view rogue3/rip.c @ 111:7f8f43943b1f

Fix some terribly depressing corruption during restore. In rogue5/state.c, rs_read_daemons() zeroes out the argument and delay if the daemon slot is empty. Unfortunately that code ended up on the wrong side of the brace that closes the for loop, so instead of running after each daemon, it got run once after the loop exited, when the index was of course out of bounds. This tended to manifest, when compiled with -O2, by overwriting hw and setting it to NULL. When inventory() next ran, hw would be passed to wgetch(), which returns ERR when it gets a NULL argument. This made md_readchar() think something was wrong and autosave the game. Upon investigation, rogue3 was found to commit the same mistake. rogue4 and srogue don't zero the data. arogue5 already does it properly. Someday I am going to run all this through Valgrind. Someday when I am a kinder person who will not be driven to invoke hordes of trolls and centaurs upon the original authors.
author John "Elwin" Edwards
date Wed, 08 Jan 2014 16:44:16 -0500
parents 0ef99244acb8
children ee250e3646fd
line wrap: on
line source

/*
 * File for the fun ends
 * Death or a total win
 *
 * @(#)rip.c	3.13 (Berkeley) 6/16/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <errno.h>
#include <time.h>
#include <signal.h>
#include <ctype.h>
#include <sys/types.h>
#include <fcntl.h>
#include <string.h>
#include "curses.h"
#include "machdep.h"
#include "rogue.h"

static char *rip[] = {
"                       __________",
"                      /          \\",
"                     /    REST    \\",
"                    /      IN      \\",
"                   /     PEACE      \\",
"                  /                  \\",
"                  |                  |",
"                  |                  |",
"                  |   killed by a    |",
"                  |                  |",
"                  |       1980       |",
"                 *|     *  *  *      | *",
"         ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
    0
};

char	*killname();

/*
 * death:
 *	Do something really fun when he dies
 */

void
death(int monst)
{
    char **dp = rip, *killer;
    struct tm *lt;
    time_t date;
    char buf[80];

    /* Don't autosave dead games.  It would be a good idea to autosave a 
       game that is between death and scoreboard write, but the restore 
       code can't handle that case yet. */
    md_onsignal_default();

    time(&date);
    lt = localtime(&date);
    clear();
    move(8, 0);
    while (*dp)
	printw("%s\n", *dp++);
    mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami);
    purse -= purse/10;
    sprintf(buf, "%d Au", purse);
    mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf);
    killer = killname(monst);
    mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer);
    mvaddstr(16, 33, vowelstr(killer));
    sprintf(prbuf, "%4d", 1900+lt->tm_year);
    mvaddstr(18, 26, prbuf);
    move(LINES-1, 0);
    draw(stdscr);
    writelog(purse, 0, monst);
    score(purse, 0, monst);
    /* Make sure all the output gets through ssh and
       anything else that might be in the way. */
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    exit(0);
}

/*
 * score -- figure score and post it.
 */

void
open_score(void)
{
#ifdef SCOREFILE
    char *scorefile = SCOREFILE;

    if (scoreboard != NULL) {
        rewind(scoreboard);
        return;
    }

    scoreboard = fopen(scorefile, "r+");

    if ((scoreboard == NULL) && (errno == ENOENT))
    {
        scoreboard = fopen(scorefile, "w+");
        md_chmod(scorefile,0664);
    }

    if (scoreboard == NULL) {
         fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno));
         fflush(stderr);
    }
#else
    scoreboard = NULL;
#endif
}

/* Same thing, but for the log file.  Maybe combine them eventually. */
void open_log(void)
{
#ifdef LOGFILE
    logfi = fopen(LOGFILE, "a");

    if (logfi == NULL)
    {
         fprintf(stderr, "Could not open %s for appending: %s\n", LOGFILE, strerror(errno));
         fflush(stderr);
    }
#else
    logfi == NULL;
#endif
    return;
}

/* VARARGS2 */
void
score(int amount, int flags, int monst)
{
    static struct sc_ent {
	int sc_score;
	char sc_name[80];
	int sc_flags;
	int sc_level;
	char sc_login[8];
	int sc_monster;
    } top_ten[10];
    struct sc_ent *scp;
    int i;
    struct sc_ent *sc2;
    FILE *outf;
    char *killer;
    int prflags = 0;
    static char *reason[] = {
	"killed",
	"quit",
	"A total winner",
    };
    char scoreline[100];
    int rogue_ver = 0, scorefile_ver = 0;

