogue don't zero the data. arogue5 already does it properly. Someday I am going to run all this through Valgrind. Someday when I am a kinder person who will not be driven to invoke hordes of trolls and centaurs upon the original authors.
author John "Elwin" Edwards
date Wed, 08 Jan 2014 16:44:16 -0500
parents 527e2150eaf0
children
line wrap: on
line source

/*
 * routines dealing specifically with rings
 *
 * @(#)rings.c	3.17 (Berkeley) 6/15/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <stdlib.h>
#include <string.h>
#include "rogue.h"

void
ring_on()
{
    struct object *obj;
    struct linked_list *item;
    int ring;
    str_t save_max;
    char buf[80];

    item = get_item("put on", RING);
    /*
     * Make certain that it is somethings that we want to wear
     */
    if (item == NULL)
	return;
    obj = (struct object *) ldata(item);
    if (obj->o_type != RING)
    {
	if (!terse)
	    msg("It would be difficult to wrap that around a finger");
	else
	    msg("Not a ring");
	return;
    }

    /*
     * find out which hand to put it on
     */
    if (is_current(obj))
	return;

    if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
    {
	if ((ring = gethand()) < 0)
	    return;
    }
    else if (cur_ring[LEFT] == NULL)
	ring = LEFT;
    else if (cur_ring[RIGHT] == NULL)
	ring = RIGHT;
    else
    {
	if (!terse)
	    msg("You already have a ring on each hand");
	else
	    msg("Wearing two");
	return;
    }
    cur_ring[ring] = obj;

    /*
     * Calculate the effect it has on the poor guy.
     */
    switch (obj->o_which)
    {
	case R_ADDSTR:
	    save_max = max_stats.s_str;
	    chg_str(obj->o_ac);
	    max_stats.s_str = save_max;
	    break;
	case R_SEEINVIS:
	    player.t_flags |= CANSEE;
	    light(&hero);
	    mvwaddch(cw, hero.y, hero.x, PLAYER);
	    break;
	case R_AGGR:
	    aggravate();
	    break;
    }
    status();

    if (obj->o_which >= MAXRINGS)
        return;

    if (r_know[obj->o_which] && r_guess[obj->o_which])
    {
	free(r_guess[obj->o_which]);
	r_guess[obj->o_which] = NULL;
    }
    else if (!r_know[obj->o_which] && askme && r_guess[obj->o_which] == NULL)
    {
	mpos = 0;
	msg(terse ? "Call it: " : "What do you want to call it? ");
	if (get_str(buf, cw) == NORM)
	{
	    r_guess[obj->o_which] = malloc(strlen(buf) + 1);
	    if (r_guess[obj->o_which] != NULL)
		strcpy(r_guess[obj->o_which], buf);
	}
	msg("");
    }
}

void
ring_off()
{
    int ring;
    struct object *obj;

    if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
    {
	if (terse)
	    msg("No rings");
	else
	    msg("You aren't wearing any rings");
	return;
    }
    else if (cur_ring[LEFT] == NULL)
	ring = RIGHT;
    else if (cur_ring[RIGHT] == NULL)
	ring = LEFT;
    else
	if ((ring = gethand()) < 0)
	    return;
    mpos = 0;
    obj = cur_ring[ring];
    if (obj == NULL)
    {
	msg("Not wearing such a ring");
	return;
    }
    if (dropcheck(obj))
	msg("Was wearing %s", inv_name(obj, TRUE));
}

int
gethand()
{
    int c;

    for (;;)
    {
	if (terse)
	    msg("Left or Right ring? ");
	else
	    msg("Left hand or right hand? ");
	if ((c = readchar(cw)) == 'l' || c == 'L')
	    return LEFT;
	else if (c == 'r' || c == 'R')
	    return RIGHT;
	else if (c == ESCAPE)
	    return -1;
	mpos = 0;
	if (terse)
	    msg("L or R");
	else
	    msg("Please type L or R");
    }
}

/*
 * how much food does this ring use up?
 */
int
ring_eat(int hand)
{
    if (cur_ring[hand] == NULL)
	return 0;
    switch (cur_ring[hand]->o_which)
    {
	case R_REGEN:
	    return 2;
	case R_SUSTSTR:
	    return 1;
	case R_SEARCH:
	    return (rnd(100) < 33);
	case R_DIGEST:
	    return -(rnd(100) < 50);
	default:
	    return 0;
    }
}

/*
 * print ring bonuses
 */
char *
ring_num(struct object *obj)
{
    static char buf[5];

    if (!(obj->o_flags & ISKNOW))
	return "";
    switch (obj->o_which)
    {
	case R_PROTECT:
	case R_ADDSTR:
	case R_ADDDAM:
	case R_ADDHIT:
	    buf[0] = ' ';
	    strcpy(&buf[1], num(obj->o_ac, 0));
	otherwise:
	    return "";
    }
    return buf;
}