view srogue/rogue.ext @ 111:7f8f43943b1f

Fix some terribly depressing corruption during restore. In rogue5/state.c, rs_read_daemons() zeroes out the argument and delay if the daemon slot is empty. Unfortunately that code ended up on the wrong side of the brace that closes the for loop, so instead of running after each daemon, it got run once after the loop exited, when the index was of course out of bounds. This tended to manifest, when compiled with -O2, by overwriting hw and setting it to NULL. When inventory() next ran, hw would be passed to wgetch(), which returns ERR when it gets a NULL argument. This made md_readchar() think something was wrong and autosave the game. Upon investigation, rogue3 was found to commit the same mistake. rogue4 and srogue don't zero the data. arogue5 already does it properly. Someday I am going to run all this through Valgrind. Someday when I am a kinder person who will not be driven to invoke hordes of trolls and centaurs upon the original authors.
author John "Elwin" Edwards
date Wed, 08 Jan 2014 16:44:16 -0500
parents 34d7a614855e
children 94a0d9dd5ce1
line wrap: on
line source

EXTTHG player;
EXTWEP weaps[];
EXTARM armors[];
EXTMON monsters[], *mtlev[];
EXTTRAP *trap_at(), traps[];
EXTROOM *roomin(), *oldrp, rooms[];
EXTCORD *rndmove(), *rnd_pos(), delta, stairs, oldpos, rndspot;
EXTLKL *mlist, *lvl_obj, *new_item(), *new_thing(), *new_monster();
EXTLKL *find_mons(), *wake_monster(), *find_obj(), *get_item();
EXTOBJ *cur_armor, *cur_weapon, *cur_ring[];
EXTMAG r_magic[], s_magic[], ws_magic[], p_magic[];
EXTMAG things[], a_magic[], w_magic[];
EXTINT max_hp, quiet, food_left, hungry_state, level, max_level;
EXTINT foodlev, total, count, demoncnt, fung_hit, ntraps;
EXTINT lastscore, purse, mpos, seed, dnum, no_food, packvol, playuid;
EXTINT curprice, trader, group, levcount, levtype, ringfood, playgid;
EXTINT chkstairs(), rollwand(), swander(), notslow(), notfight(), rnd();
EXTINT rchg_str(), wghtchk(), stomach(), doctor(), runners(), status(), sight();
extern void quit(), auto_save(), endit(), byebye(), game_err();
EXTINT prntfile(), unconfuse(), sapem();
EXTINT noteth(), notregen(), notinvinc(), unsee(), nohaste(), npch();
EXTBOOL running, nochange, after, inwhgt, isfight, firstmove, nlmove;
EXTBOOL wizard, waswizard, in_shell, amulet, door_stop, playing, use_savedir;
EXTBOOL notify, ws_know[], p_know[], s_know[], r_know[], inpool;
EXTCHAR home[], file_name[], whoami[], fruit[], curpurch[], scorefile[];
EXTCHAR *r_stones[], *p_colors[], *s_names[], *ws_type[], *ws_made[];
EXTCHAR *ws_guess[], *s_guess[], *r_guess[], *p_guess[];/*, *unctrl();*/
EXTCHAR morestr[], prbuf[], huh[], *identify(), *vowelstr();
EXTCHAR *new(), *strcpy(), *strcat(), *inv_name(), pack_char(), *prname();
EXTCHAR *num(), *getenv(), *tr_name(), *release, take, runch;
EXTCHAR retstr[], wizstr[], spacemsg[], illegal[], callit[], starlist[];
EXTSTAT max_stats, *him;
extern struct magic_info thnginfo[];
extern struct real re_stats;
extern long e_levels[];
extern struct rod ws_stuff[];
extern struct sgttyb _tty;

extern struct coord nh;
extern struct delayed_action d_list[MAXDAEMONS];
extern int between;

extern char *rainbow[NCOLORS];
extern char *sylls[NSYLS];
extern char *stones[NSTONES];
extern char *wood[NWOOD];
extern char *metal[NMETAL];