    /*
     * Open file and read list
     */

    if (scoreboard == NULL)
        return;
    
    outf = scoreboard;

    for (scp = top_ten; scp <= &top_ten[9]; scp++)
    {
	scp->sc_score = 0;
	for (i = 0; i < 80; i++)
	    scp->sc_name[i] = rnd(255);
	scp->sc_flags = RN;
	scp->sc_level = RN;
	scp->sc_monster = RN;
	scp->sc_login[0] = '\0';
    }

    signal(SIGINT, SIG_DFL);
    if ((flags != -1) && (flags != 1))
    {
	mvaddstr(LINES-1, 0, "[Press return to continue]");
	draw(stdscr);
	prbuf[0] = 0;
	get_str(prbuf, stdscr);
	endwin();
    }
    if (wizard)
	if (strcmp(prbuf, "names") == 0)
	    prflags = 1;
	else if (strcmp(prbuf, "edit") == 0)
	    prflags = 2;

    md_lockfile(outf);

    encread(scoreline, 100, outf);
    (void) sscanf(scoreline, "R%d %d\n", &rogue_ver, &scorefile_ver);

    if ((rogue_ver == 36) && (scorefile_ver == 2))
        for(i = 0; i < 10; i++)
	{
	    encread(&top_ten[i].sc_name, 80, outf);
	    encread(&top_ten[i].sc_login, 8, outf);
	    encread(scoreline, 100, outf);
	    (void) sscanf(scoreline, " %d %d %d %d \n",
		&top_ten[i].sc_score,  &top_ten[i].sc_flags,
		&top_ten[i].sc_level,  &top_ten[i].sc_monster);
	}

    /*
     * Insert her in list if need be
     */
    if (!waswizard)
    {
	for (scp = top_ten; scp <= &top_ten[9]; scp++)
	    if (amount > scp->sc_score)
		break;
	if (scp <= &top_ten[9])
	{
	    for (sc2 = &top_ten[9]; sc2 > scp; sc2--)
		*sc2 = *(sc2-1);
	    scp->sc_score = amount;
	    strcpy(scp->sc_name, whoami);
	    scp->sc_flags = flags;
	    if (flags == 2)
		scp->sc_level = max_level;
	    else
		scp->sc_level = level;
	    scp->sc_monster = monst;
	    strncpy(scp->sc_login, md_getusername(), 8);
	}
    }
    /*
     * Print the list
     */
    if (flags != -1)
	printf("\n\n\n");
    printf("Top Ten Adventurers:\nRank\tScore\tName\n");
    for (scp = top_ten; scp <= &top_ten[9]; scp++) {
	if (scp->sc_score) {
	    printf("%d\t%d\t%s: %s on level %d", scp - top_ten + 1,
		scp->sc_score, scp->sc_name, reason[scp->sc_flags],
		scp->sc_level);
	    if (scp->sc_flags == 0) {
		printf(" by a");
		killer = killname(scp->sc_monster);
		if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
		    *killer == 'o' || *killer == 'u')
			putchar('n');
		printf(" %s", killer);
	    }
	    if (prflags == 1)
	    {
		printf(" (%s)", scp->sc_login);
		putchar('\n');
	    }
	    else if (prflags == 2)
	    {
		fflush(stdout);
		fgets(prbuf,80,stdin);
		if (prbuf[0] == 'd')
		{
		    for (sc2 = scp; sc2 < &top_ten[9]; sc2++)
			*sc2 = *(sc2 + 1);
		    top_ten[9].sc_score = 0;
		    for (i = 0; i < 80; i++)
			top_ten[9].sc_name[i] = rnd(255);
		    top_ten[9].sc_flags = RN;
		    top_ten[9].sc_level = RN;
		    top_ten[9].sc_monster = RN;
		    scp--;
		}
	    }
	    else
		printf(".\n");
	}
    }

    /*
     * Update the list file
     */

    rewind(outf);

    strcpy(scoreline, "R36 2\n");
    encwrite(scoreline, 100, outf);

    for(i = 0; i < 10; i++)
    {
        encwrite(&top_ten[i].sc_name, 80, outf);
        encwrite(&top_ten[i].sc_login, 8, outf);
        sprintf(scoreline, " %d %d %d %d \n",
            top_ten[i].sc_score,  top_ten[i].sc_flags,
            top_ten[i].sc_level,  top_ten[i].sc_monster);
        encwrite(scoreline, 100, outf);
    }

    md_unlockfile(outf);

    fclose(outf);
}

void writelog(int amount, int flags, int monst)
{
    char logmessage[160], ltemp[80];
    char *killer;
    
    if (waswizard)
        return;
#ifdef LOGFILE
    sprintf(logmessage, "%d %d %.20s %d ", time(NULL), amount, whoami, 
            pstats.s_lvl);
    if (flags == 0) /* died */
    {
        strcat(logmessage, "killed by a");
        killer = killname(monst);
        if (*killer == 'a' || *killer == 'e' || *killer == 'i' ||
            *killer == 'o' || *killer == 'u')
            strcat(logmessage, "n ");
        else
            strcat(logmessage, " ");
        strcat(logmessage, killer);
        if (amulet)
            sprintf(ltemp, " on level %d [max %d] with the Amulet\n",
                    level, max_level);
        else
            sprintf(ltemp, " on level %d\n", level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 1) /* quit */
    {
        if (amulet)
            sprintf(ltemp, "quit on level %d [max %d] with the Amulet\n",
                    level, max_level);
        else
            sprintf(ltemp, "quit on level %d\n", level);
        strcat(logmessage, ltemp);
    }
    else if (flags == 2) /* won */
    {
        sprintf(ltemp, "escaped with the Amulet [deepest level: %d]\n",
                max_level);
        strcat(logmessage, ltemp);
    }
    else
        return;

    if (logfi == NULL)
	return;
    /* and write it */
    md_lockfile(logfi);
    fprintf(logfi, "%s", logmessage);
    md_unlockfile(logfi);
    fclose(logfi);
#endif
    return;
}

void 
total_winner()
{
    struct linked_list *item;
    struct object *obj;
    int worth = 0;
    int c;
    int oldpurse;

    clear();
    standout();
    addstr("                                                               \n");
    addstr("  @   @               @   @           @          @@@  @     @  \n");
    addstr("  @   @               @@ @@           @           @   @     @  \n");
    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
    addstr("                                                               \n");
    addstr("     Congratulations, you have made it to the light of day!    \n");
    standend();
    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
    addstr("a great profit and are admitted to the fighters guild.\n");
    mvaddstr(LINES - 1, 0, "--Press space to continue--");
    refresh();
    wait_for(stdscr, ' ');
    clear();
    mvaddstr(0, 0, "   Worth  Item");
    oldpurse = purse;
    for (c = 'a', item = pack; item != NULL; c++, item = next(item))
    {
	obj = (struct object *) ldata(item);
	switch (obj->o_type)
	{
	    case FOOD:
		worth = 2 * obj->o_count;
	    when WEAPON:
		switch (obj->o_which)
		{
		    case MACE: worth = 8;
		    when SWORD: worth = 15;
		    when BOW: worth = 75;
		    when ARROW: worth = 1;
		    when DAGGER: worth = 2;
		    when ROCK: worth = 1;
		    when TWOSWORD: worth = 30;
		    when SLING: worth = 1;
		    when DART: worth = 1;
		    when CROSSBOW: worth = 15;
		    when BOLT: worth = 1;
		    when SPEAR: worth = 2;
		    otherwise: worth = 0;
		}
		worth *= (1 + (10 * obj->o_hplus + 10 * obj->o_dplus));
		worth *= obj->o_count;
		obj->o_flags |= ISKNOW;
	    when ARMOR:
		switch (obj->o_which)
		{
		    case LEATHER: worth = 5;
		    when RING_MAIL: worth = 30;
		    when STUDDED_LEATHER: worth = 15;
		    when SCALE_MAIL: worth = 3;
		    when CHAIN_MAIL: worth = 75;
		    when SPLINT_MAIL: worth = 80;
		    when BANDED_MAIL: worth = 90;
		    when PLATE_MAIL: worth = 400;
		    otherwise: worth = 0;
		}
		if (obj->o_which >= MAXARMORS)
                    break;
		worth *= (1 + (10 * (a_class[obj->o_which] - obj->o_ac)));
		obj->o_flags |= ISKNOW;
	    when SCROLL:
		s_know[obj->o_which] = TRUE;
		worth = s_magic[obj->o_which].mi_worth;
		worth *= obj->o_count;
	    when POTION:
		p_know[obj->o_which] = TRUE;
		worth = p_magic[obj->o_which].mi_worth;
		worth *= obj->o_count;
	    when RING:
		obj->o_flags |= ISKNOW;
		r_know[obj->o_which] = TRUE;
		worth = r_magic[obj->o_which].mi_worth;
		if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM ||
		    obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT)
			if (obj->o_ac > 0)
			    worth += obj->o_ac * 20;
			else
			    worth = 50;
	    when STICK:
		obj->o_flags |= ISKNOW;
		ws_know[obj->o_which] = TRUE;
		worth = ws_magic[obj->o_which].mi_worth;
		worth += 20 * obj->o_charges;
	    when AMULET:
		worth = 1000;
	}
	mvprintw(c - 'a' + 1, 0, "%c) %5d  %s", c, worth, inv_name(obj, FALSE));
	purse += worth;
    }
    mvprintw(c - 'a' + 1, 0,"   %5d  Gold Peices          ", oldpurse);
    refresh();
    writelog(purse, 2, 0);
    score(purse, 2, 0);
    printf("[Press return to exit]\n");
    fflush(NULL);
    getchar();
    exit(0);
}

char *
killname(int monst)
{
    if (isupper(monst))
	return monsters[monst-'A'].m_name;
    else
	switch (monst)
	{
	    case 'a':
		return "arrow";
	    case 'd':
		return "dart";
	    case 'b':
		return "bolt";
	}
    return("");
}